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Re: Ask the [Dev]s a (?)
Posted: 2012-12-14 11:29
by SShadowFox
[R-DEV]AncientMan wrote:No. Performance should slightly better even.
My computer approves this.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-14 12:16
by Phoenixo_Idaho
[R-CON]rodrigoma wrote:Well that's an easy wish to fulfill
Well you're right but i haven't time to put in it instead TESTING (Job far from home)

Re: Ask the [Dev]s a (?)
Posted: 2012-12-14 12:59
by Arab
The quality looks much more crisp and quality! Is it a new anti-aliasing option (forced) or improved textures or both?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-15 07:54
by risegold8929
[R-DEV]AncientMan wrote:No. Performance should slightly better even.

Best news I have heard for a long time.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-15 08:03
by ShockUnitBlack
Arab wrote:The quality looks much more crisp and quality! Is it a new anti-aliasing option (forced) or improved textures or both?
To my knowledge the devs use extremely high levels of forced texture filtering when taking promotional screens and video.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-15 08:44
by AncientMan
ShockUnitBlack wrote:To my knowledge the devs use extremely high levels of forced texture filtering when taking promotional screens and video.
There are also several new post processing shaders in 1.0 (created by me, shameless self promotion

), once of which is an unsharp filter to sharpen edges a bit more than normal

.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-15 09:19
by Heavy Death
[R-DEV]AncientMan wrote:an unsharp filter to sharpen edges a bit more

Re: Ask the [Dev]s a (?)
Posted: 2012-12-15 09:34
by AncientMan
Re: Ask the [Dev]s a (?)
Posted: 2012-12-15 19:22
by ShockUnitBlack
[R-DEV]AncientMan wrote:There are also several new post processing shaders in 1.0 (created by me, shameless self promotion

), once of which is an unsharp filter to sharpen edges a bit more than normal

.
Yes. Yes! Yes!! Yes!!!
Une question: is stuff still being added to the v1.0 build or is it all bug fixes at the moment?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-15 19:36
by Adriaan
ShockUnitBlack wrote:Une question: is stuff still being added to the v1.0 build or is it all bug fixes at the moment?
Lots of stuff to add and being added still
Re: Ask the [Dev]s a (?)
Posted: 2012-12-17 02:31
by xambone
No 128 man support? is this because of issues with PB ?
p.s. Your moms a magic 8-ball
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 03:16
by ShockUnitBlack
Any chance that we'll see jungle like
this in v1.0?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 19:00
by Doc.Pock
any devblogs coming?
Re: Ask the [Dev]'s a (?)
Posted: 2012-12-23 19:08
by AnA10Warthog
[R-DEV]Rhino wrote:To worship our greatness and to play Project Reality constantly!
I was expecting '42'...
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 19:17
by AfterDune
'[USF wrote:Doc.Pock;1846368']any devblogs coming?
Yep!

Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 19:23
by Pvt.LHeureux
'[USF wrote:Doc.Pock;1846368']any devblogs coming?
BloodyDeed said a Devcast was coming soon and that it is awesome

Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 19:34
by Rabbit
Dear devs,
Will we ever see a Russian counter part to the UH-60, or lynx like the ka-60?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 19:49
by WeeD-KilleR
Dear devs,
will the Bundeswehr get some love? It's a part of the mod for so long now but so far only 2 maps with it. Also what about vehicle? I kinda wish I could see the Wiesel in it's different varients ingame.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 20:20
by Kothra
WeeD-KilleR wrote:Dear devs,
will the Bundeswehr get some love? It's a part of the mod for so long now but so far only 2 maps with it. Also what about vehicle? I kinda wish I could see the Wiesel in it's different varients ingame.
What about the Dingo 2 or the Fuchs?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 20:27
by Doc.Pock
fuchs is in making by someone. check community modding.
DEVS GET DAT DEVCAST OUT NOW!
