Youve just given me a hard on ! LOL[R-DEV]Jaymz wrote:Wait for the full feature list. Insurgents and Taliban have multiple additions.
I hope were not just talking mortars and Recoiless like in my siggeh
Youve just given me a hard on ! LOL[R-DEV]Jaymz wrote:Wait for the full feature list. Insurgents and Taliban have multiple additions.

That's correct. Very mission specific though. I believe that IR blocking smoke lasts for a very short amount of time in comparison to regular smoke.communistman wrote:IIRC Infrared blocking smoke has been around for a while and is used by the American and Canadian military, if not others. Sorry I don't have the time to research it and provide sources right now, but I believe many of the forces conducting front-line invasion type operations against a roughly symmetrical force in PR would be packing IR blocking smoke into their vehicles' launchers prior to the engagement.
heh, lol, I just hope the release is coming soon because my guy is getting tired of holding that shell!nater wrote:Haha, great sig!
Ya choppers are gonna be very scary now, I hope the shoulder fired missiles got bumped up a notch, was pretty pathetic to never get a kill shot on the chinook when they are known to give lethal blows often. No explosion, but definitely some fatal failure on the targeted aircraft.cyberzomby wrote:Oh my! Reading about how much more effective choppers get scares me A LOT! They can even FBR now and are almost impossible to take out that way... And they are getting even easier. has anything been done to AA weapons? I guess the same for tanks and IR stuff. Very curious how the infantry grunts or non IR teams will find ways to win from those. Makes for interesting stuff!

It's activated/deactivated by the "T" rosse.BrownBadger wrote:Can you turn TI off in said vehicles, or is it a permanent effect?
I <3 TRACK IR NOWmujahideen1979 wrote:what about this ?
YouTube - Project Reality TrackIR + 3D HUD test
will it be in 0.95 ?
THIS.CC-Marley wrote:Will a moltov on a tank using thermal blind it for a bit??
If I remember correctly, that video is PR ported to BF2142 as a concept. I don't think its currently possible to do that in BF2... :/mujahideen1979 wrote:what about this ?
YouTube - Project Reality TrackIR + 3D HUD test
will it be in 0.95 ?
You're wrong its BF2.ZephyrDark wrote:If I remember correctly, that video is PR ported to BF2142 as a concept. I don't think its currently possible to do that in BF2... :/

Ah, I have been corrected, I checked the comments and mosquill did say THAT video was from PR, but theres another one (which isn't) that I was thinking of.Hotrod525 wrote:You're wrong its BF2.

Like said before[R-DEV]Rhino wrote:Put it this way, any vehicle/weapon that has thermals in r/l will have it ingame. There might be one or two exceptions but if there are, I dont know about them.
The thermals that will be in pr are very different from the ones in ca. The ones in ca were just a visual effect (a color inversion of sorts) to make it look like thermals. In pr the thermals actually highlight things that are hot.xatu miller wrote:Implemented from combined arms. Having used it on CA was quite handy. Having tried i must say it was much easier to spot targets.

