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Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-18 08:37
by Mellanbror
Don't really see it as a lone-wolfing-kit. But sometimes yeah...simple solution could be to make it a limited kit. Forced teamplay hehe. I've read other post when people wished for this but with the meaning to be able to pick up kit from crate for diffrent reasons. Woulden't mind at all if ordinary rifleman kiktlayout was the only kit available for non squadmembers.
with respect / Mellanbror
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-18 10:38
by Hitman.2.5
just leave it as it is...
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-19 10:59
by xand3r
For insurgent maps the specialist kit is the most i see lone wolfing it cause it's got the shotgun,rope and incendiary nade. its the ultimate cache hunter kit.
we get a lot of these types of lone wolfs on aussi bigd severs
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-19 10:59
by xand3r
For insurgent maps the specialist kit is the most i see lone wolfing it cause it's got the shotgun,rope and incendiary nade. its the ultimate cache hunter kit.
we get a lot of these types of lone wolfs on aussie bigd severs
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-20 03:32
by Infantry1242
GoreZiad wrote:you can't call any kit a "lonewolf kit". except a sniper which is designed for that purpose.
So is the Marksman,but the marksman usually is the scout so hes half lonewolf
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-20 03:36
by BlackwaterSaxon
Infantry1242 wrote:So is the Marksman,but the marksman usually is the scout so hes half lonewolf
Technically any kit can be used to lonewolf, and since the majority of people seem to misunderstand what each kit is for (see above), is it really any surprise that people whine about things like this?
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-20 16:08
by Infantry1242
BlackwaterSaxon wrote:Technically any kit can be used to lonewolf, and since the majority of people seem to misunderstand what each kit is for (see above), is it really any surprise that people whine about things like this?
I know,i hate it when the idiot in the squad grabs the sniper and runs off into the fight not listening to the SL....
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-20 17:16
by mosinmatt
I love the Specialist kit. Although I do think it is a bit over powered. For one, the shotgun is very powerful, especially against insurgents. I would like to see it only able to arrest civilians.
Their grenades should be taken away I think. They already have a number of incendiaries. Add to that the shotgun + ammo, and the hook, and this guy has everything he will ever need. A bit over powered, and far to easy to lone wolf with. I think simply taking away the grenades would work. A know a lot of people like to nade spam, adn without grenades, it will encourage people to use the rifleman kit more (which has the valuable ammo bag)
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-20 18:05
by SSnake
mosinmatt wrote:I love the Specialist kit. Although I do think it is a bit over powered. For one, the shotgun is very powerful, especially against insurgents. I would like to see it only able to arrest civilians.
Their grenades should be taken away I think. They already have a number of incendiaries. Add to that the shotgun + ammo, and the hook, and this guy has everything he will ever need. A bit over powered, and far to easy to lone wolf with. I think simply taking away the grenades would work. A know a lot of people like to nade spam, adn without grenades, it will encourage people to use the rifleman kit more (which has the valuable ammo bag)
Agreed, on the 0.8s versions if I needed a CQB kit I would think if its better to have ammo bag and nades or a rope for the situation I am facing. On the 0.9s versions, if I need a CQB kit I`ll never pick ironsights rifleman (unless SL ask me to) over the specialist since it has nades, shotgun and rope, its just everything you need on CQB and much better than the irons rifleman.
I can see it as a lonewolf kit of choice since you can get anywhere with it, atack from unexpected positions and you also have an advantage on very close range encounters using the shotgun.
I think removing the nades and maybe adding a little more recoil to the shotgun would be good for balance. And making the rope climb consumes stamina, as some of you said, would make sense.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-20 18:13
by Bringerof_D
Ninja kit is very different from lonewolf kit. and the Specialist kit is clearly ninja kit. sure it is the most enabling kit when you have to play alone but in most cases that's so they can get the job done when they dont have a squad to work with. In a lot of the cases the Op mentioned could just be the rest of the squad was holding near by to cover him. it's a lot stealthier to send in one guy than an entire squad. thats what i do sometimes. if we know where the cache is and there isnt a huge amount of enemies on it, my squad would hold just close enough in a position to provide fire support, and send only 1 or 2 guys in.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 00:07
by Indistinct0
Its the ninja kit, in real life, do the United States Army or Marines have Ninjas? No, but there are Special Ops soldiers, there are Tier 1 operatives (Yes I got that from MOH but they are in fact real), and there are hand picked soldiers taken from the armed forces and are sent on death missions, and there is an underground/black government. The specialist kit just reflects this, it being a kit that comes with an assault rifle, and a shotgun, allowing it to work at different ranges, and being able to get itself onto buildings not normally accessible, it is kinda a ninja kit, but more realistically it is a special ops soldier so people lone wolfing with it is not that unrealistic.
Did I go off topic?
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 00:30
by Gore
its as lonewolfish as any other kit. youre just playing on those servers that are completely barren of teamwork and you can't figure out how they can possible contribute to the team.
a specialist should be mandatory in a squad.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 00:33
by John-117
It is a vital kit for a squad because of the grapple hook. But I haven't found that many lone wolfs using specialist kits.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 00:53
by ytman
You know what? I never thought of it before but maybe the Rifleman Specialist should be a restricted kit. A team shouldn't all be specialists, yet in most smart INS matches most BluFor are.
Why send such a basic kit to Restricted Status?
1st. We already have two basic rifle kits, seperated by optics package.
2nd. The (M1071?) Auto Shotgun is so OP its lik the AWP in CS:S... minus a scope and long range abilities... so a bad analogy but my point is this:
The Auto Shotgun is OP compared to ALL other Shotguns (MEC and US/UK Forces have Autos). Add to this the appearant exploit of arresting ALL types of Opfor in INS game mode an its nearly broken.
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I love the kit, and normally in INS I always have a team of Specialists. However, I see it possibly benefitting the INS game mode to limit the kit. In AAS I see no downside to limiting the kit.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 04:28
by HileMighClub
the kit is extremely epic. i choose it over every other kit! shotgun = no deviation and one shot up close... rope lets u get where u wana go.. theres not much more to ask for!
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 04:37
by Lange
ytman wrote:You know what? I never thought of it before but maybe the Rifleman Specialist should be a restricted kit. A team shouldn't all be specialists, yet in most smart INS matches most BluFor are.
Why send such a basic kit to Restricted Status?
1st. We already have two basic rifle kits, seperated by optics package.
2nd. The (M1071?) Auto Shotgun is so OP its lik the AWP in CS:S... minus a scope and long range abilities... so a bad analogy but my point is this:
The Auto Shotgun is OP compared to ALL other Shotguns (MEC and US/UK Forces have Autos). Add to this the appearant exploit of arresting ALL types of Opfor in INS game mode an its nearly broken.
-----
I love the kit, and normally in INS I always have a team of Specialists. However, I see it possibly benefitting the INS game mode to limit the kit. In AAS I see no downside to limiting the kit.
I honestly have to agree arresting all insurgents with shotgun makes for the gameplay being a little broken on insurgency and to prevent the unbalance and excess use we have now I would limit it to 1 per squad and have to have 2 in a squad like the medic kit. That would even things out considerably and make it so if you only have a 1 man squad your only a normal rifleman.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 12:23
by fuzzhead
Rifleman Specialist will be limited (and more importantly, requestable) like a Medic in v0.95...
So now if no one came with a rope, you can get one off a crate instead of waiting for someone to die, but you wont see half the team with the kit cuz it has 2 main weapons...
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 17:46
by Psyrus
[R-DEV]fuzzhead wrote:Rifleman Specialist will be limited (and more importantly, requestable) like a Medic in v0.95...
So now if no one came with a rope, you can get one off a crate instead of waiting for someone to die, but you wont see half the team with the kit cuz it has 2 main weapons...
I don't suppose you can be so kind as to clarify whether it will still arrest every insurgent and his dog, or if the 'arrest' with buckshot will apply only to civilians? Sure, I could just wait and see, but as a guy who plays a fair amount of insurgency... it's an issue that interests me greatly. Both from a blu-for intel gathering perspective, and an avid insurgent player who enjoys the prospect of not having to turn tail and run every time I see a shotgun for fear of gifting the enemy +10 intel each time I'm shot.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 17:50
by dbzao
Shotgun will only "arrest" civilians/unarmed.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-08-22 17:53
by Psyrus
[R-DEV]dbzao wrote:Shotgun will only "arrest" civilians/unarmed.
Thanks dbzao
I very much look forward to the next release!!
