And all you would need to do to have arty available at the very start of the round is remove the line on the arty cannon spawn:
ObjectTemplate.spawnDelayAtStart 1

"Eight glorious sides and eight stunning angles!"
The PLA have learnt from their mistakes in operation barracuda (the armies mistakes not the maps), and so they have heavily fortified the whole small island instead of being spread out with small base on one corner of the larger one.[R-DEV]Rhino wrote:why would the PLA "build there main" on that small island? They would build it on the large island with only a small garrison on the small one instead of the other way round.
Please dont take it personally, and you really have been a great help, Im just not the sort of person thats going to nod yes to every single thing someone suggests.[R-DEV]Rhino wrote:Anyways its obvious you dont want my input here so I'll leave you to it.
"Eight glorious sides and eight stunning angles!"
rgr I still dont feel its very realistic thouVapoMan wrote:The PLA have learnt from their mistakes in operation barracuda (the armies mistakes not the maps), and so they have heavily fortified the whole small island instead of being spread out with small base on one corner of the larger one.
rgr just sounded a bit like you didn't want my input is all in the last few posts.VapoMan wrote:Please dont take it personally, and you really have been a great help, Im just not the sort of person thats going to nod yes to every single thing someone suggests.
I still need some ideas for the placement and order of the flags. The central flag is going to be the main one. I was thinking about having PLA caping the west side then central and the US caping the East to SE side then central. I want to have quite alot of flags but its really hard with the strage shape its got and big hills.
I checked a number of PR maps in 0.9 and most do not meet the view distance "requirements".4KM maps:
- View distance should be at 800 meter minimum, 1000 meter preferred.
- This is the ideal map size that PR is looking for. It offers a large-scale battlefield with many options and near infinite re-playability. Creating a 4KM map has the biggest chance of inclusion into PR.
"Eight glorious sides and eight stunning angles!"

"Eight glorious sides and eight stunning angles!"
"Eight glorious sides and eight stunning angles!"
Then, get the jungle statics and zip them into a folder in the same structure they follow in the objects folder. I'm uploading my objects_client.zip now so you can use that, save you the trouble of having to get them all in the right spot.fileManager.mountArchive Levels/operation_tempest/Objects_client.zip Objects
fileManager.mountArchive Objects_client.zip Objects
fileManager.mountArchive Common_client.zip Common
fileManager.mountArchive Menu_client.zip Menu
fileManager.mountArchive Fonts_client.zip Fonts
fileManager.mountArchive Shaders_client.zip Shaders
fileManager.mountArchive Booster_client.zip Objects
Thanks mateChiefRyza wrote:Rudd taught me how to get it in game by using the objects_client.zip method, where you place them in the same hierarchy structure so they work.
First, make a notepad file called "ClientArchives.con", and add this code to it and save it in the server.zip file.
Then, get the jungle statics and zip them into a folder in the same structure they follow in the objects folder. I'm uploading my objects_client.zip now so you can use that, save you the trouble of having to get them all in the right spot.
"Eight glorious sides and eight stunning angles!"
It may go without saying, but make sure you change the red text so your map's name replaces Ryza's map name.ChiefRyza wrote:
First, make a notepad file called "ClientArchives.con", and add this code to it and save it in the server.zip file.
fileManager.mountArchive Levels/operation_tempest/Objects_client.zip Objects
fileManager.mountArchive Objects_client.zip Objects
fileManager.mountArchive Common_client.zip Common
fileManager.mountArchive Menu_client.zip Menu
fileManager.mountArchive Fonts_client.zip Fonts
fileManager.mountArchive Shaders_client.zip Shaders
fileManager.mountArchive Booster_client.zip Objects

"Eight glorious sides and eight stunning angles!"

That's from Ryza's map: https://www.realitymod.com/forum/f354-c ... t-4km.htmlSirCommandant wrote:This looks so AWESOME!!