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Re: [Proposal] JGSDF Forces

Posted: 2009-07-10 19:11
by Exec
Type 89, almost finished. Rear sight is still WIP.

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Re: [Proposal] JGSDF Forces

Posted: 2009-07-12 09:35
by kannietwo
Beautiful! :mrgreen:

Re: [Proposal] JGSDF Forces

Posted: 2009-07-12 19:25
by Exec
Can you point what is the bayonet's clip?

Re: [Proposal] JGSDF Forces

Posted: 2009-07-12 19:45
by ReadMenace
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-REad

Re: [Proposal] JGSDF Forces

Posted: 2009-07-12 20:47
by Panzerfire
Nice Type-89. Will you do other versions like the grenadier version (With M230 Grenade Launcher)? Or just the regular one?

Re: [Proposal] JGSDF Forces

Posted: 2009-07-13 01:10
by Anhkhoa
Panzerfire wrote:Nice Type-89. Will you do other versions like the grenadier version (With M230 Grenade Launcher)? Or just the regular one?
He most likely will unless some other gun with GL is being used.

Re: [Proposal] JGSDF Forces

Posted: 2009-07-17 19:08
by Exec
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Re: [Proposal] JGSDF Forces

Posted: 2009-07-18 07:25
by Exec
'[R-COM wrote:162eRI;1087335']Image*Bela arma. Você é um bom modelador*

TT_TT hard to look but it's beautiful, you made my day!!!
Je vous remercie, mon ami! (Thanks Google!) :P
[R-COM]162eRI wrote: Just the bayonet lug and the bipod are missing.
Gonna do it on sunday or monday, because I won't have much time tomorrow...
[R-COM]162eRI wrote:Could we have screens of the iron sights (front and rear) and how it's look like if we are holding the weapon? Thank you very much!!!

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Re: [Proposal] JGSDF Forces

Posted: 2009-07-18 07:55
by Chuc
Shaping together very nicely there exec :) How does it feel when you're looking through the sights?

Re: [Proposal] JGSDF Forces

Posted: 2009-07-18 08:13
by Rhino
looking nice so far exec, keep it up! :D

Re: [Proposal] JGSDF Forces

Posted: 2009-07-19 00:15
by vfn4i83
Since you guys show that image from CQB.

That door could be used in the Statics of insurgent maps, only for insurgents.


And; yes nice model exec.

Re: [Proposal] JGSDF Forces

Posted: 2009-07-19 00:24
by jhoson14
As already told you while i has drunk, you need to do some improvment on the Hand Guard.

Re: [Proposal] JGSDF Forces

Posted: 2009-07-19 11:55
by Panzerfire
vfn4i83 wrote:Since you guys show that image from CQB.

That door could be used in the Statics of insurgent maps, only for insurgents.
Not likely to happen... ever. You'd need specific authorization from the CQB devs and since their website is down (Or is it just me who can't acess the website?)... Good luck trying to contact them.

Anyway it would be preferable that this faction used mostly if not totally own made stuff to make it more original and not a mere copy.

exec_4ever... You keep up! :D That stuff is hot. My question abour grenadier version is pretty much answered but I still wonder whetter you plan on doing other variants like the paratrooper version and another Type-89 with optics.

Re: [Proposal] JGSDF Forces

Posted: 2009-07-19 13:05
by Exec
Panzerfire wrote:exec_4ever... You keep up! :D That stuff is hot. My question abour grenadier version is pretty much answered but I still wonder whetter you plan on doing other variants like the paratrooper version and another Type-89 with optics.
Yup! :wink:

Re: [Proposal] JGSDF Forces

Posted: 2009-07-19 15:06
by tmnoobage
wow, the type 89 looks great, it'll be even cooler with a bayonet stuck on the end :p

sorry I haven't posted in so long, I've been a little busy to get much work done. After finding out that BF2 converts poly's to tri's I'm going to have to optimise all my vehicles more seriously than I expected. I've brought the Type 90's tri count to down about 12, 000 (from 17, 000), and the visual hit sucks but with a texture it won't be too apparent.

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What should the tri count be? about 8 or 9,000? Is there anything on the bottom render that needs to be optimised??