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Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-18 20:47
by Adriaan
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-18 20:57
by motherdear
those images are bloody awesome, i really like the one with the pulled back slide and the mag half out
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-18 22:23
by Rhino
Looks really good, can't see anything really wrong with it tbh

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 10:37
by motherdear
decided to model the bullets in the mag, only 3-4 faces on each side of the mag and then a plane as back cover, so that it looks like the mag is full with solid bullets, at least in first person.
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 11:17
by CCCode
Not much to say. Awesome work!

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 12:30
by Adriaan
[R-DEV]motherdear wrote:decided to model the bullets in the mag, only 3-4 faces on each side of the mag and then a plane as back cover, so that it looks like the mag is full with solid bullets, at least in first person.
Yep, each 'bullet' (apart from the four top ones) consists of 3 faces (6 tris). There are 16 of them, so that's only 96 tris.

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 12:53
by Rhino
Ye sounds good, thou for 3p I would have a 2D texture

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 15:23
by motherdear
yeah what we were thinking too, wouldn't be seen from 3p, for the 1p it definitly would though.
and luckily it is easy to optimize too
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 15:28
by Chuc
Thumbs up from here

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 15:28
by Rhino
If I was making this I would be tempted on making two separate models for both 1p and 3p with two separate texture sheets, with the 3p model's textures pretty much just baked off the 1p model.
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 16:28
by motherdear
hmm interesting approach, could be done. not sure if it is worth redoing the whole model, but severe optimization etc, and then a normal bake off of the weapon might be doable, at least for the grip which is pretty stable and smooth. Depending on texture distortion etc. it might indeed be a good idea to fix up the uvw and then bake the texture down, didn't think of that but good idea.
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 17:17
by Rhino
Well you wouldn't necessary make an entirely new model nor would you necessary need to make totally new UV maps etc but if the majority of the 3p model was going to be baked off the 1p model then you would want them as separate textures, where the 3p texture is also a smaller rez (thou you can do that on export). Only if things like just the mag where baked and the rest would use the same textures then it would be fine but most of the rest of the model would be wanting to use the old UVs and old textures etc but its probably not worth going down that rout tbh.
Also would help with performance a little for most people if it had separate 1p and 3p textures since the 1p texture would only ever be loaded if you had a kit with that weapon and you selected that weapon which for a pistol is pretty unlikley since its only in a few kits, officer, sniper etc and also only on one team (although that dosen't stop the enemy picking up the kit) but for the most point most players ingame wont ever see that pistol in a round and loading a low rez 3p texture is better.
Also every vBF2 weapon had separate 1p and 3p models/textures, although it didn't make as much seance for vBF2 epically when it came down to the unlocks etc but still helped with them since they had so many different types of weapons out there (unlike us where we have like 20 versions of the same rifle, at the end of the day its still really 1 type of weapon

).
So ye I would be really tempted to just optimize the current model a huge amount, maybe even remodel some of it and then bake off off the texture and maybe also some normals + AO too from the 1p model and have it on a separate, smaller, 3p texture

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 20:56
by Adriaan
I'm currently (trying to) UVW unwrap it, which proves to be a tedious and ever so boring task, hehe.
That said, I've got motherdear helping me out, so I'm sure that it'll turn out fine in the end.
'Rhino' wrote:*high tech mumbo jumbo*
Rhino, you make my brain confused with all that, but I will look into it when the UVing is finished...

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-19 22:58
by Rhino
Adriaan wrote:Rhino, you make my brain confused with all that, but I will look into it when the UVing is finished...
oh ye dont worry about it for now the important thing right now is getting this UVed and textured. Once that is all done only then can you think about this 3p model, although you could get the model itself started and finished including UVs but you can only complete the 3p model once the 1p model is textured.
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-08-22 16:08
by Adriaan
Hey, just letting you know that I'm still working on this.

Bback to UVing now that I'm back from vacation! It's not going fast, but as I do more it is going quicker. I'd say it's about 40% now.
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-08-28 23:06
by Adriaan
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-08-29 03:50
by Rhino
Looking good so far, a few bits like the very bottom of the pistol grip etc still need some work but take your aware of all that

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-08-31 23:02
by Adriaan
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-08-31 23:13
by Tim270
Looking good

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-09-01 06:19
by Rhino
Yep looks good, nice work.
Look forward to seeing the packed UV
