Re: Civilians and how we feel when we kill them
Posted: 2011-03-20 05:48
^Great post, Stoickk. Let me just reiterate a few points:
On MY experience, at least, civi-massacre is the 2nd biggest factor for a lost round to the BLUFOR (loses to a fail BLUFOR team as a losing factor). The biggest win factor to the BLUFOR team, though, are people using limited kits from uknown caches. Guys, you MUST understand... APCs and vehicles RESPAWN if you kill them! Caches don't, so protect the KNOWN ones, don't reveal the UKNOWN ones!
@Ninjam3rc, your statement describes PR's Fallujah perfectly. There are very few civies around. But still, they are there.
Honestly, that statement makes no sense at all. As Stoickk pointed out, Insurgency is all about Limited Warfare. If anything, civies are a fundamental part of the game. And we are discussing here harsher penalties to those who do not understand it (ie. people who shoot them almost every time they see one, for example).stealth420 wrote:In my opinion civis take alot away from the combat experience of the game.
Exactly! Ever pictured if cops starting shooting any hippies they saw? The Hippie team would win big time, both score-wise (cops would have loads of negative points) and they would also have very few IPs (for, say, the Manhattan Project, if that happened some years before the actual Flower-Power era).stealth420 wrote:i compare them to draft dodgers/hippies. Its simply choosing not to fight and to watch.
Hmm. Again, makes no sense - BF2 is a combat-based game. COD4 is a combat-based game. Project Reality, as you yourself stated, is a "sim" (or at least a very good approach on the BF2 engine). A "combat-based sim" basically means you you play in Combat Roles, but not necessarily that you should kill everything that breaths.stealth420 wrote:This is a combat based sim, you throw a peace loving civi in the mix your messing up the flow of things.
What? Really?Its like having a giant killing factory ( best way to describe US) and your producing kills but your throwing Wrenches into the gears which slow you down.
But in reality US team is not getting slowed down, the insurgent team loses out every time some one picks that kit and is dedicated to it.
On MY experience, at least, civi-massacre is the 2nd biggest factor for a lost round to the BLUFOR (loses to a fail BLUFOR team as a losing factor). The biggest win factor to the BLUFOR team, though, are people using limited kits from uknown caches. Guys, you MUST understand... APCs and vehicles RESPAWN if you kill them! Caches don't, so protect the KNOWN ones, don't reveal the UKNOWN ones!
@Ninjam3rc, your statement describes PR's Fallujah perfectly. There are very few civies around. But still, they are there.