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Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 20:37
by BloodyDeed
Devcast #2 is coming and to be honest I'm far more excited about this one than the first.
It contains some pretty cool stuff we have not shown before.
Can't really answer the other questions, sorry.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 20:39
by =Romagnolo=
HOW SOON?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 20:53
by AnimalMother.
=Romagnolo= wrote:HOW SOON?
Christmas is in two days, so pretty soon.
Oh that's not what you meant.

Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 21:11
by gipakok
Can you at least tell us at which rate will you release a devcast or are you just waiting for a less buggy version?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 21:34
by Spush
gipakok wrote:Can you at least tell us at which rate will you release a devcast or are you just waiting for a less buggy version?
Kind of, but I'm pretty sure Bloody and Afterdune is trying to get them out on a more regular basis till 1.0 is released, so there's definitely more to come in the coming months.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 22:33
by AfterDune
There's no reason to "complain" though, plenty of updates lately and still lots more to come.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 22:40
by izoiva
gx wrote:Dear devs,
Will we ever see a Russian counter part to the UH-60, or lynx like the ka-60?
Mi8 in PR is like BH. 2 guns, 7 passengers, 1 crate.
Only 2 ka-60 were built, so I dont think that it will be added in PR.
Russians is community-made faction. So if you want to add something new, do it yourself.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 22:55
by ShockUnitBlack
WeeD-KilleR wrote:Dear devs,
will the Bundeswehr get some love? It's a part of the mod for so long now but so far only 2 maps with it. Also what about vehicle? I kinda wish I could see the Wiesel in it's different varients ingame.
There was a
Fennek model made a while ago for the Dutch Forces that made it into PR but I'm not sure if it will actually turn up for Germany.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 23:05
by Adriaan
gx wrote:Will we ever see a Russian counter part to the UH-60, or lynx like the ka-60?
If it conforms to what they're using irl, then possibly yes. For now though there is no such thing planned.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-23 23:38
by Rabbit
izoiva wrote:Mi8 in PR is like BH. 2 guns, 7 passengers, 1 crate.
Only 2 ka-60 were built, so I dont think that it will be added in PR.
Russians is community-made faction. So if you want to add something new, do it yourself.
I believe the ordered 100, only source I could find is wiki, so it eh. I would do it myself, but I do levels, so "do it yourself" doesn't really apply when you already do something....
Also, it was a question, not a request/ suggestion. So leave it at that.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-24 02:19
by Sniperdog
=Romagnolo= wrote:HOW SOON?

Re: Ask the [Dev]s a (?)
Posted: 2012-12-24 11:55
by =Romagnolo=
'[R-DEV wrote:Sniperdog;1846513']

That's creepy!
Sniperdog, I <3 u
Re: Ask the [Dev]s a (?)
Posted: 2012-12-25 04:53
by tankninja1
Can we do something about the punish feature, it seems like people always automatically punish.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-25 20:30
by =Romagnolo=
A friend told me that 100+ players freature is no longer in the plans of PR 1.0. Is it true?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-25 22:14
by 40mmrain
tankninja1 wrote:Can we do something about the punish feature, it seems like people always automatically punish.
It's a vanilla BF2 artifact, admins have the option to enable, or disable it anyways
Re: Ask the [Dev]s a (?)
Posted: 2012-12-25 23:19
by BroCop
=Romagnolo= wrote:A friend told me that 100+ players freature is no longer in the plans of PR 1.0. Is it true?
A forum poster said something about it over here
Posted: 2012-12-25 23:29
by BloodyDeed
=Romagnolo= wrote:A friend told me that 100+ players freature is no longer in the plans of PR 1.0. Is it true?
Who keeps telling you that?
[R-DEV]BloodyDeed wrote:Yes, 100 player servers are currently being developed by our development team.
We're also working on adapting the gameplay and maps to support this higher player number.
There will also be public 100p tests in the future again.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-26 00:45
by ShockUnitBlack
The guy (I think it's Tema) who developed 64+ players is still working on the development team if I'm not mistaken, so yeah.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-26 01:12
by tankninja1
on 4k maps I think that +64 players is necessary, the map is too big otherwise. Falklands needs 128 player plus for the 8k map, for maximum asset usage and actual infantry work
Re: Ask the [Dev]s a (?)
Posted: 2012-12-26 02:20
by risegold8929
tankninja1 wrote:on 4k maps I think that +64 players is necessary, the map is too big otherwise. Falklands needs 128 player plus for the 8k map, for maximum asset usage and actual infantry work
Actual infantry combat/flag area is really what looks like to be confined to an area about 1/8 of the total size of the actual map and not 8x8km