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Re: 128 player tests: Feedback and Observations
Posted: 2011-04-15 21:24
by mockingbird0901
ulvulv wrote:+1 regarding yahudgaming!
+2
And it was him on Yamalia as well. And he kept going strong on IE afterwards
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-15 21:27
by Agemman
Yahud was banned. As well as some other guys tagging [TFP].
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-15 21:40
by mockingbird0901
Agemman wrote:Yahud was banned. As well as some other guys tagging [TFP].
Thank you. Or whoever did it
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-15 22:09
by Cpt.Standby[Fr]
mockingbird0901 wrote:+2
And it was him on Yamalia as well. And he kept going strong on IE afterwards
He ran over 2 guys on Yamalia , and splash a chinook into a transport trck +3
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-15 22:37
by Valleyforge3946
'Cpt.Standby[Fr wrote:;1578308']He ran over 2 guys on Yamalia , and splash a chinook into a transport trck +3
Here is a video of that *******. I has VIDEO of EVERYONE chasing him.. me failing to run hi over and i TK'd bassdrive due to lag and then him crashig the choppa.

Lolz. its hilarious.
https://secure.nullh.net/aaron/BF2_2011 ... -44-37.avi
its on my personal server.
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-15 22:41
by goguapsy
Valleyforge3946 wrote:Here is a video of that *******. I has VIDEO of EVERYONE chasing him.. me failing to run hi over and i TK'd bassdrive due to lag and then him crashig the choppa.

Lolz. its hilarious.
https://secure.nullh.net/aaron/BF2_2011 ... -44-37.avi
its on my personal server.
Care to upload so I cn watch?
Is that on Iron Eagle? Cuz the "Police Patrol" was hilarious!
Here is the epic screen of the "end of the line"!
And something really interesting... Wicca, you have to be more useful man!
And an epic "hide away" gameplay - can't kill it? Hide!

Re: 128 player tests: Feedback and Observations
Posted: 2011-04-15 22:47
by Valleyforge3946
Sure. wil upload to xfire in about 5 minutes
http://www.xfire.com/video/44f0ea/
there it is.. i was laggin so badly it was rediculous. right afterwards the chopper kept shooting at me then crashed. XD
Pr does really need optimization. i can record in othergames like Fear 2 or grid almost maxed out (no AA but everything else maxed) and not get taht much lag. Lol. but then again i usually record at Half that resolution because saving to disk at that HD resolution uses a LOT of mem.
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-15 23:01
by Wicca
haha bill. He kept typing !admins
I suspected he wanted to grief and checked if there was any admins on to avoid getting banned.
But who knows.
Also, yeah i always hide or runaway if i hear an apc driving around
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-15 23:09
by Kain888
Wicca wrote:Well you might like it, but i like planning and not being in the shit all the time.
True dat.
No for another fpsy shooter with realistic weaponry. Tactics and possibility to tactically advance is what makes PR for me. Also when I clear and conquer area I like to know I have achieved something instead of getting rushed by dozens of ppl spawning on some fob built in garden, which can't be accessed w/o grappling hook.
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 01:04
by goguapsy
Hahahahahahaha! You got the end of the line!
We were laughing SO hard XD
But when you ran over we were all like "WTF?! Another one?" Hence why the chopper was shooting at you
Wicca wrote:haha bill. He kept typing !admins
I suspected he wanted to grief and checked if there was any admins on to avoid getting banned.
Haha no he's cool. I played with him on Iron Eagle, he was pretty awesome.
Also, yeah i always hide or runaway if i hear an apc driving around
You see... We were scared of charging an enemy building with some 3 or 4 guys inside.
We are not scared of APCs! There were 2 squads there, and I'm pretty sure we had LATs and HATs... But no - charging a building full of 3 people NO.

Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 11:08
by 101 bassdrive
Valleyforge3946 wrote:Here is a video of that *******. I has VIDEO of EVERYONE chasing him.. me failing to run hi over and i TK'd bassdrive due to lag and then him crashig the choppa.

Lolz. its hilarious.
https://secure.nullh.net/aaron/BF2_2011 ... -44-37.avi
its on my personal server.
oh you! ^^
cu guys on the server.
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 11:35
by Psyko
i really had a lot of fun on this server last night. there was a good lot of teamwork. (helps to be in a good squad...thanks TBA dudes)
Come to think of it. apart from server crashes which are understandable. i havnt CTDed from this server. but a few times I have dissconnected along with a bunch of other guys.the server seems to purge numbers when it gets too hot or somthing.
Good work managing it guys. wicca stay out of trouble.
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 11:56
by Soppa
Since Friday afternoon server is running with latest patch.
Did anyone experienced any weird things like input lag compared to earlier versions or was it better, more stable?
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 12:01
by Psyko
[R-CON]Soppa wrote:Since Friday afternoon server is running with latest patch.
Did anyone experienced any weird things like input lag compared to earlier versions or was it better, more stable?
I think it was very stable last night. it lasted a good long time, right up until the point where the Americans all got sleepy and went to bed. one or two people complained of lag, but they were very short violent server farts that stabilized.
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 19:24
by goguapsy
[R-CON]Soppa wrote:Since Friday afternoon server is running with latest patch.
Did anyone experienced any weird things like input lag compared to earlier versions or was it better, more stable?
Kashan after Iron Eagle I believe, there was just 1 short "the is a problem with your connection" for me and my armor buddy. So I suppose everyone had it.
But MUCH more stable, thanks!
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 22:00
by Valleyforge3946
i played on the server for 8 hours the other day and it was more stable than usual. AFter a few hours.. there is a random disconnect of bout 80% of players. i also noticed that for some reason... after iron eagle kokan loads up and the server kicked everyone twice. over a 6 hour span. only probs. Others wise.. its better than ever.
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 22:02
by Wicca
i had some lag issues on yamalia. Dunno what that was.
Other than that EVERYTHING WENT BETTER THAN EXPECTED ;D
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 23:22
by Jafar Ironclad
Epic rounds on Op. Bar and Beirut, especially the latter with Cyberzomby and others; my squad in the latter round went almost the entire round without any deaths while playing a big part in taking flags.
Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 23:29
by Adriaan
Jafar Ironclad wrote:Epic rounds on Op. Bar and Beirut, especially the latter with Cyberzomby and others; my squad in the latter round went almost the entire round without any deaths while playing a big part in taking flags.
Yep, great round there! Good squadleading.

Re: 128 player tests: Feedback and Observations
Posted: 2011-04-16 23:36
by Agemman
Wicca wrote:i had some lag issues on yamalia. Dunno what that was.
Other than that EVERYTHING WENT BETTER THAN EXPECTED ;D
Yamalia always lags in the beginning.