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You wouldn't be able to throw it like a rope.It's too heavy for the server to manage that kind of dynamic object. If you look at 99% of the deployable objects, they are all static and do not change until destroyed.
A grappling hook is one of the few exceptions to this rule. You throw it and it does a bunch of twisting and moving before it sticks and you can climb it.
Making a throwable camo-net would be like having 2-8 ropes in 1 object. That is already pretty heavy for a game engine that isn't designed to handle that number of dynamic objects. Multiply that by each camo-net that people use throughout a given match and you might have a serious problem.
Your best bet is a box-shaped camo-net static that can be deployed like an FSB asset which allows vehicles to be driven into and hidden.
You might need to create a selection of different camo patterns to use per map type (kind of how FSBs have dirt/concrete foundations depending on the map).
Best case scenario would be that the player can choose on-the-fly, but they would be more objects to load at game start.
