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Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 14:45
by DeltaCommando
Hah! I loved it! :D

I also loved the new M16A1 with M203. That looks good.

Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 15:11
by Chuc
LITOralis.nMd wrote:I got a question though.

Can I still blindfire the grenadier grenade?

I use the gren kit in <100M battle, and once I get used to it there is no need to right click to aim, I just line it up and let it rip....

Is this still possible?
Of course you can fire without sighting. However most UGLs have a 50m setting which is usually slightly more than the minimum arming distance required for the grenade to detonate, so you might as well use the sights at that range. (barring specifically the M4 ACOG M203, as the optic obscures the leaf sight on the 50m setting, a bit of 'asymmetrical-balance realism' there :p )

Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 15:22
by Amir
Damn, after a long time of learning to shoot with the old GL and finally mastering it, they bring up these xD goddamnit. But very nice work indeed!

Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 17:54
by Snazz
I like how the video demonstrates a great new feature AND shows its application across 11 different factions. :)

Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 18:23
by Elektro
Will this by any chance lead to this or is it just dbzao doing propaganda :smile: ?

Image

Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 20:34
by theflidgeface
Awesome! it was cool seeing all the weapons and their grenade launchers

Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 21:01
by Gore
i used the grenadier alot back in the first versions of pr, amazing how long it has come since then. would never had imagined it. i just hope you never touch the grappling hook and start fiddling with that :)

Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 21:07
by Twonkle
[R-DEV]DankE_SPB wrote:The opposite - ME army with tonns of money.
They got the oil!
[R-DEV]DankE_SPB wrote:
In addition time to make 1st shot is longer now, since there is deploy/undeploy animation, and firing at different distance will take longer too, since you will have to change distance zeroing instead of simply moving your mouse a bit to align HUD texture.

yeah, so much simplier and noob-toob'ish it became, think before posting :roll:

Yeah, I don't understand what people are talking about... The grenadier kit is already really simple to use & aim with. :P

Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 22:15
by CaptainGasper
Looks like it's so easy to use...

The actual grenadier is only for sharpshooters :D

Re: Adjustable 3D UGL Sights

Posted: 2010-08-22 23:07
by Epipen
CaptainGasper wrote:Looks like it's so easy to use...

The actual grenadier is only for sharpshooters :D
I don't think that actual granadier is too hard... you just need some markers to see the distance from the target... :P

Re: Adjustable 3D UGL Sights

Posted: 2010-08-23 02:42
by 3===SPECTER===3
Wait is that an M16A1 w/ M203 or an M16A2 w/ M203? I thought it was A2....

Re: Adjustable 3D UGL Sights

Posted: 2010-08-23 03:05
by Chuc
That's a M16A1 M203 featured in the video.

Re: Adjustable 3D UGL Sights

Posted: 2010-08-23 03:50
by goguapsy
Ok, who said this isn't Project Cool Weaponz and Gunz?

Re: Adjustable 3D UGL Sights

Posted: 2010-08-23 04:02
by Zrix
Image

Re: Adjustable 3D UGL Sights

Posted: 2010-08-23 04:27
by 3===SPECTER===3
[R-DEV]Chuc wrote:That's a M16A1 M203 featured in the video.
Damn I was wrong :o ops: Looking really nice

Re: Adjustable 3D UGL Sights

Posted: 2010-08-23 05:47
by ytman
I wish I could run the game in high textures...


Oh. Wait.

O_O I want! :D

Re: Adjustable 3D UGL Sights

Posted: 2010-08-23 07:56
by Arnoldio
That m16a1 is sooo much win, reminds me of vanilla times :D

Re: Adjustable 3D UGL Sights

Posted: 2010-08-23 09:17
by Moonlight
This all "omg noobtoobing" talk makes this thread look so OMG-attention-level-like. :)
Although, if mortars are gonna be added in .95(DO WANT), now that'll be OMG.

Re: Adjustable 3D UGL Sights

Posted: 2010-08-23 10:03
by Maxfragg
ChizNizzle wrote:That m16a1 is sooo much win, reminds me of vanilla times :D
why does a weapon thats never been in vBF2 remind you of it?