Re: Ask the [Dev]s a (?)
Posted: 2012-12-26 02:53
From my experience more than 1/2 the team on Falklands 8k map use the assets making for weak pitiful infantry fights.
impossible, at most, there are 7 jets, and two helicopters on the argentine side, and about the same for the brits, and the scorpion. In either case, thats far less than many maps. Further still the actual parts of the map in play for infantry arent larger than what would normally be in play for the 4KM maps. In fact, in it's current layer I would argue the islands should be much bigger for a good reason.tankninja1 wrote:From my experience more than 1/2 the team on Falklands 8k map use the assets making for weak pitiful infantry fights.
Funny how just because the map has a lot more jets than any other map everyone seems to think this...tankninja1 wrote:From my experience more than 1/2 the team on Falklands 8k map use the assets making for weak pitiful infantry fights.

Humm, you may have a point there. I could very well remove Teal Inlet, will definitely consider that one for the next version.40mmrain wrote:Secondly, some flags are too small. TEal inlet is no more than 3 small buildings, a grenade's throw from mount malo. Mount malo itself is just a small little hill. Basically, assaulting them, is a guaranteed capture. You know precisely where the enemy is, they lack entrenchment, and youre right next to them. When Malo is captured by the british, as it usually is right at the beginning of the game, the argentines have just barely arrived at teal to capture, and hold it. THey have no time, or cover to set up defenses, and have little place to hide. This results in objectives that are nearly impossible to uphold, which does not serve the game at all. The teal inlet flag, is simply not sufficient to be worth fighting over and does not facilitate good gameplay. The best option, in my opinion is to simply throw it out, and not have it as a flag. Even though it was fought over in the real falklands war, the island is too small to have it sufficiently far away enough from malo, and the too small to have a decent sized town worth fighting over in the PR version.
Digging trenches into the terrain, with mesh terrain like what the Falklands has is pretty complicated, although when done, can be done much better than normal terrain, with normal terrain its a much more simple process of just digging a hole by just pushing the terrain down with its grid, and then placing a static in it. With mesh terrain, the way I've done mine so its optimized you don't have a nice grid to work with, and playing with the terrain requires lots of rework to the mesh structure and the terrain's UVs etc. Also the bigger problem is really with the map's scale, not many places can really house trenches etc. Although I would like to see some ideas of where trenches could be on the map (and if possible taking into historical accuracy)40mmrain wrote:Finally, the lack of entrenchment is confusing infantry combat where death is assured. In the real falklands war, im sure that both sides regularly dug out trenches at various points of fighting. Static trenches, like the one seen in project normandy maps could be added. Further still foxholes that are fully built as soon as they are deployed, or take literally 2 or 3 shovels would match the actual pace that the enemy faces you. Because of so many flags, that are so close, and so small, it is difficult to set up anything before being heavily assaulted by air, and land. Goose green does not have much cover, but it has some grass, which allows prone players to not stick out so much. If it were possible it, would be brilliant to have some shin high grass on falklands.
Nope. Its just 7+2 in air assets, 10 at main, 2 in one man squads, a squad in A1 doing absolutely nothing and actually your squad doing the fighting. Mistery solved.tankninja1 wrote:From my experience more than 1/2 the team on Falklands 8k map use the assets making for weak pitiful infantry fights.
Two steps from hell - Heart of CourageHeavy Death wrote:Whats the name of Omaha laoding music?
Falklands loading music you can find in this blog here: Falklands Loading Musicvictor_phx wrote:This is not worth opening a new thread, so I'm asking here.
Where can I find the music from the mini-mods? I can only find the regular PR music in the common_client .zip file. Where does the music come from, by the way? Who made it?
Haha,i was listening to protectors of the earth and it just didnt add up.TH3pilot wrote:Two steps from hell - Heart of Courage![]()
This is actually done for a reason. In order to make the 2D marker appear in game we have to do a lot of crazy stuff with the BF2 engine (I won't go into detail but the most important thing is that it requires file creation and deletion by an external binary).ghostfool84 wrote:One little question about the 3D Marker and 2D Marker above the compass.
Will the problem be fixed that the 2D Marker disappears when the 3D Marker comes in sight (<100m). I think the best would be if it simply stays above the compass even when the 3D Marker is in sight. Sometimes confusing when tabbing out.