Page 31 of 39

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-05-29 11:21
by LiamBai
schakal811 wrote:Teams are not looking too unbalanced on the screenshot,
Have you looked at the number of players? ;)

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-05-29 13:26
by Mac.PR
disnoxxio wrote:Thanks for the infantry night, was good fun. Keep it up!
Thanks, Glad you enjoyed.
sweedensniiperr wrote:Was pretty unhappy with the response, due to unbalance just now.

http://i.imgur.com/9ox5OqB.jpg

Teams get unbalanced sometimes, that's fine. But it was the lack of response that annoyed me. I simple "we're working on it" or "we'll do it next round" would've sufficed.
its impossible for admins to spot everything in the server when they too are trying to enjoy the round like everyone else. is it not possible that the admins was in the middle of switching a clan at the time of the screenshot which would explain the different in numbers per team?
either way, thank you for your feedback and hopefully your next experience with us will be better.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-05-30 00:16
by Mouthpiece
Admin, next time please don't kick/ban yourself as you made your whole team get kicked for some strange reason. I posted it as a bug report, but you can see the screenshots there - https://www.realitymod.com/forum/f26-pr ... ost2132088

Anyway, good rounds this evening on this server. It doesn't disappoint as always.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-05-30 05:33
by Mats391
Any plans to go towards full 100 players?

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-05-30 05:53
by Cossack
*BUMP* Update OP, because it is kinda outdated.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-05-30 10:08
by =MeRk= BluFFeR
Cossack wrote:*BUMP* Update OP, because it is kinda outdated.

All updated mate, kinda forgot about that^^

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-05-30 10:16
by =MeRk= BluFFeR
[R-DEV]Mats391 wrote:Any plans to go towards full 100 players?
TBH Mats we tried 100p a while ago and didnt like it, from a admins point of view it is literally a cluster fk of squad issues, and having 10 less people on the server sounds silly but makes a massive difference for us.
It also takes a couple of squads off the battlefield giving more space on the maps and alot more maneuverability . Granted some people like 100p and I accept that, but we prefer 90p so it wont be changing any time soon if im honest.

@ Mouth

Yea Midge brought the issue up last night, thank you for the bug report too appreciate it.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-05 19:25
by peaveyyyy
Hi all Merk server players

Recently we are having rounds ruined because people rush too hard at the beginning of games.

They are not breaking the rush rules as they stand, because they rush the 2nd flag not the first, but they are ruining the round, which is against our rule against disruptive play.

Usually it is well established clans, who rush well and are effective, and therefore rather then getting all banlike about it, we are asking for clans to listen and stop this behaviour. We used to have a rule against it but it is a NIGHTMARE to admin as all maps have different characteristics. The ban appeal thread went off like nuclear war the whole time.

Tonight we had two ruined rounds (so far!!) caused by clans rushing. We'll be keeping an eye out for this behaviour and we are not afraid to take action, but we don't want to. We'd rather appeal to our fellow clans to have some care to help make things fun. So, this is what we will do for a bit and see if we can make it a better world.

Please make the effort to not ruin the round, this ain't the World Cup.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-06 07:21
by peaveyyyy
I would like the community to know that I have had a good response to this from UTD clan. They will rush less but they pointed out that teamwork is the key and it is supposed to be competitive and we agree.

We are working on ways to have better teamplay without asking people to go easy on the opposition, but while we work this out, please do go easy at round start.

Thanks

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-06 09:19
by Geronimo
Thanks for the effort you put into balancing Peaveyyyy. For me personally MeRK is currently the (last) go-to-server for good public rounds.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-06 10:27
by LiamBai
As somebody who loves to rush when appropriate, I'm a bit sad. PR is much more than just shooting people and defending and attacking one flag at a time, and I wish players could learn to expect and counter rushes...
But that's unrealistic, so I understand the decision. The older half-flag rule was really overkill, and the new one isn't working perfectly either, so this is hopefully a happy middle ground.



With that out of the way, MeRk is basically the only EU server I play on now, and while the balance is often lopsided, I know from experience how hard it is to balance an EU server, and all the other servers are doing worse. MeRk is always actively making an effort to keep things even ingame.
Recently I did some trans and FOB squads on the server and the teamwork was just immense. It's a real shame that it's such a rarity now.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-06 10:36
by peaveyyyy
We are working on it as I said, it probably won't be the death of rushing, it's just a little moratorium while we decide how to make things better.

I will update this thread when we have come to a consensus in MeRk

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-07 06:03
by FFG
@peavey What would the rule be? like on maps with 2 or less neutral flags will allow flag rushing or what? Because there are definitely some maps like hill 488 and asad khal that call for flag rushing

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-12 17:21
by peaveyyyy
Ok we have decided.

We have decided to enforce TEAMWORK

Our rushing rule remains unchanged. Don't rush the first grey flag.

Note extra rules added below. We don't want a *****-fest that is hard to admin, so go easy to start with and if clans didn't start rushing flag 2 for a week or so while we get the players used to the new regime, we'd really appreciate it.

13 "SQUAD LEADERS MUST COMMUNICATE AND WORK FOR THE TEAM. "

SL must keep the squad together, and kick those who fail to comply. SL must communicate with other SL's and Commander. The server language is English. As SL, if your squad is not attacking or defending a cappable flag, you had better have a good reason. Taking 8 men away from the action is a large percentage of the infantry force. At round start, Trans squad takes squads to flag caps only. If you want to build a megaFOB or go SpecOps away from flags you have to wait till the transport helicopter or Supply Truck is idle. If a flag needs defending take responsibility. Use comms and get a heli ride. SL's who won't play for the team may be resigned.

14. "AT ROUND START, TRANS AND SUPPLY TRUCK PRIORITY GOES TO CAPPING FLAGS"

If you are flying trans, don't take squads anywhere but close to flags at round start. It doesn't have to be right on the flag, you may need to build outside cap radius for example. Use !r to report squads that won't leave your helicopter. At round start unless you are the Mortar Squad, don't take a Supply Truck unless you are going to build near a cappable flag.

15 "YOU MUST HAVE A WORKING MICROPHONE"

And you must use it. PR is about teamwork, so communicate!


We think that this is the best solution, but stay mature people, don't report someone unless they won't listen or don't answer.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-12 18:06
by Chuva_RD
More looks like you decided to dictate how to play. Will see how hardly this rules will be keeped.
peaveyyyy wrote: We think that this is the best solution, but stay mature people, don't report someone unless they won't listen or don't answer.
Well, this is system which works with people which in the worst case are dirty liars which you can't trust. I doubt this gonna work.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-12 18:14
by Mouthpiece
Good work guys. I like the solution.

I think Chuva_RD got this wrong. If they would forbid rushing, it would mean that we get dictated how to play. But right now the discourse is about deployment - about the first 10 minutes of the game - the most crucial part of the game actually. As I've seen a team failing deployment phase 1000 of times and because of that they loose the game quickly (because there are no fobs on actual flags and therefore no matter the skill/game knowledge - no one can spawn in/get to the flags).

As this is the only server I'm looking forward to play in, I'm totally gonna report every SL that doesn't communicate (as I usually SL myself and I really, really dislike the silent SL's - because of them sometime 90 people have to suffer through a boring stalemate; they should be dealt with through a zero tolerance policy).

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-12 18:18
by iglotruck
Chuva_RD wrote:More looks like you decided to dictate how to play. Will see how hardly this rules will be keeped.
Are you seriously gonna complain about admins taking action towards squads that aren't helping the team?

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-12 19:29
by Chuva_RD
iglotruck wrote:Are you seriously gonna complain about admins taking action towards squads that aren't helping the team?
I'm not gonna complain at all, they might enforce everything they want on server, from micromanaging squads to all-server "Red flag" maneuvers on transhelis on deploy. I see this rule statement subjective: no clear definition about how close infantry should be to flag on deploy so they not gonna be criminal, supply trucks belong to people which should cap it however who exactly will cap flag not always clear, people like Mouthpiece gonna report every non-communicating SL but non-communicating person is defined by Mouthpiece and not by rules.

So I assume rule could be interpretated by several ways.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-12 21:58
by Mouthpiece
Wait, do you have something against people who want to play this game like it's supposed to be played? That is, by keeping in close touch with other SL's? Are you even serious or did I totally misunderstand you? I'm not gonna try and abuse this, but, for example, If I'm gonna see a squad in grid mike 13 doing nothing in particular and if they're not gonna respond in any way then why shouldn't the SL be reported? I mean this game is ALL about communicating.

Re: =MeRk= UK REALITY (Europe)

Posted: 2016-06-13 16:27
by Matrox
This would have been perfect yesterday.

Several squads on Beirut were committed to camping non-essential areas of the map that were nowhere near flags, with a view of holding flanking positions as opposed to flags.

When the other team quite rightly pushed us off our flags we ended up in the silly scenario of 2x 8 man squads stuck in the middle of the city, nowhere near flags, nowhere near transport and were pinned down by an apc or a squad of 3 people.

This, compounded by the fact that we had an 8 man mortar squad (why do you need 8 men?) meant that we had only 2 guys and a tank focused on defending our last uncap whilst other SL's went 'its not our problem' and they moan about the tank not doing enough to support capping flags.

We ended up getting capped out 3 rounds in a row, and then thankfully you guys did your good admin thing and mixed the teams up a bit which actually made playing enjoyable.

Might recommend not necessarily making a rule, but suggesting that SL's who do make FOBS dont just go off, build 1x fob then leave the logi whilst its defended. Should build a couple of fobs initially to ensure there is a backup when one is over-run.

And I disagree with the comments that this is dictating playstyle too much, having been through a couple of times where this rule would have solved a few issues during matches.