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Re: Camouflage net

Posted: 2014-06-13 02:59
by doop-de-doo
tl :d r This would be restricted to static camo-box deployables, not grappling-rope style deployables.
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You wouldn't be able to throw it like a rope.

It's too heavy for the server to manage that kind of dynamic object. If you look at 99% of the deployable objects, they are all static and do not change until destroyed.

A grappling hook is one of the few exceptions to this rule. You throw it and it does a bunch of twisting and moving before it sticks and you can climb it.

Making a throwable camo-net would be like having 2-8 ropes in 1 object. That is already pretty heavy for a game engine that isn't designed to handle that number of dynamic objects. Multiply that by each camo-net that people use throughout a given match and you might have a serious problem.

Your best bet is a box-shaped camo-net static that can be deployed like an FSB asset which allows vehicles to be driven into and hidden.

You might need to create a selection of different camo patterns to use per map type (kind of how FSBs have dirt/concrete foundations depending on the map).

Best case scenario would be that the player can choose on-the-fly, but they would be more objects to load at game start.