Dv83r wrote:To all of the developers, I know you are watching and reading this thread. Please take into account the current situation of Insurgency and then compare it to my suggestions. Humbly I ask that you test these suggestions on a public level to find out how these would turn out in the end.
How would banning players that happen to kill a civilian make the game better? Remove players from the BLUFOR team, cause instability in the team's playercount, assets, etc. Basically cause frustration over little gain. You can still destroy caches if you kill civilians. Having a cache location spotted makes the entire blufor team swarm around it, and since the marker is so accurate now, it makes it obvious to which building it is in, and not guesswork and searching.
Players and their team are already punished brutally if you happen to kill a civilian. No limited kits means no taking assets, medic kits, etc. High respawn time, reducing score, etc.
What you want is for players to understand that killing civilians is wrong. If so, play on a teamwork server, like PRTA. People that actually know how to play the game usually play there





