[R-DEV]Jaymz wrote:Wait for the full feature list. Insurgents and Taliban have multiple additions.
Youve just given me a hard on ! LOL
I hope were not just talking mortars and Recoiless like in my siggeh
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-04 21:12
by Jaymz
communistman wrote:IIRC Infrared blocking smoke has been around for a while and is used by the American and Canadian military, if not others. Sorry I don't have the time to research it and provide sources right now, but I believe many of the forces conducting front-line invasion type operations against a roughly symmetrical force in PR would be packing IR blocking smoke into their vehicles' launchers prior to the engagement.
That's correct. Very mission specific though. I believe that IR blocking smoke lasts for a very short amount of time in comparison to regular smoke.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-04 21:15
by rampo
bloodthirsty_viking wrote:
Needs a PR version
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-04 21:20
by cyberzomby
Oh my! Reading about how much more effective choppers get scares me A LOT! They can even FBR now and are almost impossible to take out that way... And they are getting even easier. has anything been done to AA weapons? I guess the same for tanks and IR stuff. Very curious how the infantry grunts or non IR teams will find ways to win from those. Makes for interesting stuff!
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-04 21:24
by JohnnyTheIED
nater wrote:Haha, great sig!
heh, lol, I just hope the release is coming soon because my guy is getting tired of holding that shell!
cyberzomby wrote:Oh my! Reading about how much more effective choppers get scares me A LOT! They can even FBR now and are almost impossible to take out that way... And they are getting even easier. has anything been done to AA weapons? I guess the same for tanks and IR stuff. Very curious how the infantry grunts or non IR teams will find ways to win from those. Makes for interesting stuff!
Ya choppers are gonna be very scary now, I hope the shoulder fired missiles got bumped up a notch, was pretty pathetic to never get a kill shot on the chinook when they are known to give lethal blows often. No explosion, but definitely some fatal failure on the targeted aircraft.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-04 23:54
by BrownBadger
Can you turn TI off in said vehicles, or is it a permanent effect?
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 00:21
by Jaymz
BrownBadger wrote:Can you turn TI off in said vehicles, or is it a permanent effect?
It's activated/deactivated by the "T" rosse.
When in a vehicle position that has thermal sights, hold "T" and the centre rosse option will be "Day / Thermal". You can see this being done in the trailer when the Havoc Gunner switches to thermal.
Only exception is the CO's UAV, which has weapon slot 1: Day and weapon slot 2: Thermal.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 00:34
by Coolio
Now it'll be even harder to kill bluefor....
....SWEET!!!
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 02:30
by BrownBadger
[quote=""'[R-DEV"]Jaymz;1457245']It's activated/deactivated by the "T" rosse.
When in a vehicle position that has thermal sights, hold "T" and the centre rosse option will be "Day / Thermal". You can see this being done in the trailer when the Havoc Gunner switches to thermal.
Only exception is the CO's UAV, which has weapon slot 1: Day and weapon slot 2: Thermal.[/quote]
That's great. I must not have been paying much attention to the trailer then.
[quote="Coolio""]Now it'll be even harder to kill bluefor....
....SWEET!!![/quote]
And even more reason to play Insurgent!
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 03:41
by amazing_retard
Wait AA needs to be buffed too! Jesus I'm going to die so much playing inf in PR now! AHHHH!! RUN!
If I remember correctly, that video is PR ported to BF2142 as a concept. I don't think its currently possible to do that in BF2... :/
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 13:31
by Hotrod525
ZephyrDark wrote:If I remember correctly, that video is PR ported to BF2142 as a concept. I don't think its currently possible to do that in BF2... :/
You're wrong its BF2.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 13:48
by Tarranauha200
Recon chopper will be scary since they can see everything and report it. So if there is some guys hiding around cache they will be found.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 13:51
by xatu miller
Implemented from combined arms. Having used it on CA was quite handy. Having tried i must say it was much easier to spot targets.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 13:54
by ZephyrDark
Hotrod525 wrote:You're wrong its BF2.
Ah, I have been corrected, I checked the comments and mosquill did say THAT video was from PR, but theres another one (which isn't) that I was thinking of.
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 13:57
by kaufman_23
so much awesomeness
will the BTR60 have the thermal camera?
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 14:10
by Tarranauha200
[R-DEV]Rhino wrote:Put it this way, any vehicle/weapon that has thermals in r/l will have it ingame. There might be one or two exceptions but if there are, I dont know about them.
Like said before
Re: PR 0.95 - Thermal Imaging
Posted: 2010-10-05 14:29
by Sniperdog
xatu miller wrote:Implemented from combined arms. Having used it on CA was quite handy. Having tried i must say it was much easier to spot targets.
The thermals that will be in pr are very different from the ones in ca. The ones in ca were just a visual effect (a color inversion of sorts) to make it look like thermals. In pr the thermals actually highlight things that are hot.