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Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 18:58
by Pesticide
Stream offline for now. Automatic Uncut video is online: Justin.tv - pesticide - Past Broadcasts

Double ticket ratio I would reccomend, maps are over in 30-45 minutes fighting over one flag mostly with normal settings.

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 19:41
by maarit
nametag bug is annoying and ruins the gameplay for me.
i see nametags but not everyones.
but hope you can make this real and bugfree.

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 19:47
by Garack
yeah nametagbug and laggs, perhaps in 2-3 month we can get good 50vs50 games..very nice devs!

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 19:49
by crot
did the server die or stopped?

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 19:50
by Fuzzy McDoodle
Needs a US server, massive lag, extremely chaotic, too fast...

I don't know if it will work.

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 19:50
by Elektro
Just played Silent Eagle - Muttrah - Fools Road - Kozelsk - Yamalia in a row without a crash

Gameplay is good - some times lagg when 128 players are within a 500m radius of each other and the name bug thing is kind of annoying.

Apart from that it was a lot of fun. Sadly, only a few players were on mumble :(

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 19:55
by bessert
I couldn't get to play on the server yet sadly . But what i was wondering about is have we passed the 128 limit ?

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 20:35
by =Romagnolo=
I noticied something about the nametags bug. It keep shifting from player to player. Sometimes I see a friend's nametag, later, same game, I don't see anymore. And some who didn't have one at the begining of the game, at the end had it back.

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 20:47
by Nebsif
Name tag thingy stopped being an issue for me, unless people insist taking enemy kits and aiming at me :P Feels good to be 1st place out of 128 playaz at round end :D Once again Mech inf and "reusing" transport trucks win rounds :D

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:02
by Lordas
I see the server went back to 128... what was not working in 256? heard something about a crash :)

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:06
by Zoddom
can we have a dev statement?
whats the status

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:06
by puckett
I got kickbanned for asset theft even though its first come first serve. Not to happy about that, I'd prefer a North American server due to my 300 ping aswell. Can't the devs get another test server for us on the other side of the pond which has rules that make sense.

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:08
by BloodyDeed
256p was not working. Nobody was able to join after 128.
It was just a test anyway and Im not sure if tema567 can fix it.

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:19
by Redamare
Next up is a 8K map :O . . . Lets break into the Abyss of Testing lolol . . .256/8Km ALL OUT Chaos ;D

for some reason it wouldnt let me on the server lol asys like chekc your internet connection haha

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:23
by Lordas
Redamare wrote:Next up is a 8K map :O . . . Lets break into the Abyss of Testing lolol . . .256/8Km ALL OUT Chaos ;D

for some reason it wouldnt let me on the server lol asys like chekc your internet connection haha
Thats because the server is full, just retry, i joined a few secs ago :)

edit: and then bf crashed with some random memory.dll or something problem... :facepalm:

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:27
by DankE_SPB
puckett wrote:I got kickbanned for asset theft even though its first come first serve. Not to happy about that, I'd prefer a North American server due to my 300 ping aswell. Can't the devs get another test server for us on the other side of the pond which has rules that make sense.
No we can't atm, its not a test for you, but for us.

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:37
by Sabre_tooth_tigger
Nice that this doesnt crash. Works fine except my fps was low, not sure if I could raise that by lowering graphics or setting my cpu to +60% overclock

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:44
by Pesticide
crash on iron eagle, back from work, so ill be streaming again

Re: PR 128 Player Server Test - Official

Posted: 2011-02-05 21:50
by x-spades-x
I agree with the servers rules being under par, it would be nice to truely test out the 128 limit and see how it will really work using teamwork.... not every man for himself... first come first server,, PUB! It has a lot of potential, and it is great to see it 'working' just can't wait to see it in its true form of PR! seems like people joined that server and pretend it is Call of Duty