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Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 10:31
by Nebsif
I just tried OA demo.. And I thought PR bots are dumb.. it also feels like I have to fight the controls along with the dumb AI.

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 12:34
by =]H[= JakCurse
It takes some getting used to, I mean a few months back when PR Arma was first announced, I bought arma2. Absolutely hated it at first, but the longer I've played it, the better and more immersive it's become. Give it some time, Nebsif :P

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 13:52
by UK_Force
Nebsif wrote:I just tried OA demo.. And I thought PR bots are dumb.. it also feels like I have to fight the controls along with the dumb AI.
Good job we are PvP and not using AI then eh ? ;)

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 14:16
by Nebsif
'= wrote:H[= JakCurse;1414493']It takes some getting used to, I mean a few months back when PR Arma was first announced, I bought arma2. Absolutely hated it at first, but the longer I've played it, the better and more immersive it's become. Give it some time, Nebsif :P
IDK.. 1st thing I thought when I played PR was "OMG those weapon models, sounds and reload animations are so great" And later on when I saw Ramiel and Muttrah I was like "Those maps are so big and feel so real".
But when I installed ARMA2 its like.. "I can barely see the weapon, there's no real reload animation, vBF2 sounds are better and it takes 5 sec for the bot to turn around when I shoot him from the side/back" The only thing I liked is that the buildings are destructible..
Like.. how can they demand money for this game?!

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 15:02
by wolfstriked
GReat,thanks for the update! Any chance of some quick vid of gameplay?

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 15:36
by Schancky
EvilWaffles wrote:That said, I hope they decided not to utilize the British addon, and keep with their own models for that, because I'm sure the PR version will be infinately better.
We're not going to be using the BAF DLC from BIS. Don't worry ;-)

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 16:44
by Booyak
wolfstriked wrote:GReat,thanks for the update! Any chance of some quick vid of gameplay?
yes please

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 18:20
by UK_Force
We are indeed working on Video now for next month ;-)

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 19:50
by SGT.Ice
Nebsif wrote:IDK.. 1st thing I thought when I played PR was "OMG those weapon models, sounds and reload animations are so great" And later on when I saw Ramiel and Muttrah I was like "Those maps are so big and feel so real".
But when I installed ARMA2 its like.. "I can barely see the weapon, there's no real reload animation, vBF2 sounds are better and it takes 5 sec for the bot to turn around when I shoot him from the side/back" The only thing I liked is that the buildings are destructible..
Like.. how can they demand money for this game?!
Because they just want money and are too lazy to do animations since it's just supposed to be a base for mod communities

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 20:53
by Nebsif
SGT.Ice wrote:Because they just want money and are too lazy to do animations since it's just supposed to be a base for mod communities
"gents, we fail, lets just sell an editor with a bunch of assets (models)" - That kinda thing?

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 21:03
by wolfstriked
In a way making a game that needs massive amounts of modding guarantees longevity.Probably a marketing strategy on their part.I say that since there is no way a developer would release a game with sounds like in OA when any sound mod blows it away.

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-14 22:01
by Konfusion2113
woot!!!!!!!!!!!!!!

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-15 06:59
by Urbanxfx
The PR is team is making the British Forces right? So is the default OA US Army be in the game? Like a map where there is BAF vs Taliban and US Army vs Taliban? Or is it all going to be British?

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-15 08:47
by Booyak
Urbanxfx wrote:The PR is team is making the British Forces right? So is the default OA US Army be in the game? Like a map where there is BAF vs Taliban and US Army vs Taliban? Or is it all going to be British?
In the trailer on youtube they say two factions, british army and taliban.

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-15 08:49
by Urbanxfx
Booyak wrote:In the trailer on youtube they say two factions, british army and taliban.
Maybe those forces are addons, the takistani militia are already the taliban in the game, so why make more?

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-15 09:14
by R0DeX
Urbanxfx wrote:Maybe those forces are addons, the takistani militia are already the taliban in the game, so why make more?
Lets say the do better job :)

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-15 11:40
by TomDackery
Will we still see the Afghanistan map in the PR mod? If yes, I would like to make babies with you, if no... I may cry.

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-15 11:53
by UK_Force
To summarise and asnswer a few questions:

Yes the Afghanistan Map will be in the Mod, maybe not on the initial release, but we have another map now too in the works ;-)

So 2 Maps/Islands, one we hope to release for v0.1


We will not be using the Brit DLC, we will be using PR's own British Faction, which is alreadY a lot more comprehensive than the Brit DLC.


The Taliban we previewed on Highlights Reel #1, have since been removed, as the OA versions seem to do the Job, and are pretty good for now. We do however have someone working on a new version, and also someone working on the ANA for us.

The default US Army, USMC, Russians etc will all still feature as required in PR: ArmA2.

Finally please remember we are creating a PvP Mod (Ie Multiplay - Player versus Player), so do not relate "dumb AI", performance problems etc, when playing in Campaigns / Singleplayer ....... there is a huge difference.




UKF

Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Posted: 2010-08-15 12:29
by chehotela
Here, I totally agree 8) "dumb AI"