Re: Sad about PR 0.9
Posted: 2011-11-20 15:34
Personally I would like to see some Blufor community factions replaced by Opfor factions. How much different are the Dutch to the Canadians?
If you dont like complicated stuff (witch PR realls isnt), its COD time for you.6Skrillex6 wrote:"Now when I play PR 0.95, I am really sad. Too many fractions, too many new complicated features, like mortars"
That's the point no? If they weren't complicated people would just spam them and nukefest the entire map. >.>
There's too many fractions..Walmarx wrote:Too many and varied factions? Seriously? Op best be trollin.
SKS's nearly always include a bayonet. If I'm not mistaken, they cannot even be removed by hand. I believe only the Chinese made SKS (Type 56?) carries the spike variant anyways. I can only imagine removing it was a silly balancing decision, or maybe it was an effort to make the knife in the grenade trap animation seem less out of place.dtacs wrote:They're going to issue an Insurgent that needs to cut wires and place IED's with a readily available and reliable knife (AK-47 bayonet), not a Mosin/Simonov spike.
totally agree!What I, PERSONALLY, didn't want to see introduced were the mortars. Why? Because if you give more power to the regular player there will be less commanders, and then less organization. Indeed on passworded nights mumble is available to coordinate SL's, but its just not the same on an average server. Also, otherwise active player bleeding into fixed assets is an issue, but a minor one at that. It was just perfect with the mortars being outside of the 4x4 box, and called to fire by the commander. More realistic if you ask me.
For exactly the same reasons I would like to see fighter jets being removed from PR. They don't cut it in quality, they don't cut it in scale either. It ruins immersion for me to see a MiG29 fly over me 300m above. It is not a standard procedure fly like that, so why should it be in PR? If it is for the sake of rock-paper-scissors, then its not longer Project Reality, but any other of the myriad of "well-balanced" games.
To sum up, not every type of asset available to the armies should be SEEN on the battlefield portrayed by PR due to scale.
+1I tought I will never see thread like that - so I say what I think.
I didnt play PR for a week or more, why? since last few patches I found that
1. Servers have more stupid rules every time I joint them. (not mod fault)
2. There is totaly no teamplay and there is nothing to make players teamplay with their squad.
3. I got tierd of all the bugs and hit boxes "lags" and other sh1t like that.
I say it in another way:PR needs more different maps.
Now the soldier is too "fat" and inertial to look out of the corner (fast move out of the corner and back to gather info about what around the corner - like a lean left\right). So, there is no "lean left" or "lean right" ability now. We lost that tactiс moves. Why?Decreased soldier movement acceleration time to let momentum impact more
That is also not so good thing. There were not so much problems with vehicles, but now there are many with FOBs, supply crates...Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
You do realize that incendiary grenades are NOT meant to be thrown because of how they burn. If you were to toss it onto your target, you'd have a good chance of not doing anything to what you want to destroy.zloyrash wrote: -snip-
That is also not so good thing. There were not so much problems with vehicles, but now there are many with FOBs, supply crates...
I can not stand to watch how he trying to throw it, but he drop it under the feet. Very weak soldier.
I dont say about remove random totaly. But mb a bit decrease it?
And mb decrease that "accelerate feature"?
What do you think, guys?

it was ingame, I even saw them used against infantry ingame just to cause distraction or hurt them it they got it close enough, like a crappy molotovThis is not used to kill!
Good luck hitting an airplane.zloyrash wrote:-snip-
Incendiary grenade
- Destruction of vehicles of all sorts (airplane, trucks, cars)
- Clearing out bunkers
- Destruction of ammo caches, weapons systems, shelters
- And minor smokescreen use (White phosphorous only) WP causes tons of white smoke
Another cool thing is they can burn through underwater sea mine
Can be thrown 25 meters by average soldier
This is not used to kill!
