[Faction Proposal] JGSDF Forces
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motherdear
- Retired PR Developer
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Re: [Proposal] JGSDF Forces
looks pretty good noobage, but the tri count is still a bit to high, try and remake some of the cylinders on the vehicle since they take most of the tri count, this could be cutting one side on each of the smoke launchers etc, or removing the small indents in the front skirt for the lights and replacing those with a normal map possibly.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Tomato-Rifle
- Posts: 2091
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ripptide
- Posts: 16
- Joined: 2009-06-13 23:46
Re: [Proposal] JGSDF Forces
Beautiful model tmnoobage, but I'd echo what motherdear said, and start by losing all the small detail on the hull like the armour lines or the detail around the glacis plate lights and doing all that with a combination of normal and AO. Even using just an AO layer on your texture can bring out those details fairly well.
But if you're determined to keep them, then you can still reduce a lot by getting rid of things like the straight edges on the glacis plate and creating your own tris by vetex connect/target welding.
cheers
But if you're determined to keep them, then you can still reduce a lot by getting rid of things like the straight edges on the glacis plate and creating your own tris by vetex connect/target welding.
cheers
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tmnoobage
- Posts: 155
- Joined: 2008-09-15 19:54
Re: [Proposal] JGSDF Forces
I'll model the top gun, I'm about 50% finished already. Is there any other pictures around, google didn't turn up any 

I'm pretty much done optimising the Type 90, I'm going to remove that little piece at the side, and tweak the front like you showed on the pictures. Thanks for the info ripptide, it's a pitty BF2 has such terrible normal maps thanks to it's ambient lighting
Tri count is about 9, 500 now

About 60 done the flare gun, I modelled all the detail I could see in the picture below, I'm not sure if the handles angle is right, but I can fix that If I have more refs

I'm pretty much done optimising the Type 90, I'm going to remove that little piece at the side, and tweak the front like you showed on the pictures. Thanks for the info ripptide, it's a pitty BF2 has such terrible normal maps thanks to it's ambient lighting
Tri count is about 9, 500 now

About 60 done the flare gun, I modelled all the detail I could see in the picture below, I'm not sure if the handles angle is right, but I can fix that If I have more refs
Last edited by tmnoobage on 2009-07-23 13:09, edited 1 time in total.
[url=noobage.wordpress.com][/url]
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
Re: [Proposal] JGSDF Forces
Hey 162eRI, I just got your PM
Yeah, I'm on my new computer now, but I've been going all over the country for the past few weeks and haven't been able to get much in. However, I just reinstalled the BF2 editor so I'll get pics of the skins sometime today
Yeah, I'm on my new computer now, but I've been going all over the country for the past few weeks and haven't been able to get much in. However, I just reinstalled the BF2 editor so I'll get pics of the skins sometime today

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Panzerfire
- Posts: 1717
- Joined: 2008-03-19 01:37
Re: [Proposal] JGSDF Forces
That reminds me I should seriously look a place were they sell ARMA II.
Now if some stuff from that community can actually be imported to PR (Obviously with their consent) then this mod would certainly be finished much sooner that expected. Although I'd prefer if the mod could stick with being as original as possible.
Now if some stuff from that community can actually be imported to PR (Obviously with their consent) then this mod would certainly be finished much sooner that expected. Although I'd prefer if the mod could stick with being as original as possible.
USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds
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kannietwo
- Posts: 18
- Joined: 2008-08-15 22:55
Re: [Proposal] JGSDF Forces
Thats would be so awsome. I simply dont know what to but, yeah its so cool to see the JSDF in PR this sooner than expected (maybe 0.95 ?) *dance*
Nippon banzai! 
Nippon banzai! Tokio Marui Type 89 owner and JGSDF lover 
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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Proposal] JGSDF Forces
i definitly want to see the army in PR too 162, but as i stated in the pm's i'm gonna wait on modeling the vehicles etc until the current team for the japan faction has decided on what direction you want to go.
except for that great work so far
except for that great work so far

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
Re: [Proposal] JGSDF Forces
Heavy skins:

By derrelient at 2009-07-28

By derrelient at 2009-07-28

By derrelient at 2009-07-28
(Don't mess with the ninja)
Light skins: (Note that the face is still vBF2, I'm going to make him Asian)

By derrelient at 2009-07-28

By derrelient at 2009-07-28

By derrelient at 2009-07-28

By derrelient at 2009-07-28

By derrelient at 2009-07-28
(Don't mess with the ninja)
Light skins: (Note that the face is still vBF2, I'm going to make him Asian)

By derrelient at 2009-07-28

By derrelient at 2009-07-28

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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Proposal] JGSDF Forces
Nice skins on those player models!
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Proposal] JGSDF Forces
'[R-COM wrote:162eRI;1091574']
-発煙筒
Hand flare. They use it in CQB mod. Could be better than random M18 smoke grenade!
YouTube - BF2 MOD CQB Hand Flare

How many tris should it be? It's at 690 now.
EDIT: Smaller Pic
Last edited by Tofurkeymeister on 2009-07-29 20:57, edited 3 times in total.
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Anhkhoa
- Posts: 710
- Joined: 2009-01-16 02:09
Re: [Proposal] JGSDF Forces
Zomg that PNG hurt my beloved interwebz so much...Tofurkeymeister wrote:[
How many tris should it be? It's at 690 now.
And I have 500MB download..
http://img18.imageshack.us/img18/4912/screenieiui.png
Link it pl0x.
Last edited by Anhkhoa on 2009-07-29 21:17, edited 2 times in total.

Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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DankE_SPB
- Retired PR Developer
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Re: [Proposal] JGSDF Forces
you complain about size and asking for link and then quote whole imageAnhkhoa wrote:Zomg that PNG hurt my beloved interwebz so much...
And I have 500MB download..
http://img18.imageshack.us/img18/4912/screenieiui.png
Link it pl0x.

[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Anhkhoa
- Posts: 710
- Joined: 2009-01-16 02:09
Re: [Proposal] JGSDF Forces
That requires a...
Double tactical epic facepalm actually..
Double tactical epic facepalm actually..

Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.

