illidur wrote:TG has insurgency?
Yes, I haven't seen a rotation on TG without insurgency in months outside of password events.
admins are supposed to watch everybodys kit and say "hey! is that hat blufor or insurgent!" then investigate it? NO.
No is correct, but the admins aren't expected to be the ones to watch the list, the commander or squad leaders who have given the orders to restrict the kit are expected to report the issue. Also, if there is no commander orders to restrict kits and the SL doesn't care anyone can take a HAT/AA/CE kit during a round of insurgency on the TG server. Now if they do it to intentionally give to the other team that would be cheating and not allowed, but kits are only restricted by the chain of command (Commanders or SLs over the player wanting the kit).
instead they run out and die without any reason to get kicked or banned because you can't ban ppl for dieing.
Right, there's no rules against stupidity but we don't allow actions like sharing intel or intentionally giving away kits as that is intended to harm the team or breaks the rules about cheating. Yes, players do run off and lose kits stupidly on the TG server when there is no commander, often the players will let them know it is a bad idea or step up to organize the team and restrict items for the rest of the map.
for those of you who think a hat can't ruin a round..... think of albasrah.... still think so? then your dumb.
Ok, I'm dumb. I've never seen a HAT taken by insurgents ruin Al Basrah in the many times I've seen it taken because it is rare for them to have enough ammunition to make the weapon useful on a 2k map. Sure, it might kill some armor, but so do bomb cars and bomb trucks which respawn as well as artillery, artillery IED kits and mines.
HAT AND AA ARE THE KITS THAT NEED REMOVED FROM BLUFOR ON INSURGENCY. ce kits do too. but hell, i'd take hats and aa as a major improvement. atleast ce kits can be usefull.
AA is illogical in Insurgency, I will agree. Do you know what kit really hurts BluFor on Insurgency? SAWs/light machine guns. HATs and CE might kill a few BluFor, but infantry light machine guns just waste the BluFor and are plentiful.