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Re: New Distant Sounds

Posted: 2010-08-21 08:44
by Snazz
iAllex wrote:Well from what I know, PR v1.0 means that the British faction (which is the main faction in the eyes of the DEVs) is at it's end stage. Armor, weapons, equipement, kits, etc are completed.
I've read the 'About' section, I don't know how long ago it was written but PR already is a stable build. I also don't think any faction will ever be complete, there's always improvements that can be made and it takes a long time to implement assets based on changes IRL. 'v1.0' just seems like a vague goal the team had, the closer we get to it the less meaning it has IMO.

Re: New Distant Sounds

Posted: 2010-08-21 09:30
by cyberzomby
TRULY EPIC!

Re: New Distant Sounds

Posted: 2010-08-21 16:31
by spawncaptain
Froztbyte wrote:Loving the slight delay with explosions
No need to wait for .95, it's already ingame.

Re: New Distant Sounds

Posted: 2010-08-21 16:46
by killonsight95
spawncaptain wrote:No need to wait for .95, it's already ingame.
is it? i've sever noticed it?

Re: New Distant Sounds

Posted: 2010-08-21 16:53
by myles
Aswome sounds

Re: New Distant Sounds

Posted: 2010-08-21 17:02
by Zoddom
[R-DEV]Jaymz wrote: I'm still working on the dynamics. Hopefully, by release, the volumes will be right.
I also noticed what iAllex said but not only this, but also that there is no distance delay for the 30mm and the Hydras sounds. These are one of those things which are really abd for the atmosphere imo.

but i think you know that already ;)

Re: New Distant Sounds

Posted: 2010-08-21 22:45
by Archer[NX-01]
OMG! Sounds Amazing!!! You guys did a GREAT Job!!! :D :D

Re: New Distant Sounds

Posted: 2010-08-22 00:30
by Zulnex
Fantastic sounds. 8-) Can't wait till the release.

Re: New Distant Sounds

Posted: 2010-08-22 00:40
by 0331SgtSpyUSMC
I think I just got a lil flashback :) Great job as always :)

Re: New Distant Sounds

Posted: 2010-08-22 02:24
by GeorgRavioli
Ooh nice, I seen those new High-Def looking icons too (well maybe my settings are ****). Lovin those sounds.
No need to wait for 0.95, it's already ingame.
He means the slight delay between seeing the explosion and hearing it (basically realistic sound travel).

Re: New Distant Sounds

Posted: 2010-08-22 02:31
by splatters
[R-DEV]Jaymz wrote: You're correct sir. The distant sounds were changed from 0.85 to 0.9. I spent a lot of time working on them. If my comp was actually working I'd upload some comparisons for you as a reward for your astute observation :D

They're also subject to change in the future, we'll keep working on improving the PR audio experience.
You sure kept your word, sounds amazing! Didn't quite expect things to go as far as you guys going to record sounds with the Royal Armoured Coprs though :)

Is it me (or Youtube, my computer) or is there a small sound glitch (I don't know the proper word, not even in finnish) in the new explosion effect? I noticed it in 3:46 and it seems to occur with every explosion. Similar to the sound that you hear in 3:37 when the scene changes. Whatever it is if it's even there it's not a big deal and I'm sure you can fix it, great work nonetheless!

Re: New Distant Sounds

Posted: 2010-08-22 05:33
by kalboune1
all i can say is wooww :mrgreen: :mrgreen: :mrgreen:
this is amazing beautiful and great work
project reality deserve to be the mod of the year every year that iiiss
keep em coming pr team ur the best
cant Waite to try v0.95 and bust it all the way up on my home theater :wink:

Re: New Distant Sounds

Posted: 2010-08-22 07:07
by theflidgeface
awesome sounds and does this mean instead of 0.92 we will get 0.95?

Re: New Distant Sounds

Posted: 2010-08-22 09:15
by AfterDune
theflidgeface wrote:awesome sounds and does this mean instead of 0.92 we will get 0.95?
https://www.realitymod.com/forum/f10-pr ... -92-a.html ;)

Re: New Distant Sounds

Posted: 2010-08-22 11:00
by 13DarkWolf
0.95 sounds EPIC

The muffled explosions and rumbles of distant gunfire are going to really bring this alive - I can't wait!

Also Lulworth testing range is also fairly cool :wink:

Re: New Distant Sounds

Posted: 2010-08-22 13:28
by NoobSentinel
That will be great to hear: Music of War, composed by Project Reality Team.

Is it possible that I noticed impact-sound delay?

Re: New Distant Sounds

Posted: 2010-08-22 13:30
by Not_able_to_kill
NoobSentinel wrote:That will be great to hear: Music of War, composed by Project Reality Team.

Is it possible that I noticed impact-sound delay?
Thats been in the mod for ages.

Re: New Distant Sounds

Posted: 2010-08-22 15:22
by Outlawz7
spawncaptain wrote:No need to wait for .95, it's already ingame.
We heard you like .95 so we implemented .95 into .95

Re: New Distant Sounds

Posted: 2010-08-22 15:24
by mike653048
[R-DEV]Outlawz wrote:We heard you like .95 so we implemented .95 into .95
thats what i was thinking... :lol: