Presenting AASv4, now with Attack Routes

Project Reality announcements and development highlights.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Presenting AASv4, now with Attack Routes

Post by Acemantura »

'[R-CON wrote:AFsoccer;1512058']4km maps vs. 64 players

Most of you know that a 4km map isn't twice as big as a 2km, it's FOUR TIMES as big. So... you could place FOUR 2km maps (such as Fools Road, Iron Ridge, Muttrah, and Operation Archer) all in the same space as one 4km map:

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Does anyone else see a Map Night here?

edit: I'm Off to the Suggestion Forum!

edit: nm
Last edited by Acemantura on 2010-12-17 21:22, edited 1 time in total.
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: Presenting AASv4, now with Attack Routes

Post by Claymore »

This looks like one hell of an improvement, great job DEVs.
8)
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: Presenting AASv4, now with Attack Routes

Post by VapoMan »

This going to make it so much better. :)

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qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: Presenting AASv4, now with Attack Routes

Post by qs-racer »

AAS v4 and the new Shijia map look awesome, great job guys ;)
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Presenting AASv4, now with Attack Routes

Post by AFsoccer »

AASv4 adds a fourth option. So yes, the previous options are still available to mappers.
The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: Presenting AASv4, now with Attack Routes

Post by The_MDexs »

looking great
volks
Posts: 346
Joined: 2009-07-05 21:32

Re: Presenting AASv4, now with Attack Routes

Post by volks »

Thats a proper work. Thanks mate this will help us get rid of weird Flags appear in PRT matches which destroys many battle plans :d
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Fortune favors the insane
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Presenting AASv4, now with Attack Routes

Post by Shovel »

This is awesome. It should have it's own news post.
Shovel009
Euro_Aim
Posts: 6
Joined: 2010-08-26 09:01

Re: Presenting AASv4, now with Attack Routes

Post by Euro_Aim »

Will it not leave huge map parts empty when everyone follows the line?
Archer[NX-01]
Posts: 25
Joined: 2010-08-21 22:20

Re: Presenting AASv4, now with Attack Routes

Post by Archer[NX-01] »

YES!! This is great I like the big maps before AND NOW THERE BIGGER!!! WOO!!!
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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Presenting AASv4, now with Attack Routes

Post by Tarantula »

creation of supply routes and actual ambushes might b upon us
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Presenting AASv4, now with Attack Routes

Post by AquaticPenguin »

Euro_Aim wrote:Will it not leave huge map parts empty when everyone follows the line?
It will, but assets will have a lot of manuveuring room to duke it out for superiority. At the moment I rarely see tanks following the map layout, they generally seem to fight it out until the other sides tanks are down and then start raining down shells on the infantry, with attack routes this will mean the tanks have more manuveuring room to fight. The infantry also have clear objectives and won't end up fighting in the middle of nowhere. The result will be more focused infantry action, as well as more focused battles between assets. Imo it will create more of a frontline, so you won't have tanks straying behind enemy lines because there will be little benefit.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Presenting AASv4, now with Attack Routes

Post by General Dragosh »

Whoah O,O *dowantdowantdowantdowantdowantdowantdowantdowantdowantdowant*
[img][/img]Newly ordered sig !


Von_Emmy
Posts: 10
Joined: 2010-12-21 20:53

Re: Presenting AASv4, now with Attack Routes

Post by Von_Emmy »

Great idea... thx for support AFsoccer
rough77
Posts: 154
Joined: 2007-06-02 17:26

Re: Presenting AASv4, now with Attack Routes

Post by rough77 »

great idea - looking forward to it
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Dewi
Posts: 22
Joined: 2010-04-01 21:18

Re: Presenting AASv4, now with Attack Routes

Post by Dewi »

Can't wait to see long convoys of vehicles and infantry heading to each objective along the roads. And more importantly, seeing them getting ambushed! :)
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DTM
Posts: 1
Joined: 2010-12-27 11:11

Re: Presenting AASv4, now with Attack Routes

Post by DTM »

Awesome. The teamplay will be much better with that kind of routes 8-)
Click
Posts: 195
Joined: 2010-02-01 20:06

Re: Presenting AASv4, now with Attack Routes

Post by Click »

Looks good and it will hopefully mean more fights over an objective.
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