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Re: Show your models thread...(IMAGE HEAVY)
Posted: 2008-12-28 16:21
by marcoelnk
Polka wrote:Your shizzle is awesome.
indeed

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2008-12-28 16:56
by McBumLuv
That's one beautiful HMG.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2008-12-29 00:26
by jbgeezer
Sabre_tooth_tigger wrote:Heres a screenshot of models from bad company just for comparison, someone name all the guns

Done as you wished

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2008-12-29 03:25
by Howitzer
DAWn you know what you are talking about !! lol
i first thought the two "rifles" under the GBU where imaginary toys

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-01-07 21:36
by Z-trooper
Needed to relax after my exam today (I know Rhino and HZ, I should be doing your stuff instead -_-, hehe)
So I made a quick little sci-fi environment. Textures are pretty much generated from baked normals and AO's of "high" polys.
So the tris are down to a minimum as the wireframe on the right reveals.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-01-08 15:41
by Z-trooper
Couldnt help myself, had to do a little more while I was at it.
All textures are still WIP.
Alright, I'll get back to working on my next exam and some PR stuff instead.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-01-08 15:55
by Rhino
[R-CON]Z-trooper wrote:Alright, I'll get back to working on my next exam and some PR stuff instead.
you better!
looks pretty good thou

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-01-28 14:42
by Maxfragg
@ exec_4ever we do need this for PR, would be a awsome replacement for the current one
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-01-29 18:20
by Howitzer
18000 tri , no chances lol
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-01-29 19:02
by MonkeySoldier
Howitzer wrote:18000 tri , no chances lol
I think he meant the Chinese HMG.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-04 18:34
by Howitzer
Me having trouble with turbosmooth on my Mig-15

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-05 23:38
by DankE_SPB
not complicated model, but i decided to texture it...
and failed

i made UV, then this simple texture and got stuck, need to use normal maps and specular, add some mud and scratches but I'm a total noobzor and dont know how to do it(never used photoshop

)
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-06 04:15
by Howitzer
remove the half the the edges connected to the center of the front of the rocket , the will make quads instead of triangles
and chamfer the tip of the fins to also revove those triangles

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-06 19:57
by Incomplete Spork
I just dl'ed 3ds max and was wondering if someone could link me to some good tuts.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-06 20:50
by Tomato-Rifle
model-3d-glock-weapon.zip - FileFront.com
Great Tutorial, high quality video you download. All the steps in making a Glock 18
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-06 21:05
by DankE_SPB
Howitzer wrote:remove the half the the edges connected to the center of the front of the rocket , the will make quads instead of triangle
why, this wont save tris, so cant see any reason to do it, explain pls
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-06 22:31
by Incomplete Spork
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-06 23:17
by Howitzer
DankE_SPB wrote:why, this wont save tris, so cant see any reason to do it, explain pls
so that it don't mess with turbosmooth , and triangles are bad :evil:
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-06 23:24
by DankE_SPB
Howitzer wrote:so that it don't mess with turbosmooth , and triangles are bad
dont think so, you can use polys with 3 or 4 vertices, so trianles are not bad) AFAIK 4 vertice polys automatically divided into 2 triangle(because GFX cards works with triangles), when you have more than 4 vertices, there are different variants in dividing into triangles and it becomes a problem

maybe smbd of experienced modelers can say his word

:
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-02-07 22:36
by Hypno
First ever try at modelling don't laugh haha! Can you guess what it is lol!
