PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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Pesticide
Posts: 307
Joined: 2009-11-09 02:57

Re: PR 128 Player Server Test - Official

Post by Pesticide »

Stream offline for now. Automatic Uncut video is online: Justin.tv - pesticide - Past Broadcasts

Double ticket ratio I would reccomend, maps are over in 30-45 minutes fighting over one flag mostly with normal settings.
Last edited by Pesticide on 2011-02-05 19:24, edited 2 times in total.
Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: PR 128 Player Server Test - Official

Post by maarit »

nametag bug is annoying and ruins the gameplay for me.
i see nametags but not everyones.
but hope you can make this real and bugfree.
Garack
Posts: 624
Joined: 2006-05-04 07:20

Re: PR 128 Player Server Test - Official

Post by Garack »

yeah nametagbug and laggs, perhaps in 2-3 month we can get good 50vs50 games..very nice devs!
crot
Posts: 1786
Joined: 2010-09-07 19:05

Re: PR 128 Player Server Test - Official

Post by crot »

did the server die or stopped?
Fuzzy McDoodle
Posts: 63
Joined: 2009-05-17 03:18

Re: PR 128 Player Server Test - Official

Post by Fuzzy McDoodle »

Needs a US server, massive lag, extremely chaotic, too fast...

I don't know if it will work.
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: PR 128 Player Server Test - Official

Post by Elektro »

Just played Silent Eagle - Muttrah - Fools Road - Kozelsk - Yamalia in a row without a crash

Gameplay is good - some times lagg when 128 players are within a 500m radius of each other and the name bug thing is kind of annoying.

Apart from that it was a lot of fun. Sadly, only a few players were on mumble :(
bessert
Posts: 108
Joined: 2009-02-26 17:00

Re: PR 128 Player Server Test - Official

Post by bessert »

I couldn't get to play on the server yet sadly . But what i was wondering about is have we passed the 128 limit ?
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: PR 128 Player Server Test - Official

Post by =Romagnolo= »

I noticied something about the nametags bug. It keep shifting from player to player. Sometimes I see a friend's nametag, later, same game, I don't see anymore. And some who didn't have one at the begining of the game, at the end had it back.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: PR 128 Player Server Test - Official

Post by Nebsif »

Name tag thingy stopped being an issue for me, unless people insist taking enemy kits and aiming at me :P Feels good to be 1st place out of 128 playaz at round end :D Once again Mech inf and "reusing" transport trucks win rounds :D
Lordas
Retired PR Developer
Posts: 106
Joined: 2008-06-23 10:34

Re: PR 128 Player Server Test - Official

Post by Lordas »

I see the server went back to 128... what was not working in 256? heard something about a crash :)

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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: PR 128 Player Server Test - Official

Post by Zoddom »

can we have a dev statement?
whats the status
puckett
Posts: 204
Joined: 2010-02-08 00:50

Re: PR 128 Player Server Test - Official

Post by puckett »

I got kickbanned for asset theft even though its first come first serve. Not to happy about that, I'd prefer a North American server due to my 300 ping aswell. Can't the devs get another test server for us on the other side of the pond which has rules that make sense.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR 128 Player Server Test - Official

Post by BloodyDeed »

256p was not working. Nobody was able to join after 128.
It was just a test anyway and Im not sure if tema567 can fix it.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: PR 128 Player Server Test - Official

Post by Redamare »

Next up is a 8K map :O . . . Lets break into the Abyss of Testing lolol . . .256/8Km ALL OUT Chaos ;D

for some reason it wouldnt let me on the server lol asys like chekc your internet connection haha
Lordas
Retired PR Developer
Posts: 106
Joined: 2008-06-23 10:34

Re: PR 128 Player Server Test - Official

Post by Lordas »

Redamare wrote:Next up is a 8K map :O . . . Lets break into the Abyss of Testing lolol . . .256/8Km ALL OUT Chaos ;D

for some reason it wouldnt let me on the server lol asys like chekc your internet connection haha
Thats because the server is full, just retry, i joined a few secs ago :)

edit: and then bf crashed with some random memory.dll or something problem... :facepalm:

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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: PR 128 Player Server Test - Official

Post by DankE_SPB »

puckett wrote:I got kickbanned for asset theft even though its first come first serve. Not to happy about that, I'd prefer a North American server due to my 300 ping aswell. Can't the devs get another test server for us on the other side of the pond which has rules that make sense.
No we can't atm, its not a test for you, but for us.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: PR 128 Player Server Test - Official

Post by Sabre_tooth_tigger »

Nice that this doesnt crash. Works fine except my fps was low, not sure if I could raise that by lowering graphics or setting my cpu to +60% overclock
Pesticide
Posts: 307
Joined: 2009-11-09 02:57

Re: PR 128 Player Server Test - Official

Post by Pesticide »

crash on iron eagle, back from work, so ill be streaming again
Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
x-spades-x
Posts: 267
Joined: 2009-07-24 00:44

Re: PR 128 Player Server Test - Official

Post by x-spades-x »

I agree with the servers rules being under par, it would be nice to truely test out the 128 limit and see how it will really work using teamwork.... not every man for himself... first come first server,, PUB! It has a lot of potential, and it is great to see it 'working' just can't wait to see it in its true form of PR! seems like people joined that server and pretend it is Call of Duty
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[PR]x-spades-x
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