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Re: RPG fails :(

Posted: 2010-09-10 17:33
by killonsight95
amazing_retard wrote:When I made this thread my argument was that the RPG killed the user too often. Since the RPG is now going to get a minimal arming distance all is good :D
this is very good, as irl if fired out a window you place the rpg through the window, but somehow in game your player always seems to fire the rpg at the window sill.

Re: RPG fails :(

Posted: 2010-09-10 17:41
by crot
killonsight95 wrote:this is very good, as irl if fired out a window you place the rpg through the window, but somehow in game your player always seems to fire the rpg at the window sill.
Same with those walls on al basrah, in the village to the west on the map. The walls have chunks broken off on top, so it looks like you can position yourself there with an rpg, yet it still fires into the wall.

Re: RPG fails :(

Posted: 2010-09-10 18:31
by BloodBane611
I was standing at the corner of muttrah yesterday, heard engine noise so had my AT-4 out covering the SW docks exit. Out comes a BRDM, so I lead him a little and fire my AT off...... directly into the corner next to me.

:lol:


The smurf who had just come up behind me was even less happy about being blown up than I was

Re: RPG fails :(

Posted: 2010-09-10 18:35
by 13DarkWolf
Trooper909 wrote: a badly shoot youtube vid to justify keeping a weapon thats buggy as hell ingame the way it is.
Just to clarify the video isn't my point, I was simply illustrating what "seems" to happen when you fire the RPG in or near a ditch/window/wall etc except generally speaking you blow yourself up.

Re: RPG fails :(

Posted: 2010-09-10 18:49
by Wakain
lol I have this in cod4, got to have to admit AT weapons need a lot of time to get properly used to, keep trying, in cooperative if you want to ;)

Re: RPG fails :(

Posted: 2010-09-11 00:32
by JohnnyTheIED
amazing_retard wrote:Is it just me or who else here totally fails with the RPG? Every time I try to shoot something I always seem to miss :( I wait for the deviation to settle but I still manage miss the target by an inch. I shot down a BH with it on Ramel yesterday, that was one of the few times I didn't totally fail with the kit. Sometimes I position myself on roads to ambush but ammo is scarce, and ammo trucks no ware in sight :(

Tips?
Have a mate, or DIY, drop ammo boxes on strategic locations. Sideroads of heavy traffic routes, corner buildings or down certain ladders.

Of course the best rule of thumb is to never fire from caches, however firing an RPG a few blocks away from a cache can let you enjoy some ammo at a small run dispense.

Another great way is to have squad mates drop you ammo bags. Been a while I havent played but if I recall you can get something like 4 rpgs out of one bag, if not 5.

Ive been quite successful with the RPG in the past. The best tip I could give you is to:

#1 - Be extremely patient, even tho you have 2-3 shots, keep in mind that you will, most of the time, only be able to use one on a moving vehicle or before receiving suppressive fire.

#2 - Compensate for the movement of your target, follow it slowly and a little bit in front of it.

#3 - Start aiming as soon as you see or hear the target. Most people do the mistake of bringing up the iron sights too late. You must settle in with the rocket on your shoulder, ready to fire at any moment. If your target will be very close, E.G: in a tight street, passing by, just aim at where you will shoot it, when you hear it coming closer, shoot as soon as you know its in the trajectory of your rocket.

It takes timing and practice, but this should get you a few more hits :)

Oh and P.S: Never move too quick once you have iron sights in, always move your mouse smoothly and never make more then 2 steps, that is if you have to move at all.

For long distance shots, use markers, spotters and never move until empty.

Re: RPG fails :(

Posted: 2010-09-11 06:49
by quaazi
My general advice would be that it is not a long-range weapon. INS always must get close to their enemy to compensate for the lack of scopes, and the RPG is little different. The 100% hit distance in my experience is about 150 metres - that is the distance where hitting or missing the target is entirely up to you.

Re: RPG fails :(

Posted: 2010-09-11 12:10
by Human_001
Tips:

-Prone position gets best deviation.

-Unlike Rifles, Deviation for RPG7 goes crazy if you move or follow target. Consider it more like HAT deviation.

-If you are prone RPG round will fly straight up to as far as I know 700m, Horizontal. For vertical drop it will drop severely. You can go prone, aim higher than target and kill infantry at 400m shooting down from top of hill.

Here is the trick. I feel and you probably too, that RPG sometimes fly straight (horizontal) out to 300 meter (with alot of vertical drop) and sometime it doesn't. This is caused by 2 thing. 1, Ping. And 2, You move your mouse very slightly when you fire. Don't do this. If you get your crosshair on target (vertical drop calculated in) click carefully or use some other key to fire, so you don't move the mouse.

RPG is always more accurate if you fire down to target. Because even if you mistake your calculation for vertical drop it won't hit ground in front of target. If you lay down on exact same elevation as target, it is very hard to hit the target because RPG round have to fly only few feet off the ground to target. But when you are shooting down to them, as I saw in Karbala map alot, you can barrage down to apc from top of building at 250 meter away and still score some hit.

Re: RPG fails :(

Posted: 2010-09-11 12:36
by ryan d ale
Today I got a few RPG hits.

All very close but still happy with it.

I guess for me the tactic is just going to be about being close or working with other RPG gunners.

Good about the minimal arming distance :)

Re: RPG fails :(

Posted: 2010-09-11 13:27
by masterceo
Human_001 wrote:Tips:

-Prone position gets best deviation.
Doesn't firing RPG7 while prone kill you?

Re: RPG fails :(

Posted: 2010-09-11 16:54
by ryan d ale
masterceo wrote:Doesn't firing RPG7 while prone kill you?
It does in PR.

I believe this is a mistake.

RPG 7 can be fired from prone position in real life but it isn't common practice to do so.

Re: RPG fails :(

Posted: 2010-09-11 21:22
by Pronck
I didn't had much RPG Fails today as normal, actually I 1337 L33T N1nj4$ P0wnz0r3d 3 Humvees, one LAV and a Bradley with it. I made a TOW-Civilian Car in Fallujah west, with an RPG on top of the car, very usefull, you charge at the enemy with it, and when you've killed or tracked the target you will charge again, or you'll fall back when you missed the RPG. But it is this a fail weapon when you don't have enough time to wait for deviation.

Re: RPG fails :(

Posted: 2010-09-11 21:25
by JohnnyTheIED
ryan d ale wrote:It does in PR.

I believe this is a mistake.

RPG 7 can be fired from prone position in real life but it isn't common practice to do so.
I remember this one video back in 2003 after the invasion, some sneaky bastid was hiding under a matress, laying on the corner of the sidewalk. Hummvee gets closer down the road. Next thing you know you see a rocket fly out from under the matress with a huge backblast of dust. Then a guy pops out from under the matress and runs away.

As for in PR, I think ive often fired from a prone position when the environment permitted it. E.G: leveled ground, rooftop corner or aiming up.

I think I died more often from having to fire my rocket to soon due to suppressive fire and the rocket hitting the ground next to my feet, which i find totally unrealistic :( Especially when firing from a standing or crouched stance. The only way a rpg could detonate next to your face when firing to quick without taking perfect aim is if it hits a pole or some other static in front of you.

Never will it go straight down and hit the ground after 1m... Dont get my wrong its often gonna go swirling crazy hitting anything in its path, but thats after the primary boost charge. Which is many, many meters later. I understand the engine is quite limited for such things.. still sucks :D

Re: RPG fails :(

Posted: 2010-09-11 23:41
by Human_001
masterceo wrote:Doesn't firing RPG7 while prone kill you?
ryan d ale wrote:It does in PR.

I believe this is a mistake.

RPG 7 can be fired from prone position in real life but it isn't common practice to do so.
Hahaah! It Doesn't!!
(no I'm not happy about you guys not knowing it. I'm happy about more player getting to know new thing about PR)

Firing from prone position was depicted correctly since this or last version. Just like in real life, LAT weapon is most accurate from prone position and you can fire from prone position.

JohnnyTheIED wrote: I think I died more often from having to fire my rocket to soon due to suppressive fire and the rocket hitting the ground next to my feet, which i find totally unrealistic :( Especially when firing from a standing or crouched stance. The only way a rpg could detonate next to your face when firing to quick without taking perfect aim is if it hits a pole or some other static in front of you.
I agree. RPG or any other LAT deviation should be something close to Rifle deviation rather than current HAT like deviation.