Re: [Static Model] Generic Garage [WIP]
Posted: 2011-09-09 15:09
seems like your lod1 and up are using a different material and uvw's
I was just following the tutorial[R-DEV]Rhino wrote:The static itself thou needs quite a bit of work tbh and the LODs and COLs (other than col1) need reworking too. Way too many LOD steps for such an object also, you shouldn't need that many to have some good steps.
I'm actually super confused by this... hopefully at some point someone can show me what I did wrong, because as it stands now I'm pretty happy with how it turned out. The only glaring thing that I can see being contentious is the roof, but I thought it came off alright.[R-DEV]Rhino wrote:Don't have time to do a full review but you need to rework many of the textures and UVs is the main thing, mesh for the most part is ok for lod0.
Fair enough... I could probably quite easily go down to 3-4 without dramas.[R-DEV]Rhino wrote:Ye I used 6 lods on my shed which I said in the tut, was quite a lot and probably could have done with less but the main difference as to why your garage doesn't need 6 lods is no interior and far fewer details.
Phew![R-DEV]Rhino wrote:looking at col0 again its actually ok, although could be improved a little but not much.
col2 could be quite a bit more optimized, don't need things like a window glass mat in it etc and its got some missing faces, like on the ramp.
col3 is also ok (didn't look at it before) but you should loose the roof bevel bit, bots don't need to know about that
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Oh I didn't know that texture tiling would impact performance[R-DEV]Rhino wrote:On the textures the roof is one of the things that would just about pass
The worst bit is the corner bits, there tiling is really off, detail or some other texture is tiled loads of times over and doesn't look good, nor helping performance.
There is also something not quite right with your wood texture, cold be the scaling or possible stretching, not sure.
The ramp needs to really be reworked. Texture is not being tiled enough at all and very pixelated, Should find a better texture. conc_tile.dds or conctile_big.dds would most likely be a better bet.
Ah I can definitely fix up the door frames. I actually did them really in a rush because I wanted to just be done with it the other day, and I guess I overlooked a few things.[R-DEV]Rhino wrote:Also on the inside of door frames etc it looks like the wrong materials are assigned and bad UVs too, although ye, the UVing tut I made years ago isn't very good at all.
Thanks for the above! I've clearly got a very looooong way to go....[R-DEV]Rhino wrote:Since then I've totally changed the way I UV too although more complicated, but means no stretching and other stuff like that but its pretty complicated and can't really quickly say how its done etc and naturally, don't have time right now to type up another tutorial
But ye hopefully someone else can give you a bit more feedback on this![]()

I've actually tried that, tried it when making Bastion as UVing a detail texture that was being UVed to 1 tile = 24m, over a 800m stretch of runway would have been over 33 tiles so ye that looked to be the simple solution, but while I can't remember the exact problem, I do recall the UVs being screwed up as a result, something like the UVs over 16 tiles where fine, but UVs under where totally screwed up or something like that, I can't quire remember.'[R-DEV wrote:ballard_44;1685223']You can increase how much 'tiling' the static uses by editing the .tweak file so you don't get buggy UVs.
GeometryTemplate.maxTextureRepeat 16
16 is the 'standard' used by most statics. There are a few DICE statics that go higher.
Not sure if 32, 64, 128 are the next mandatory progressions or if you can have, for example, 27.
Psyrus wrote:Sorry but when I try to test my collision meshes (decal) by shooting the garage, it plays no effects and simply throws this error over and over again...Ignored Warning[GameLogic] : Object 556_45_r, created by user , last modified by user , are using material index 3556 that does not exist in the material manager.
[GameLogic] : Material 3556 does not exist.
I get the same error Psyrus. What did you do to fix it?Psyrus wrote: Got it working! Also fixed the material issue (it was with the 5.56 bullets, not my garage)
your pr_edit materials must be screwed up for some reason.[R-DEV]AFsoccer wrote:I get the same error Psyrus. What did you do to fix it?
Went through and addressed each issue that I understood from Rhino.Less LODS (3-4)
[Y] COL2 Fix (optimize)
[Y] COL3 fix (remove roof bevel
[Y] Wall Stretching
[Y] Corners Overtiled
[Y] Door frames (??)
[Y] Ramp Tiling ++
------------
[Y] Garage door top wood panel
[Y] Window middle under line
[Y] Reduce stretching on door handle
[Y] More dirt on top of door handle

Thanks once again Rhino. I used that link as well as a bit of ingenuity to not have to redo it all manually. It has worked out rather well and I'm happy with the final results.'[R-DEV wrote:Rhino;1704817']only thing to fix that is custom LM UVs, here is a tut on it although has a few things wrong like you need to UV in channel 9, not channel 5 etc: BF2 Statics Advanced Lightmap Tutorial
Thanks, will do. I'm so glad it's finally over...[R-COM]H.sta wrote:just PM it to him![]()