Show your models thread...(IMAGE HEAVY)

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Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

Hauteclocque wrote:Ok thanks for your answer. Well, if you couldn't use it in future days... :roll:
well, we could use it, its just not worth the effort of getting it made, your talking 6 months to a year of solid work.
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Hauteclocque
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Re: Show your models thread...(IMAGE HEAVY)

Post by Hauteclocque »

Maybe, when French Forces will be finished (not tomorrow ) he wil get time to do it. (because he has also texturing skills and coding and UVing and.......)
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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

I finally found some "me-time" to finish up my newest human base mesh.

Created from day 1 to be animated and subdivided :)
Finished refining the woman form tonight (male will soon be complete too). Going to make a test game character for each mesh to test out the mesh and rig (still to come).

Quickly threw some high poly eqipment together to cover up the private areas :)
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Sword and shield was made last night and the sword has been normal mapped.
(seen below with normal + ao map applied)
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also threw together a quick set of textures for it :P mmmm gore
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Will update later in the process when I get some more spare time for this project.
Last edited by Z-trooper on 2009-03-11 01:10, edited 2 times in total.
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"Without geometry, life is pointless"
$pyker
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Re: Show your models thread...(IMAGE HEAVY)

Post by $pyker »

very nice :-D
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Polka
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Re: Show your models thread...(IMAGE HEAVY)

Post by Polka »

Oh hai, is the eastern fronts mod still being worked on ?
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ice_killer
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Re: Show your models thread...(IMAGE HEAVY)

Post by ice_killer »

Tim270: are you tasty from COH EF?

then i know you :D
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Tim270
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Yea, its me ;)
Tomato-Rifle
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

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Last edited by Tomato-Rifle on 2009-03-15 01:03, edited 1 time in total.
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rBoost
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Re: Show your models thread...(IMAGE HEAVY)

Post by rBoost »

My little "technical"-modeling (Mk3 Double Cab Hilux) project. It's been a while when I have modelled something. And I think it was Milkshape 3D back then :D . So I just though it was a good time to model something again.

So... here it is:

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It has now about 2100 tris. Still needs some detail, interior and ofc gun to the back. Also I need to optimize the model, but that is the last thing to do :P

...what do you think?

- rBoost
Anhkhoa
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Re: Show your models thread...(IMAGE HEAVY)

Post by Anhkhoa »

rBoost wrote:My little "technical"-modeling (Mk3 Double Cab Hilux) project. It's been a while when I have modelled something. And I think it was Milkshape 3D back then :D . So I just though it was a good time to model something again.

So... here it is:

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It has now about 2100 tris. Still needs some detail, interior and ofc gun to the back. Also I need to optimize the model, but that is the last thing to do :P

...what do you think?

- rBoost
Sexy. You might consider giving it to the Dutch Forces Community Mod. IMHO they need a replacement for their re-skinned police technical. =D
rBoost
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Re: Show your models thread...(IMAGE HEAVY)

Post by rBoost »

Yea ofc! If someone needs this model, it's available. :)

btw! What MG should I combine with it and what would be good triangle count for this?
Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

It would really depend on the use of it. But since it probably will be a drivable car where the players come up close I'd say somewhere in between 2-5,5K triangles or something. Depending on what details and equipment is needed for the model.

Btw, looks like you do pretty good low poly modeling, I'm sure some of the community mods could use you if you are up for it :)
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"Without geometry, life is pointless"
Anhkhoa
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Re: Show your models thread...(IMAGE HEAVY)

Post by Anhkhoa »

For the MG I think it should be a Kord or the M2 in the back or 2 side firing RPKs or M240s on the top of the cabin but in the end its up to the Devs of the mod that take that truck to decide.
rBoost
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Re: Show your models thread...(IMAGE HEAVY)

Post by rBoost »

[quote=""'[R-CON"]Z-trooper;965964']It would really depend on the use of it. But since it probably will be a drivable car where the players come up close I'd say somewhere in between 2-5,5K triangles or something. Depending on what details and equipment is needed for the model.

Btw, looks like you do pretty good low poly modeling, I'm sure some of the community mods could use you if you are up for it :) [/quote]

Thanks! Yea I started modeling with Milkshape 3D long time a go and you cannot do much high poly modeling with it :p . And another thing is that I'm intrested making models to games, so low poly is the way... I think :smile:

[quote="Anhkhoa""]For the MG I think it should be a Kord or the M2 in the back or 2 side firing RPKs or M240s on the top of the cabin but in the end its up to the Devs of the mod that take that truck to decide.[/quote]

Ok thanks! I gues it's better just to model everything else but the MG first. I will model MG when I know which one.
Last edited by rBoost on 2009-03-17 17:32, edited 1 time in total.
Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

rBoost wrote:Thanks! Yea I started modeling with Milkshape 3D long time a go and you cannot do much high poly modeling with it :p . And another thing is that I'm intrested making models to games, so low poly is the way... I think :smile:
Definitly, hook me up on xfire or msn if you need any advice or anything.
(info in my profile)
if you use xfire you could also join this group where most of the modders, contributers and developers are: Project Reality Community Modders (prcm)

I don't give out work assignments but I might know a few models that would do PR some good or a few mappers that need some custom models for their levels.
A new technical, as you are working on would be a good place to start I think.

Or you could just ask around the forum if anyone needs anything done :)
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"Without geometry, life is pointless"
J.F.Leusch69
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Re: Show your models thread...(IMAGE HEAVY)

Post by J.F.Leusch69 »

rBoost wrote:Thanks! Yea I started modeling with Milkshape 3D long time a go and you cannot do much high poly modeling with it :p . And another thing is that I'm intrested making models to games, so low poly is the way... I think :smile:



Ok thanks! I gues it's better just to model everything else but the MG first. I will model MG when I know which one.
as far as i think you do not need to model a mg for your car since there are mg´s already in game that can be stickt on the vehicle itself via code. but you might need to model some sort of "tripod" where the mg is sticked on (i do not know how to call it exectlly :D )

anyway it looks nice :)
Tomato-Rifle
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

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Just for fun :P
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Lt.Blackmore
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Re: Show your models thread...(IMAGE HEAVY)

Post by Lt.Blackmore »

Tomato told me TS that hes gonna make a Monster truck :)
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