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Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-17 21:09
by Acemantura
'[R-CON wrote:AFsoccer;1512058']4km maps vs. 64 players

Most of you know that a 4km map isn't twice as big as a 2km, it's FOUR TIMES as big. So... you could place FOUR 2km maps (such as Fools Road, Iron Ridge, Muttrah, and Operation Archer) all in the same space as one 4km map:

Image
Does anyone else see a Map Night here?

edit: I'm Off to the Suggestion Forum!

edit: nm

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-18 07:12
by Claymore
This looks like one hell of an improvement, great job DEVs.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-19 18:14
by VapoMan
This going to make it so much better. :)

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-19 20:12
by qs-racer
AAS v4 and the new Shijia map look awesome, great job guys ;)

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-20 02:07
by AFsoccer
AASv4 adds a fourth option. So yes, the previous options are still available to mappers.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-20 09:53
by The_MDexs
looking great

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-20 12:46
by volks
Thats a proper work. Thanks mate this will help us get rid of weird Flags appear in PRT matches which destroys many battle plans :d

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-20 16:01
by Shovel
This is awesome. It should have it's own news post.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-20 21:30
by Euro_Aim
Will it not leave huge map parts empty when everyone follows the line?

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-21 00:42
by Archer[NX-01]
YES!! This is great I like the big maps before AND NOW THERE BIGGER!!! WOO!!!

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-21 12:45
by Tarantula
creation of supply routes and actual ambushes might b upon us

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-21 15:44
by AquaticPenguin
Euro_Aim wrote:Will it not leave huge map parts empty when everyone follows the line?
It will, but assets will have a lot of manuveuring room to duke it out for superiority. At the moment I rarely see tanks following the map layout, they generally seem to fight it out until the other sides tanks are down and then start raining down shells on the infantry, with attack routes this will mean the tanks have more manuveuring room to fight. The infantry also have clear objectives and won't end up fighting in the middle of nowhere. The result will be more focused infantry action, as well as more focused battles between assets. Imo it will create more of a frontline, so you won't have tanks straying behind enemy lines because there will be little benefit.

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-21 20:47
by General Dragosh
Whoah O,O *dowantdowantdowantdowantdowantdowantdowantdowantdowantdowant*

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-22 23:19
by Von_Emmy
Great idea... thx for support AFsoccer

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-24 12:18
by rough77
great idea - looking forward to it

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-25 00:01
by Dewi
Can't wait to see long convoys of vehicles and infantry heading to each objective along the roads. And more importantly, seeing them getting ambushed! :)

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-27 11:31
by DTM
Awesome. The teamplay will be much better with that kind of routes 8-)

Re: Presenting AASv4, now with Attack Routes

Posted: 2010-12-27 19:29
by Click
Looks good and it will hopefully mean more fights over an objective.