Phatcap wrote:Look Snazz I would support the shift to the BF2142 engine, just to have "correct" ballistics

. But because of the tracer bug, we CANT have ballistics in BF2

R.
I'm aware of the tracer bug issue. As for shifting to 2142 that wouldn't be wise as we'd lose all the vanilla BF2 content, force everyone to buy/install 2142 and give up the benefits of the far larger BF2 playerbase.
Phatcap wrote:So to make CQ and long range battles enjoyable the DEVs added this kind of deviation to stop dolphin dives, prone kills, bunnyhopper spraying (and killing everything), and and and. So IMO its good enough, cuz if you look back at old complaints about deviation "balblabla killing while going prone" .." balblabalba killed at 100m while jumping of a ladder", they were all related to "over"precise weapons.
CQ battles in PR are not enjoyable IMO.
Prone diving and bunny hopping are unrelated to the general movement deviation I'm talking about.
Phatcap wrote:To sum up, I can say that you guys are never pleased.
Not with deviation, I doubt the devs are either. It's unrealistic and only suits one range of combat or the other.
Phatcap wrote:I don't think that these kind of threads/discussions are any helpful to the DEVs. They are fully aware, that this kind of system isn't perfect, BUT its (for now) the best one.
It's feedback nevertheless, how much the devs take in is up to them.
Deviation itself is obviously here to stay, but it can be tweaked. I would at least lower it so close combat is less ridiculous, the resulting increase in long range accuracy would be well worth it IMO.
Phatcap wrote:And about my post before, yeah I exaggerated a bit...just to make people clear that we are sick of such pretty much useless and redundant threads.
Whoever you're speaking for should realize that this is the feedback forum.