I know they're adding them but is it just replacing 1 class or the whole bunch plus i only read page 1 not pages 2 - 42 because i have a life lol and that challenger tank looooooooooooks bbbeaaauuuuuutifulBeckwith wrote:you dont pay much attention do you?1) add british forces please!!! it would be absolutely amazing
What do you want to see in a Realism Mod?
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KILLA-COW
- Posts: 12
- Joined: 2005-08-27 12:45
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
they're adding the whole load. it's a whole new army with their own vehicles and such.KILLA-COW wrote:I know they're adding them but is it just replacing 1 class or the whole bunch plus i only read page 1 not pages 2 - 42 because i have a life lol and that challenger tank looooooooooooks bbbeaaauuuuuutifulBeckwith wrote:you dont pay much attention do you?1) add british forces please!!! it would be absolutely amazing

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KiLLsWiTCH
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KiLLsWiTCH
- Posts: 8
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57R0NG_B4D
- Posts: 17
- Joined: 2005-08-24 03:05
Sorry I didn't feel like reading through 42 other pages of this thread but...
I noticed meantion of no respawns and here is my take. Respawns suck and take away all tension in a firefight since you know you can just come back to life. On the other hand dying and waiting for the next round can suck too (stay alive).
I would love to just see new gameplay modes such as ones without any respawns added while also keeping the normal mode we play right now. This way if you are in the mood for fast paced BF2 style play you can find a server playing a Conquest map. If you want more CS style play with no respawns, rounds etc, you can just look for a server playing an *Elimination map.
*Elimination = whatever the game mode would be called
I noticed meantion of no respawns and here is my take. Respawns suck and take away all tension in a firefight since you know you can just come back to life. On the other hand dying and waiting for the next round can suck too (stay alive).
I would love to just see new gameplay modes such as ones without any respawns added while also keeping the normal mode we play right now. This way if you are in the mood for fast paced BF2 style play you can find a server playing a Conquest map. If you want more CS style play with no respawns, rounds etc, you can just look for a server playing an *Elimination map.
*Elimination = whatever the game mode would be called
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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54
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Jantteri
- Posts: 5
- Joined: 2005-09-12 07:23
I Agree. This would also make pace of the game slower and emphasise real world tactics like covering fire, smoke etc.57R0NG_B4D wrote:Sorry I didn't feel like reading through 42 other pages of this thread but...
I noticed meantion of no respawns and here is my take. Respawns suck and take away all tension in a firefight since you know you can just come back to life. On the other hand dying and waiting for the next round can suck too (stay alive).
Another thing I'd like to see change in is the scoring system. Points could be awarded to a team for a soldier surviving a round, mission completion and teamwork. Like 50 for surviving, 50 for mission completion, triple the teamwork points and 25 points for surviving as critically wounded.
This would also change the role of medics, who could only stop the bleeding and prevent people dying from loss of blood...
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Sopu
- Posts: 1
- Joined: 2005-09-19 05:54
Jantteri wrote:I Agree. This would also make pace of the game slower and emphasise real world tactics like covering fire, smoke etc.
Another thing I'd like to see change in is the scoring system. Points could be awarded to a team for a soldier surviving a round, mission completion and teamwork. Like 50 for surviving, 50 for mission completion, triple the teamwork points and 25 points for surviving as critically wounded.
This would also change the role of medics, who could only stop the bleeding and prevent people dying from loss of blood...
One way to encourage staying alive could be to get 50 'staying alive' points from 0 deaths in a round and to get -5 'staying alive' points for each death (min would be 0 points). SO for example if you died 8 times in a round you would get 10 'staying alive' points for that round. If you died 20 times you would get 0 points.
Also I would like to see realistic unit/platoon set ups for a round. I mean that there should be realistic amount of vehicles and different soldier classes per total amount of players a side. If there would be 32 players a side, there should be as many snipers avaialble as there would be in a real setup. In this way it would be also possible to create scenarios where an airborne platoon tries to defend an area against enemy armored infantry etc.
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gnwbumblino
- Posts: 85
- Joined: 2005-08-22 11:35
Commander mode.....
Hi guys,
I'd like the Commander mode to be hugely modified, if not removed!!
It is totally unrealistic that someone can just press a button and reveal the precise location of all infantry.
I think the commander mode is a good idea, but it should rely on that person zooming in and identifying infantry by sight - not some magical 'scanner'.
The number of times I've been hiding, waiting to ambush a vehicle and they just drive right round the corner and blast my exact location... It's effectively a cheat.
I think the scanner should pick up aircraft and perhaps vehicles (assuming it's some kind of infra-red/radar scan)
The current commander mode totally ruins the game/mod for me, as any element of suprise is lost.
Not only this, it is unrealistic - if an infantry soldier was standing on the bottom floor of a building there's no way any kind of scanner is going to decisively locate them.
I hope this gets heard, because it really seems the only major thing wrong to me!!!!
Great work so far by the way!
I'd like the Commander mode to be hugely modified, if not removed!!
It is totally unrealistic that someone can just press a button and reveal the precise location of all infantry.
I think the commander mode is a good idea, but it should rely on that person zooming in and identifying infantry by sight - not some magical 'scanner'.
The number of times I've been hiding, waiting to ambush a vehicle and they just drive right round the corner and blast my exact location... It's effectively a cheat.
I think the scanner should pick up aircraft and perhaps vehicles (assuming it's some kind of infra-red/radar scan)
The current commander mode totally ruins the game/mod for me, as any element of suprise is lost.
Not only this, it is unrealistic - if an infantry soldier was standing on the bottom floor of a building there's no way any kind of scanner is going to decisively locate them.
I hope this gets heard, because it really seems the only major thing wrong to me!!!!
Great work so far by the way!
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Acidcrash
- Posts: 42
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Wolfmaster
- Retired PR Developer
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- Joined: 2004-09-05 16:00
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gnwbumblino
- Posts: 85
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DAWG
- Posts: 236
- Joined: 2005-03-08 01:35
I'd like to see an altitude gauge added to the helos and possibly the jets. I can understand why you removed most of the camera views, but without an altitude gauge or the nose cam it can be quite confusing to the senses when maneuvering at low altitude. Although a 3d game, it is really a 2 dimensional representation of 3d and I find it can become quite diorientsting when trying to land without nose cam or altitude to give a clearer more realistic perspective in relation to the ground.

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DAWG
- Posts: 236
- Joined: 2005-03-08 01:35
Better make it BOLD, I struggle to see the ground at the best of times, it just gets harder when I need to look at the HUD to. I would be considered an expert pilot if it wasn't for all the buildings, trees and terrain people leave lying around on maps. I hadn't noticed alimeter, I was more interested in admiring the gunners hat and trying to get used to flying without the nose cam as a back up when hovering. As for the jets, well there is a good reason I didn't see it in the jets, I hate them and they hate me. If DAWGs were meant to fly they would have given us jet engines. Maybe a new joystick that doesn't pull hard left continuosly would help. I'll check out the HUD later, should increase my survivability in a Helo by a few seconds.

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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54






