Norwegian Forces

Discussion pertaining to the PR Norwegian Forces faction.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Proposal] Norwegian Forces

Post by KP »

Should work now.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Proposal] Norwegian Forces

Post by FastWinston »

So whats new with the CV90? I seem to remember it being modelled, but designplan says ? ?
TAW_gamers
Posts: 7
Joined: 2008-03-16 14:17

Re: [Proposal] Norwegian Forces

Post by TAW_gamers »

Are you still in need of mappers?

I'm currently working on learning the ropes of the map editor, but I'm a person who loves to help others.

So what do you need at this point? (I haven't read all the posts yet, i only got to around post 20) I haven't made any maps in BF2, PR, etc. yet, but working on it.


If you want to contact me, you can do so by: xfire: gamers046, e-mail: [email protected], MSN: [email protected]


cheers,

2LT gamers
PR server admin
Executive Officer
1st Battalion
Project Reality Division
2nd Corps
TAW ..~The Art of Warfare~..
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Lead me, Follow me, or get out of my way!
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Proposal] Norwegian Forces

Post by halvor1 »

TAW_gamers wrote:Are you still in need of mappers?

I'm currently working on learning the ropes of the map editor, but I'm a person who loves to help others.

So what do you need at this point? (I haven't read all the posts yet, i only got to around post 20) I haven't made any maps in BF2, PR, etc. yet, but working on it.


If you want to contact me, you can do so by: xfire: gamers046, e-mail: [email protected], MSN: [email protected]


cheers,

2LT gamers
PR server admin
Executive Officer
1st Battalion
Project Reality Division
2nd Corps
TAW ..~The Art of Warfare~..
Cool well we still need mappers i just added you on msn ;) will talk too you through there ;)
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Proposal] Norwegian Forces

Post by FastWinston »

FastWinston wrote:So whats new with the CV90? I seem to remember it being modelled, but designplan says ? ?
Well it seems that I am the one doing the CV90 :D I have started the modeling, but it will take some time as Uni is taking its toll on my spare time :(
Last edited by FastWinston on 2008-09-08 19:16, edited 1 time in total.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Proposal] Norwegian Forces

Post by hx.bjoffe »

Good luck! Just take you're time, because we need it perfact, and work fast cause we need it yesterday :)
Looking forward to a WIP in a few days, Winston! 8)
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Proposal] Norwegian Forces

Post by FastWinston »

OMG the pressure!! :D Fortunaly the basic shape is really simple so there will be room for a lot of detail! By the way, whats the tri/poly limit? When I have something to show I will start a WIP thread ;)
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Proposal] Norwegian Forces

Post by FastWinston »

Small teaser just to show you i have startet. The blueprints are not totally correct (not just the cannon), but my model will be :lol: :
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Proposal] Norwegian Forces

Post by Z-trooper »

Just a quick FYI the turrets arent the same on the 40, 35 and 30 so dont rely on those blueprints for the turret of the 30 (your blueprint is the 40)
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"Without geometry, life is pointless"
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Proposal] Norwegian Forces

Post by FastWinston »

I know but thanks for the heads up :) I'm actualy going to base this on a specific CV90 my best friend drove in A-stan
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Proposal] Norwegian Forces

Post by Wicca »

I just want to say to the Team behind the Norwegian Forces:

Keep up the good work, and if you meet a wall dont give up, please just keep fighting even when you feel like shit.

I really like it how this Community mod is going, cant wait to play as a Norwegian in PR!

So good luck and never give up!
Xact Wicca is The Joker. That is all.
p2vollan
Posts: 6
Joined: 2008-09-10 22:47

Re: [Proposal] Norwegian Forces

Post by p2vollan »

Looks pretty good.
Only thing that bothers me is that Eotech sight on the hk416, and all those heatshields on the rails on the 416 and 417. Why did you add those? From what we have seen so far they don't use any heatshields on those rifles.
They also make them look rather ugly imho.. :|

Nonetheless, keep up the good work. :)


PS: Just want to note that I'm in/was in the Northen Conflict mod as a 3D artist(nick: Duztey), allthough I only halfway completed a hk416, which lacks the 3p and "sight" model.. :P
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Proposal] Norwegian Forces

Post by halvor1 »

p2vollan wrote:Looks pretty good.
Only thing that bothers me is that Eotech sight on the hk416, and all those heatshields on the rails on the 416 and 417. Why did you add those? From what we have seen so far they don't use any heatshields on those rifles.
They also make them look rather ugly imho.. :|

Nonetheless, keep up the good work. :)


PS: Just want to note that I'm in/was in the Northen Conflict mod as a 3D artist(nick: Duztey), allthough I only halfway completed a hk416, which lacks the 3p and "sight" model.. :P
Hmm well maybe you want to join the team then? add me at msn [email protected]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Proposal] Norwegian Forces

Post by Rhino »

have you guys read this yet? https://www.realitymod.com/forum/f66-pr ... -info.html

your being a little slow on sending me your design plan etc to become a offical community mod...
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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Proposal] Norwegian Forces

Post by halvor1 »

'[R-DEV wrote:Rhino;797707']have you guys read this yet? https://www.realitymod.com/forum/f66-pr ... -info.html

your being a little slow on sending me your design plan etc to become a offical community mod...
Ive sent you many times on msn but suddenly you just disappeared :P
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Proposal] Norwegian Forces

Post by Rhino »

halvor1 wrote:Ive sent you many times on msn but suddenly you just disappeared :P
you sent me many incomplete design plans via msn, if you bother to read that post I put up about community mods you may see that that is the sort of thing we dont want.
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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Proposal] Norwegian Forces

Post by halvor1 »

[R-DEV]Rhino wrote:you sent me many incomplete design plans via msn, if you bother to read that post I put up about community mods you may see that that is the sort of thing we dont want.
Sorry but at that time i hadnt played the 0.75 beacause of my current computer crashed on me and needed repairs! Therefore i never knew how the kits were supposed to be... Now i have a total new computer therefore there is no problem ive sent you through pm now!
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Proposal] Norwegian Forces

Post by KP »

p2vollan wrote:Looks pretty good.
Only thing that bothers me is that Eotech sight on the hk416, and all those heatshields on the rails on the 416 and 417. Why did you add those? From what we have seen so far they don't use any heatshields on those rifles.
They also make them look rather ugly imho.. :|
Why's the EOTech bothering you? :razz:

The rail covers are to keep the poly count down, like what was done with the PR M4 and M16. Those rails take up a hack of a lot of polies. And yes, it makes them look fugly, but so do the rails. ;)
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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