many hard changes, but they succseful support the PROJECT REALITY
can't wait for it
i dont want ask any questions because i want to live to see

agreed, do not likeHitman.2.5 wrote:done what now? :0 why?![]()
I think you should extend the time period when you could go to dead-dead after being revived to an .... umh, infinite[R-MOD]Jigsaw wrote:Basically to get people to be a little more careful with their lives, currently you can just rush around and so long as you have a medic at your back you won't cost your team anything.
Did you read the one above it or the one not too far down the list?ledo1222 wrote:KIT'S
Updated Pilot kits to have handguns once more.
Dear God.


What's the use of medics now? You can easily give up-spawn from nearest FOB and join the fight again sooner than you would if you were waiting for a medic to revive you as there's no more pressure of loosing tickets.Added ticket loss when going wounded.


Just speculating, but I believe that you will lose 1 ticket for being wounded, and a 2nd when you give up.Kilgore.dfa wrote:What's the use of medics now? You can easily give up-spawn from nearest FOB and join the fight again sooner than you would if you were waiting for a medic to revive you as there's no more pressure of loosing tickets.
Also, loosing 30 tickets per CP loose? That's gonna cut game duration significantly.
Those changes will drastically affect tournament play and regular play, in a negative way.
But, we already had proper bayonets for both USA and USMC. What's wrong with those?[R-DEV]DankE_SPB wrote:you can read the line till the end, dont you?
Ford_Jam wrote:Just speculating, but I believe that you will lose 1 ticket for being wounded, and a 2nd when you give up.
Also, obviously the amount of tickets on a map will be re-adjusted to make up for the changes.

badmojo420 wrote:When it comes to insurgents defending a fixed location, cycling a kit every 5minutes doesn't seem too difficult to do while still playing the game. And if you've got 15seconds to move with the kit before punishment starts, i'm sure we'll see kits being "dragged" back to the cache or main base.
But, good point about being revived. I see why they don't just disappear.
I hope I'm wrong about this, and I hope that people act the way you guys want them to. But I have serious doubts about that. I find that if you give people the means to abuse a system to gain an advantage, they usually do it.
Nope.Kilgore.dfa wrote:What's the use of medics now? You can easily give up-spawn from nearest FOB and join the fight again sooner than you would if you were waiting for a medic to revive you as there's no more pressure of loosing tickets.
I can't see how that is a bad thing, no-one really enjoys having to play four hour rounds and they've been more and more prevalent recently with the way gameplay has slowed.Kilgore.dfa wrote:Also, loosing 30 tickets per CP loose? That's gonna cut game duration significantly.
Those changes will drastically affect tournament play and regular play, in a negative way.
