ytman wrote:Grenade traps are, afaik, simulating booby traps. The employment of grenade traps IRL is a much more time consuming affair then currently in game. To suggest that real life forces would block off its own doorways with grenade traps is a bit silly. Sure it can happen in some dire circumstances.... but its not standard fare.
It was not that time consuming; just tie string from the pin to another point to form tripwire, and set the fuse to 0 second while securing the grenade to something solid.
They do not simulate every kind of booby trap like how deployable sandbags simulate trenches...
Because Grenade traps can exist(although should not be contained in a can like in PR...) and work as intended with 0 second fuse + tripwire.
They are very simple grenade traps that are easy to setup and easy to disarm...not some elaborate deathtrap requiring extra effort in setting up(such as POM-Z).
Not reasomable. Heck in real warfare the enemy could booby trap your trap... why give them the option? Booby traps are nuisance/psychological warfare weapons, not killing tools, in conventional armies.
Yo dawg I heard you like booby traps...
Again, these are very simple grenade traps... I like to see you try booby trapping a simple grenade trap without making it seem blatantly obvious.
And what else is the enemy going to do? Leave these SIMPLE TO DISARM IF SPOTTED traps on the ground? Or disarm and possibly reuse as just some more grenades(provided they actually know how to switch the fuse back to 3-4 second)? Grenades are totally killing tools, plain and simple. If you want psychological warfare so much, you should use: the sign that marks the minefield, ground covered in butterfly mines, ...etc.
Think multiday patrol in an area; set grenade trap around the perimeter before going to sleep, pick them up in the morning and go on. Nothing unconventional... Think of them as more useful tripflares.
Unconventional armies use what they can and understand that their guerilla tactics facilitate booby traps.
Conventional armies use what they can if necessary and understand when their tactics also allows for use of grenade traps.
It is when the mine markers don't stay placed by an SL for more than five minutes. The traps have a life spawn of the Kit+20min.
You tell friendlies a building is grenade trapped at a specific grid coordinate. Better yet, tell them there is no need to rush in because your squad is defending it(that is what you are supposed to use a grenade trap for, regularly).
That is all; if they run in like idiots, it is their fault.
There should be option to pick up the grenade traps anyway(press G?) or grenade trap thing would be very unrealistic to implement.
Not to mention the current F1 grenades used should have much bigger damage/kill radius.
ytman wrote:
Lol why? The next chance I get at an NVA team in decent jungle I'm making a sapper annoyance squad. It works out really well and isn't expected.
Yeah you try that.
Not that effective when people go crawling in bushes instead of sprinting through them like idiots.
And get owned in CQB by full-auto M14.