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Re: You won't find this from the manual

Posted: 2011-03-18 12:23
by mxlinus
I urge you all to keep in with the facts and not write something here that you think is correct to avoid confusion and false information. If you plan to write something, make sure you have tried it ingame before you post, please.

Many people are listing combat tactics here (so I ended up with few too), make a note yourself which is which.


But facts are preferred here. Just trying to keep this thread clean...

Re: You won't find this from the manual

Posted: 2011-03-18 13:20
by Web_cole
mxlinus wrote:When requesting a kit use your right mouse button instead, to get:
USA/MEC/CHINA/RUS/GER/IDF: unscoped version or the weapon
Insurgent: an alternate rifle
I would rephrase that, as its not always as clear cut as "Right Click is unscoped version." For instance, the Germans do get scoped medics, but the IDF get 2 different unscoped versions (possibly of the same weapon, can't remember.)

Re: You won't find this from the manual

Posted: 2011-03-18 13:26
by Psyko
we should make a Project Reality Wiki

Re: You won't find this from the manual

Posted: 2011-03-18 13:44
by TheComedian
Cache deathtrap:

Take the artillery IED kit of insurgents/taliban/hamas.

Put 1 IED on cache, reload at cache (same IED string, right click to select the 2nd IED);
Put 1 IED on entrance of cache building, reload at cache;
rinse & repeat until there is no safe spot around the cache.

Scenario:
US LAV parks infront of apparently undefended cache, dismounts 6 man squad, squad destroys cache. You watch from a safe distance with finger on the phone=KABOOM

30 tickets from the BLUFOR.

OR:

Multiple squads on mumble destroy cache- That was a night to remember :D

Re: You won't find this from the manual

Posted: 2011-03-18 13:49
by Punkbuster
Gracler wrote: Motor Bike ( there are a few Motor bikes that have a pack of C4 strapped on it as well as i remember)
Thanks for the info mate, and about the above part, once I was flying the Kiowa on Kokan and I was rearming in the main base then out of no where I heard a bomb and died and when I respawned I saw the remaining of a motor bike and I was still wondering about what happened until now! I thought that there are no bomb motorbikes.

Thanks for the clarification.

Re: You won't find this from the manual

Posted: 2011-03-18 14:02
by splatters
You can 'dead-dead' any wounded player with any weapon that has splash damage, including 20mm, incendiaries, hand grenades etc. Depends on the power of the weapon how many hits the body takes and whether you hit every time or not.

(soldier HP is 100, soldier wreck hp is 320 but the soldier wreck a.k.a. wounded body doesn't collide with bullets thus takes only splash damage - that's my theory, i really don't know what i'm talking about :mrgreen :)

Btw, I don't consider this to be a 'cheap tactic': if you have enough time on your hands in a combat situation to start throwing nades etc on wounded bodies it's safe to say that you would be able to make sure they're dead, IMO it should be possible to kill a wounded player off with just one shot but that's another story and rather tricky with the engine we have. Of course you could just camp the enemy bodies for the following five minutes (if you didn't know, it takes you five minutes to 'bleed out' completely when you're wounded) but I don't see that being productive for the overall gameplay.

This counters (albeit very ineffectively) the medic system in PR. There are not many things more frustrating (or satisfying if you're on the other side) in PR than killing off a squad except for that one pesky medic only to realise they've revived everyone and capped your previous flag etc.

Re: You won't find this from the manual

Posted: 2011-03-18 14:36
by Web_cole
TheComedian wrote:Cache deathtrap:

Take the artillery IED kit of insurgents/taliban/hamas.

Put 1 IED on cache, reload at cache (same IED string, right click to select the 2nd IED);
Put 1 IED on entrance of cache building, reload at cache;
rinse & repeat until there is no safe spot around the cache.

Scenario:
US LAV parks infront of apparently undefended cache, dismounts 6 man squad, squad destroys cache. You watch from a safe distance with finger on the phone=KABOOM

30 tickets from the BLUFOR.

OR:

Multiple squads on mumble destroy cache- That was a night to remember :D
Talking about IEDs:

You can detonate multiple IEDs in close proximity to a cache without seriously damaging it.

Re: You won't find this from the manual

Posted: 2011-03-18 17:07
by TheComedian
'Limeni[BiH wrote:;1564346']But thats really, really big "If" scenario.
I have never seen a LAV that parks in front of cache and dismount the troups and way easier way to destroy that LAV with 6 men in it is to ambush it with few RPG's.
Why risk that much? And at the end you dont win cause you destroyed the cache. Its possible that you would do more if you just defended it the way its meant to be.
Only to be used as a last stand. LAV was just an example though I have seen more than enough jeeps and trucks around caches than one might guess. If all else fails, at least you can take some enemies with the cache and make them pay dearly for those 40 tickets.

Re: You won't find this from the manual

Posted: 2011-03-18 17:24
by SnipeHunt
Shotguns have no settle time.
In close quarters you should always win.

Re: You won't find this from the manual

Posted: 2011-03-18 20:56
by Gracler
mxlinus wrote:I urge you all to keep in with the facts and not write something here that you think is correct to avoid confusion and false information. If you plan to write something, make sure you have tried it in-game before you post, please.

Many people are listing combat tactics here (so I ended up with few too), make a note yourself which is which.


But facts are preferred here. Just trying to keep this thread clean...
I based my fact on in-game chat so i thought it to be true, but hence why i haven't used it myself i wrote that i "think" there is a bomb bike. I was hoping for someone to confirm or deny the fact. So far it is a false statement so i take it back for now unless if someone has experienced something different. Perhaps they meant bikes with C4 from a Stolen Combat Engineer kit.

I will correct myself when i know what is facts, until then i don't see any reason why not to post something that "could" be true, and make the community state the fact (or test it myself). But alright in the future i will try not to write something that I'm not sure is right.

Re: You won't find this from the manual

Posted: 2011-03-18 21:48
by Gracler
If you have for example a Rifleman kit scoped (left click) and you want to have a Rifleman un-scoped (right click) you can do the following to avoid the message telling you " you already have this kit"

press T and right-click = Spawn empty kit

Press G to "pickup" = Drop kit

Press T and left click = Request kit

Now select the kit that you want instead and pick it up.


This can also be helpful if you need to request for example another crewman kit to your buddy who for some reason cannot request one yet.
TheComedian wrote:Cache deathtrap:

Take the artillery IED kit of insurgents/taliban/hamas.

Put 1 IED on cache, reload at cache (same IED string, right click to select the 2nd IED);
Put 1 IED on entrance of cache building, reload at cache;
rinse & repeat until there is no safe spot around the cache.

Scenario:
US LAV parks infront of apparently undefended cache, dismounts 6 man squad, squad destroys cache. You watch from a safe distance with finger on the phone=KABOOM

30 tickets from the BLUFOR.

OR:

Multiple squads on mumble destroy cache- That was a night to remember :D
That serves the BLUEFOR well for not checking for Ied's and keeping a good spacing. Nice sneaky tactic.

6 tickets for 6 wounded soldiers
6 more tickets if they decide to give up
4 tickets for the possible 2 dead crewmen in the apc
5 tickets for the Destroyed LAV

so the loss from the BLUEFOR would be 15 - 21 tickets (somehow i belive you just used 30 tickets as a "random" number but for the sake of making things clear i made the calculation)

Re: You won't find this from the manual

Posted: 2011-03-18 21:55
by mxlinus
Gracler wrote:I based my fact on in-game chat so i thought it to be true, but hence why i haven't used it myself i wrote that i "think" there is a bomb bike. I was hoping for someone to confirm or deny the fact. So far it is a false statement so i take it back for now unless if someone has experienced something different. Perhaps they meant bikes with C4 from a Stolen Combat Engineer kit.

I will correct myself when i know what is facts, until then i don't see any reason why not to post something that "could" be true, and make the community state the fact (or test it myself). But alright in the future i will try not to write something that I'm not sure is right.
This was not meant just for you man so don't worry about it. I just thought that this thread would be easier to scroll trough and get some facts out there and no so much debating on things, but yeah, it's fine u all.

Re: You won't find this from the manual

Posted: 2011-03-19 03:59
by LegioX
SnipeHunt wrote:Shotguns have no settle time.
In close quarters you should always win.
Noooo no no no no, shotguns DO have settle time. Trust me I tried with the USMC M1014 @ a tree~ 50m away. With 2 second deviation, most pellets hit the tree, with insta-shot, it missed.

Good survival strategy -- if you are ever under fire, don't go prone don't try to see where it came from, don't stand there, don't be retarded. Start sprinting to the nearest cover and moving randomly. Chances are, if they're shooting at you they have you in their sights, you don't.

also, if you happen to kill a sniper, take his kit and put his flare on top of it. that way, you'll know if he tries to take it back.

Re: You won't find this from the manual

Posted: 2011-03-19 12:06
by TheComedian
Gracler wrote:so the loss from the BLUEFOR would be 15 - 21 tickets (somehow i belive you just used 30 tickets as a "random" number but for the sake of making things clear i made the calculation)
APC=12 (included 2 crewmembers)
full sqd = 12 (if they all give up)
2 full sqds on mumble = 24

See where i'm going?

Re: You won't find this from the manual

Posted: 2011-03-19 12:25
by Psyko
are we still talking about exploits? :P

destroying one mortar on the enemy will inhibit their ability to place another mortar elsewhere as both mortars have to be next to each other to make more than one.

Re: You won't find this from the manual

Posted: 2011-03-19 17:02
by Gracler
TheComedian wrote:APC=12 (included 2 crew members)
full sqd = 12 (if they all give up)
2 full sqds on mumble = 24

See where i'm going?

1 apc will never be 12 points with crew members. It will be 9 points and in a few cases like with the Bradley-IFV it will be 14 points. The LAV that you meantion is 5 points + 4 points for the 2 dead crew members = 9 points


Wounded soldier = 1 point
Dead soldier = +1 point (if you die in a vehicle that means your wounded + dead = 2 points total)

If the commander dies it's no different than any other soldier.

Al Basrah

Tank - Challenger = 10 points (no respawn)
APC - Warrior = 5 points

Fallujah West

IFV - Bradley = 10 points (no Respawn)
APC - LAV = 5 points
AAV - AAVP-(Amtrack) = 5 points

Gaza

Tank/IFV - Merkava = 10 points
APC - Namer = 5 points
Supply vehicle - M113 - 5 points
Supply vehicle - Truck - 2 points

Karbala

Combat Helicopter - Kiowa = 10 points
Tank - Abrams = 10 points (no respawn)
APC - Stryker = 5 points
Crow Humvee = 2 points


Kokand

Combat helicopter - Kiowa = 10 points
Transport Helicopter - Black Hawk = 5 points
Boat = 2 points
IFV - Bradley = 10 points (spawns at Juliet 13 key-pad 1 after approx. 20 min)

Ramiel

Combat helicopter - Kiowa = 10 points
Transport Helicopter - Black Hawk = 5 points
APC - Stryker = 5 points

Operation Archer

Transport Helicopter - Chinook = 5 points
APC - LAV (Canadian) = 5 points

Lashkar Valley

APC - Marder = 5 points
Transport helicopter - Huey = 5 points

All Humvee's and other transport trucks/jeeps = 2 points

Going through most of the Insurgency maps you can see that risking 1 APC+crew is not a bigger deal than loosing 1 full infantry squad when looking at the lost tickets. Apc's normally take about 10 minutes to re-spawn though.

The tricky part is to get your Squad inside your APC safely to there destination otherwise your looking at 21 lost tickets in 1 hit. But if you keep your eyes open you can avoid most Ied's and mines (avoid using bridges if possible), and if your getting hit by an RPG your apc might start burning and everyone can bail out without dien. Don't transport a full squad if your apc is already damaged if you can avoid it.

Re: You won't find this from the manual

Posted: 2011-03-19 18:00
by My_Self
Gracler wrote: Al Basrah

Warrior/IFV = 5 points
Could you please explain, why Warrior worth 5 tickets? In PR IFV is equal to 10 tickets, isn't it?

Re: You won't find this from the manual

Posted: 2011-03-19 18:09
by Gracler
My_Self wrote:Could you please explain, why Warrior worth 5 tickets? In PR IFV is equal to 10 tickets, isn't it?
I know the manual says 10 points for an IFV. i suppose they didn't consider the Warrior to be an IFV.




EDIT!!!I changed Warrior and Marder from IFV to APC.

Re: You won't find this from the manual

Posted: 2011-03-19 20:23
by lucky.BOY
If you die in a vehicle, static weapon, or get a headshot with .5 cal, you are insta-dead - your team loose only 1 ticket, because you dont enter the "wounded" state. That was said by some R-DEV right after PR 0.95 changelog came out.

So a APC with crew costs 7/12 tickets, depending on the cost of the vehicle.