Alex6714 wrote:I think it depends one the map and the team to be honest, but flying low most of the time is asking for it. If everyone did it might be fine, but I can garrantee as soon as a good enemy team gets wind of your presence you will have the enemy heli come out of nowhere from above and there is nothing you can do due to the physics. At the moment the guy at the highest altitude has the advantage, because if you pitch up from a lower alt to engage, you will not be able to hold it and do a random spin. Also, your gunner can?t see anything.
And there's ways to counter this and actually put yourself in the advantage.
First off, your team should get an AAV running, and inf squads should really consider picking up Anti-Air weaponry if they will be in an area that the enemy helicopter could dive to.
Secondly, when being engaged from above a big flaw in their attack pattern is that they dive so steeply that it becomes far too difficult to track targets underneath you, meaning they have three options: they can continue to try to track you, putting them more and more in risk of cutting it close and putting themselves below you as they disengage; they can try to continue on their path and turn when they reach a more level point; or they can slow down, turn, and dive again in an attempt to be again on your six.
For both situations 1 and 2, you can turn around and gain altitude very quickly, leaving yourself at a slightly higher altitude, giving you the advantage of having better mobility and them being directly in your firing area, while not being so high that they can pull the same trick on you. For situation 3, if you can spot it beforehand, you can continue to pull underneath them until they put themselves into situation 1 or 2.
That combined with any friendly AA that can engage the enemy helicopter when they first dive in, or if the enemy helicopter is far enough away from your own, and you'll be putting yourself in an extremely advantageous position.
Also, attacking from high gives more flare time (flares don?t hit the ground as soon and provide more cover), higher escape speed, more visibility of ground threats in cover and more reaction time to fired AA missiles.
Besides a higher escape speed, these are all situational in their impact. If the low flying helicopter has some speed (as it should if flying low) and a little bit of altitude, their flares hold most of the same effectiveness (flare barrages tend to lose their effectiveness once they disperse far enough) for their initial deployment. They can also, depending of the angle of the helicopters to one another, provide a higher spread for the first few seconds of deployment, leading to the AA missile being moved further from the helicopter.
Reaction time to AA missiles is based on their location relative to the helicopter; this argument only flies when the AA is within 300m of both helicopters. The low flying helicopter also gets the benefit of terrain cover from any AA locking on in the first place, as well as incoming AA smacking right into terrain when the helicopter moves back behind cover.
One of the things that makes flying high a better option is the acceleration in pitch, when you pitch down and dive, you accelerate very fast to a very high speed which is not really realistic, I am fixing this with new helicopter physics a bit so if used, you would no longer be able to run away so fast, and higher up would be more vulnerable when spotted.
Certainly can't disagree. It's the one advantage that doesn't have a strong counter, but in the end it only affects the fight if the low flying helicopter either doesn't see them and continues on, or attempts to flee directly into the path of the attacking helicopter's firing area.
Until flying gives the range advantage its deserved, it can?t be the preferred tactic except in few situations.
I respectfully disagree. While the range advantage would certainly help, but I believe that this use of attack helicopters is already quite viable and in many cases significantly more effective than traditional use.
There's merits to both tactics, imo, and besides the waiting game there's not anything inheritly "wrong" about flying high. I just feel that, while more difficult to be successful while flying low, it is a lot more effective in fufilling the Attack Helicopter's role on the battlefield.