Psykogundam wrote:will it be like ACE where you customise your loadout or will it be more like BF2PR where you are given fixed loadout?
I will take a liberty and try to explain things a little without revealing anything

In BF2 the kits are *locked* (or static) in a manner of speaking.
When you get a kit - you get whatever is included in that kit,with Arma 2 you can *assemble* your kit - putting it together one item at a time (choose a pistol,choose a rifle,choose the ammo type,choose the rocket launcher, etc).
Now if this process has no limits as to what people can pick,then we would naturally have:
jet flying medical sniper-commanders with Javelins, and that of course would not be PR.
So with that said only a limited (one would say realistic)
customization during the kit selection process is allowed.
Generally speaking *little things* like: smoke grenades,ammo type,side weapons,back pack, binoculars,night vision, etc. can be selected by the player.
For example: instead of 2 grenades
and 1 smoke grenade we can choose 3 smoke grenades or 3 regular ones, or 2 smokes and
a frag,the total is still the same, because one kit (person) can only (hold) carry that much.
Very roughly this is how it works atm:
Step 1:
Spawn in and select the kit type first
(medic,rifleman,grenadier etc.,the number of limited kits available would depend on the total number of players in game ), then customize it (to a point).
Once the kit is selected the number of available (customizable) items would then be limited to the particular kit you have selected.
Lets say we want the medic kit.Once you click (select) the medic kit all non-medical items
are now filtered off (LAT,heavy AT,mines,explosives,sniper rifles, and so on) from the kit
selection menu.
Step 2:
Pick from the items available to the medic kit.
For
example a medic kit can carry:
5 field dressings,5 morphine injections,and 5 adrenalin shots, and in BF2 this will be
*locked* ( or *fixed*) in other words you pick a kit and everything that goes with it.
In arma2 you can either have 15 field dressings,
or 15 adrenalin shots, or 15
morphine injections,or any possible combination of these
3 items with the (same grand) total of 15.
Another example would be an rpg7 gunner who can pick the warhead type(s) for his weapon (there are at least 3-4 different ones in ArmA 2),but can not pick one of the sniper rifles,medical supplies,explosives,etc.
That is how it works atm,or at least how I see it
