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Re: M24 SWS
Posted: 2010-09-04 04:44
by Hunt3r
The 3D scopes are just a bit creepy when the force is cycling the bolt, but otherwise great.
Re: M24 SWS
Posted: 2010-09-04 05:44
by Tim270
Dev1200 wrote:Please update the anim so that he uses his hand to cycle the bolt, not telepathy. Thank you
[R-DEV]Chuc wrote:Putting a hand in there will begin to introduce it's own problems, because the 3D scope view is actually a super-enlarged copy of the original model, and if you put the hand into view it would be tiny compared to the scope model.
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Re: M24 SWS
Posted: 2010-09-04 06:57
by llRvXll
i need some tracer rounds on tranining maps for bullet drop training
ps: the reload animation looks great, maybe the desert texture need some scratches and dirt... i don't know...
Re: M24 SWS
Posted: 2010-09-04 08:37
by TheAssProtectors.Nr1
Looking good! And frighteningly accurate!

Re: M24 SWS
Posted: 2010-09-04 09:51
by myles
ma21212 wrote:question. Will we get .92 then .95 or will thier be only PR .95
straight to 0.95
Look awsome and very very detailed also with the scratches on the gun
Re: M24 SWS
Posted: 2010-09-04 11:03
by chinty
nice models but I have a question about the new reloading animation.does it allow you to put say 3 bullets and shoot or does it have to be all 5 rounds.
Re: M24 SWS
Posted: 2010-09-04 12:26
by Chuc
It's coded like the Lee Enfield No.4 sniper or the shotguns where it will top off the magazine.
Re: M24 SWS
Posted: 2010-09-04 15:43
by chinty
[R-DEV]Chuc wrote:It's coded like the Lee Enfield No.4 sniper or the shotguns where it will top off the magazine.
thank's for reply

Re: M24 SWS
Posted: 2010-09-04 18:22
by =HCM= Shwedor
Is the scope and sound just a filler atm? I thought US Army used a Mil-Dot type scope. And it sounds unusually like the current MEC Sniper which might be a tad confusing ingame. Don't know if this is just my sound system or not.
Re: M24 SWS
Posted: 2010-09-04 22:37
by steve_06-07
Question, what faction will use the Black Finished Rifle if any?
Re: M24 SWS
Posted: 2010-09-04 22:46
by llRvXll
steve_06-07 wrote:Question, what faction will use the Black Finished Rifle if any?
The IDF already use a black m24 in pr, so... i think that the new black one will be used by the IDF... ? i don't know...
Re: M24 SWS
Posted: 2010-09-05 01:08
by reaper123167
looks amazing, especially with the 3d scope. but in the final version will you be able to see your characters hand pulling the bolt back?
Re: M24 SWS
Posted: 2010-09-05 03:24
by drs79
I hope this will satisfy the LEET Snipers Teamsters Union of PR!! Looks neat. I like the focus addition and the blurred vision when scoped. I hope to give this a try! Will it be included in PRSP as well?
Re: M24 SWS
Posted: 2010-09-05 06:07
by Foxxy
sweet i cannot wait to use the woodland version it looks sexy

Re: M24 SWS
Posted: 2010-09-05 06:20
by Rudd
drs79 wrote:I hope this will satisfy the LEET Snipers Teamsters Union of PR!! Looks neat. I like the focus addition and the blurred vision when scoped. I hope to give this a try! Will it be included in PRSP as well?
is there any particular reason why it wouldnt be?
Re: M24 SWS
Posted: 2010-09-05 07:22
by dtacs
Daishi2442 wrote:Well, the IDF are currently using a reskinned M24 which is black so....probably the IDF?
I think the PSC would take some interest in the black model as well.
Re: M24 SWS
Posted: 2010-09-05 09:28
by Maxfragg
what if people could simply read through the thread before asking, if ther will be hands on the bold?
so again for everyone, NO its impossible with the 3d scopes to have a hand reloading
Re: M24 SWS
Posted: 2010-09-05 14:49
by killonsight95
Maxfragg wrote:what if people could simply read through the thread before asking, if ther will be hands on the bold?
so again for everyone, NO its impossible with the 3d scopes to have a hand reloading
well its is but it'll look bad.
Re: M24 SWS
Posted: 2010-09-05 15:45
by Maxfragg
its one of the compromises you have to do, when modding an engine way beyond the point it was meant to be used, i can live with that, i guess you could too