What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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KILLA-COW
Posts: 12
Joined: 2005-08-27 12:45

Post by KILLA-COW »

Beckwith wrote:
1) add british forces please!!! it would be absolutely amazing
you dont pay much attention do you?
I know they're adding them but is it just replacing 1 class or the whole bunch plus i only read page 1 not pages 2 - 42 because i have a life lol and that challenger tank looooooooooooks bbbeaaauuuuuutiful
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

KILLA-COW wrote:
Beckwith wrote:
1) add british forces please!!! it would be absolutely amazing
you dont pay much attention do you?
I know they're adding them but is it just replacing 1 class or the whole bunch plus i only read page 1 not pages 2 - 42 because i have a life lol and that challenger tank looooooooooooks bbbeaaauuuuuutiful
they're adding the whole load. it's a whole new army with their own vehicles and such.
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KiLLsWiTCH
Posts: 8
Joined: 2005-09-12 00:56

Post by KiLLsWiTCH »

id love to see a silenced m4 sopmod for spec ops, and maybe boonie hats (is that what they are called?) and those little black helmets for spec ops, flashbangs would be sweet along with some great night maps
From Sorrow....To Serenity....The Truth is Absolution
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Djuice
Posts: 310
Joined: 2005-07-24 16:00

Post by Djuice »

hahaha, now that would make the look very similar to the SWAT teams.
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KiLLsWiTCH
Posts: 8
Joined: 2005-09-12 00:56

Post by KiLLsWiTCH »

i thought that some spec ops did use black helmets, i remember lots of people were expecting DC to do that, but they put the hats instead
From Sorrow....To Serenity....The Truth is Absolution
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57R0NG_B4D
Posts: 17
Joined: 2005-08-24 03:05

Post by 57R0NG_B4D »

Sorry I didn't feel like reading through 42 other pages of this thread but...

I noticed meantion of no respawns and here is my take. Respawns suck and take away all tension in a firefight since you know you can just come back to life. On the other hand dying and waiting for the next round can suck too (stay alive).

I would love to just see new gameplay modes such as ones without any respawns added while also keeping the normal mode we play right now. This way if you are in the mood for fast paced BF2 style play you can find a server playing a Conquest map. If you want more CS style play with no respawns, rounds etc, you can just look for a server playing an *Elimination map.
*Elimination = whatever the game mode would be called
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

the delta force helmets as seen in BHD are really just protec skate-type helmets.... you can buy one yourself!
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Jantteri
Posts: 5
Joined: 2005-09-12 07:23

Post by Jantteri »

57R0NG_B4D wrote:Sorry I didn't feel like reading through 42 other pages of this thread but...

I noticed meantion of no respawns and here is my take. Respawns suck and take away all tension in a firefight since you know you can just come back to life. On the other hand dying and waiting for the next round can suck too (stay alive).
I Agree. This would also make pace of the game slower and emphasise real world tactics like covering fire, smoke etc.

Another thing I'd like to see change in is the scoring system. Points could be awarded to a team for a soldier surviving a round, mission completion and teamwork. Like 50 for surviving, 50 for mission completion, triple the teamwork points and 25 points for surviving as critically wounded.

This would also change the role of medics, who could only stop the bleeding and prevent people dying from loss of blood...
kitomer
Posts: 3
Joined: 2005-09-09 09:53

Post by kitomer »

i have to aggree the jumping on this game is like tring to shoot rabbits or something.. it needs fixed......
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Sopu
Posts: 1
Joined: 2005-09-19 05:54

Post by Sopu »

Jantteri wrote:I Agree. This would also make pace of the game slower and emphasise real world tactics like covering fire, smoke etc.

Another thing I'd like to see change in is the scoring system. Points could be awarded to a team for a soldier surviving a round, mission completion and teamwork. Like 50 for surviving, 50 for mission completion, triple the teamwork points and 25 points for surviving as critically wounded.

This would also change the role of medics, who could only stop the bleeding and prevent people dying from loss of blood...

One way to encourage staying alive could be to get 50 'staying alive' points from 0 deaths in a round and to get -5 'staying alive' points for each death (min would be 0 points). SO for example if you died 8 times in a round you would get 10 'staying alive' points for that round. If you died 20 times you would get 0 points.

Also I would like to see realistic unit/platoon set ups for a round. I mean that there should be realistic amount of vehicles and different soldier classes per total amount of players a side. If there would be 32 players a side, there should be as many snipers avaialble as there would be in a real setup. In this way it would be also possible to create scenarios where an airborne platoon tries to defend an area against enemy armored infantry etc.
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Interesting idea. Welcome to the forums.
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gnwbumblino
Posts: 85
Joined: 2005-08-22 11:35

Commander mode.....

Post by gnwbumblino »

Hi guys,

I'd like the Commander mode to be hugely modified, if not removed!!

It is totally unrealistic that someone can just press a button and reveal the precise location of all infantry.

I think the commander mode is a good idea, but it should rely on that person zooming in and identifying infantry by sight - not some magical 'scanner'.

The number of times I've been hiding, waiting to ambush a vehicle and they just drive right round the corner and blast my exact location... It's effectively a cheat.

I think the scanner should pick up aircraft and perhaps vehicles (assuming it's some kind of infra-red/radar scan)

The current commander mode totally ruins the game/mod for me, as any element of suprise is lost.
Not only this, it is unrealistic - if an infantry soldier was standing on the bottom floor of a building there's no way any kind of scanner is going to decisively locate them.

I hope this gets heard, because it really seems the only major thing wrong to me!!!!

Great work so far by the way!
Acidcrash
Posts: 42
Joined: 2005-09-11 20:01

Post by Acidcrash »

the Scan and UAV have been removed in PRMM, though I think groups of people have already realised that in 0.1 there is still a way of getting a UAV up as noticed some people homing in on people near them who arent moving and havent fired...thats apparentkly fixed in 0.2 though
Ingame: Acidic
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

yes it is fixed in 0.2. eventually more realistic methods will take over the places of the 'scan' and 'uav' functions, but until then they will simply be taken out of the game
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gnwbumblino
Posts: 85
Joined: 2005-08-22 11:35

Post by gnwbumblino »

Wolfmaster wrote:yes it is fixed in 0.2. eventually more realistic methods will take over the places of the 'scan' and 'uav' functions, but until then they will simply be taken out of the game
That's great news!

Sorry for covering the same ground again!

Cant wait for .02!
DAWG
Posts: 236
Joined: 2005-03-08 01:35

Post by DAWG »

I'd like to see an altitude gauge added to the helos and possibly the jets. I can understand why you removed most of the camera views, but without an altitude gauge or the nose cam it can be quite confusing to the senses when maneuvering at low altitude. Although a 3d game, it is really a 2 dimensional representation of 3d and I find it can become quite diorientsting when trying to land without nose cam or altitude to give a clearer more realistic perspective in relation to the ground.
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

um i think it is in the jets if not the helos as well, but i know its in the jets

just look at the HUD more closely
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DAWG
Posts: 236
Joined: 2005-03-08 01:35

Post by DAWG »

Better make it BOLD, I struggle to see the ground at the best of times, it just gets harder when I need to look at the HUD to. I would be considered an expert pilot if it wasn't for all the buildings, trees and terrain people leave lying around on maps. I hadn't noticed alimeter, I was more interested in admiring the gunners hat and trying to get used to flying without the nose cam as a back up when hovering. As for the jets, well there is a good reason I didn't see it in the jets, I hate them and they hate me. If DAWGs were meant to fly they would have given us jet engines. Maybe a new joystick that doesn't pull hard left continuosly would help. I'll check out the HUD later, should increase my survivability in a Helo by a few seconds.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

my old stick used to do that, had to calibrate it every other time i used it.


main problem i have with piloting the Cobra is that the gunners head really gets in the way.
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