.:iGi:. (Europe)

Player feedback for all Project Reality: Battlefield 2 servers.
.:iGi:.NinjaJedi
Posts: 435
Joined: 2006-05-29 09:50

Re: .:iGi:. (UK)

Post by .:iGi:.NinjaJedi »

wow look, i searched for "PR cake" and look what i found...

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Close enough i reckon....
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.:iGi:.Sever Admin/Grand Admiral Cake Lord
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: .:iGi:. (UK)

Post by Rudd »

rmaxdyer wrote:I was in a few days ago and found all 2 and 3 man squads locked. I ran around squadless but we all no thats no fun other than that it was a good game.
if that happens, tell an admin. We allow locked squads, but multiple 2/3 man locked squads have very little purpose unless there are secret cobras that I don't know about.
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bigredone
Posts: 35
Joined: 2008-12-27 12:48

Re: .:iGi:. (UK)

Post by bigredone »

Hi, I was on your server too, after new release 2 times. First day I tried a BRDM, on Fools Road that nobody wanted, I was kicked from server for solo vehicle. I dont care about this, but on the other hand I think you guys should let people test a bit around at first day of release, even if its a vehicle nobody really use.

Second time,yesterday, I was on your server and the evil insurgents didnt let us out of US base on Falluja West. :evil:
Maybe there should be a rule, dont attack or shoot or mine the uncap area?

Peace
Last edited by bigredone on 2009-01-27 16:30, edited 3 times in total.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: .:iGi:. (UK)

Post by DankE_SPB »

not iGi but:
1. want to mess around and try- go to local or training
2. insurgents allowed everything :P (Gazz)
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
bigredone
Posts: 35
Joined: 2008-12-27 12:48

Re: .:iGi:. (UK)

Post by bigredone »

DankE_SPB wrote:not iGi but:
1. want to mess around and try- go to local or training
2. insurgents allowed everything :P (Gazz)
You dont think like a server admin or maybe like one with empty server.
Cheers.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: .:iGi:. (UK)

Post by Alex6714 »

bigredone wrote:You dont think like a server admin or maybe like one with empty server.
Cheers.
Maybe we just don´t think like you. :wink:

Most of the time insurgency US main bases have enough cover to get your act together as a team and get out. :)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
bigredone
Posts: 35
Joined: 2008-12-27 12:48

Re: .:iGi:. (UK)

Post by bigredone »

Alex6714 wrote:Maybe we just don´t think like you. :wink:

Most of the time insurgency US main bases have enough cover to get your act together as a team and get out. :)
I talked about his first point, not to go on first release day to IGI but play on local.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: .:iGi:. (UK)

Post by Rudd »

bigredone wrote:...I think you guys should let people test a bit around at first day of release, even if its a vehicle nobody really use.

Second time,yesterday, I was on your server and the evil insurgents didnt let us out of US base on Falluja West. :evil:
Maybe there should be a rule, dont attack or shoot or mine the uncap area?

Peace
Thanks for the feedback, we are really strict on the solo vehicle policy, unless you're doing something like defending the entrance to main or somthing, using it as a defence turret (but ofc you must surrender the vehicle if it is needed to go elsewhere with a full crew) We'll discuss this more internally.

on AAS we have a no go rule for enemy mains, don't shoot at it don't go in ti unless cappable. On insurgency...we do allow baserape of the blufor but not of opfor. The reason being its more realistic and we like to play hard :)

Thanks for the feedback, please return again soon.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: .:iGi:. (UK)

Post by Smegburt_funkledink »

So, I've been having a lot of fun using mumble on servers such as yours recently, I'm glad to see it being used a lot. However, I've just quit out of game after being 'flung' for NO reason. I heard Alex requesting to be flung at the start of the match and people laughing about it (about 40 mins ago on Muttah) but 30 mins in, I ended up 200 meters in the air as me and my squad were clearing a building... Thanks for that...

I hope you got a good laugh out of it, 'cause that was where my fun ended. :(

Good to see admins using their powers for the better of your server. :-|
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: .:iGi:. (UK)

Post by gazzthompson »

sorry about this smeg, there is a thread in private forums on igi highlighting this, and chances are the !fly command will probably be removed anyways as its no real use.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: .:iGi:. (UK)

Post by Alex6714 »

Sgt.Smeg wrote:So, I've been having a lot of fun using mumble on servers such as yours recently, I'm glad to see it being used a lot. However, I've just quit out of game after being 'flung' for NO reason. I heard Alex requesting to be flung at the start of the match and people laughing about it (about 40 mins ago on Muttah) but 30 mins in, I ended up 200 meters in the air as me and my squad were clearing a building... Thanks for that...

I hope you got a good laugh out of it, 'cause that was where my fun ended. :(

Good to see admins using their powers for the better of your server. :-|
I requested to be flung at the end of fools road, we were stuck at main with nothing.:/

However on muttrah for obvious reasons I would not have liked to been flung :p

I think it did get out of control though.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: .:iGi:. (UK)

Post by Smegburt_funkledink »

gazzthompson wrote:sorry about this smeg, there is a thread in private forums on igi highlighting this, and chances are the !fly command will probably be removed anyways as its no real use.
Ok, no hard feelings. Considering the number of times I've been on your server, this is the first thing that's ever annoyed me. Next time if I have any negative feedback, I will post on your private forums. Apologies.

I only get time to play a couple maps at most a day, so this incident kinda cut my fun short.

All in all, it's a good server. Mumble has increased the fun, immersion and realism ten fold. I just hope all servers start to endorse it's use. The more people using it in one game, the better.

x
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Jjjootjohn
Posts: 52
Joined: 2007-07-22 01:37

Re: .:iGi:. (UK)

Post by Jjjootjohn »

Good server, Good members, a ping ~120(but that's ok, because of distance :) ) This night though, the autobalance gave up and it ended up being 35 people on US, while 25 on Insurgents, followed by a hard crash, probably hacker related.

I recommend this server to anybody in Europe that wants a server with good ping, or Anybody in North America for a good time :D
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: .:iGi:. (UK)

Post by Kruder »

Great Kashan game last night gents,forgot my wingmen's and ground control's nicks too,also the swedish tank crew fcked MEC up(they had 40 kills 1 death)
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: .:iGi:. (UK)

Post by Alex6714 »

That was a great round, that tank owned our forces.

I remember in the end, I was at base and the frog spawned, I took it, got hot down by oddsodz grr. Then the mig spawned right ad¡after, got up and from an epic stoke of luck I got behind you. That was a nice run.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: .:iGi:. (UK)

Post by Rudd »

yeah, the tanks didn't have their act together for the MEC on that round, it was like 1 tank per squadwhich always fails.
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Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: .:iGi:. (UK)

Post by Welshboy »

Was this last night? Wow, i'm supprised it eventually got back up. My internet was playing up so i couldn't play much.

on topic;

Great server, great bunch of guys and always a laugh to play on the server.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: .:iGi:. (UK)

Post by Zrix »

Well, we actually had 52 kills :-P

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Also, great job in that A-10 Kruder, you saved our butt in a tank duel once.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: .:iGi:. offer to clans who regularly play on our server

Post by gazzthompson »

bump :D

have quite the list of clans added to smart balance now, meaning they can play with each other when they want and don't have to wait for uneven teams, or players swapped mid game :D

afterdune, post list of clans currently on list ?
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: .:iGi:. offer to clans who regularly play on our server

Post by Onil »

i hope that includes CATA :)
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