PR 128 Player Server Test - Official

General discussion of the Project Reality: BF2 modification.
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR 128 Player Server Test - Official

Post by BloodyDeed »

Good players wouldnt need any asset rule at all. They would see what the team is missing and play that role.

But this thread isnt about our asset rule, use our forum if you want to complain.

Stabilitywise server is working good but indeed lacks of teamwork. You guys have to understand that 128p isnt really playable with this gamesettings/configs at the moment.
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Lordas
Retired PR Developer
Posts: 106
Joined: 2008-06-23 10:34

Re: PR 128 Player Server Test - Official

Post by Lordas »

x-spades-x wrote:I agree with the servers rules being under par, it would be nice to truely test out the 128 limit and see how it will really work using teamwork.... not every man for himself... first come first server,, PUB! It has a lot of potential, and it is great to see it 'working' just can't wait to see it in its true form of PR! seems like people joined that server and pretend it is Call of Duty
In my honest opinion, teamwork isnt working like it should just because of that little nametag bug. Just imagine what squad leaders feel... "Hey hey! You! There you! standing with a Hat kit, are you in my squad? yea? really? ok what is your nickname? ok ok cool, go to that location and cover east. Ok whos next, hey You! Yea you, rifleman, are you in my squad?..." :lol:

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Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: PR 128 Player Server Test - Official

Post by Madhouse »

Stiian wrote:Or.. guys.. Can't you just make another game from scratch..? Really.. "Project Reality". No BF2, no Arma2. I would have bought it for at least $100.

Sti
They are. 8-)
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: PR 128 Player Server Test - Official

Post by hiberNative »

never saw the nametags as a problem, since i don't usually depend that much on them. you can still revive people without nametags, right?
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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: PR 128 Player Server Test - Official

Post by Adriaan »

Stiian wrote:Or.. guys.. Can't you just make another game from scratch..? Really.. "Project Reality". No BF2, no Arma2. I would have bought it for at least $100.

Sti
https://www.realitymod.com/pr2.html

:wink:
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puckett
Posts: 204
Joined: 2010-02-08 00:50

Re: PR 128 Player Server Test - Official

Post by puckett »

Remove nametags and add fastropes.
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: PR 128 Player Server Test - Official

Post by Oskar »

I don't see the game working AT ALL without name tags (gameplay wise, obviously), and I don't understand people advocating their removal.
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: PR 128 Player Server Test - Official

Post by Megagoth1702 »

Initial results from today's test were...?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: PR 128 Player Server Test - Official

Post by killonsight95 »

Oskar wrote:I don't see the game working AT ALL without name tags (gameplay wise, obviously), and I don't understand people advocating their removal.
Why would it ruin gameplay again?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR 128 Player Server Test - Official

Post by Outlawz7 »

hiberNative wrote:never saw the nametags as a problem, since i don't usually depend that much on them. you can still revive people without nametags, right?
Actually, without nametags you can't see if anyone is wounded or needs ammo, since the ammo/health bar is part of the nametag.

And fro the last time, this is a bug, not a feature.
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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: PR 128 Player Server Test - Official

Post by Rissien »

Dont mind too much not seeing nametags. I did almost get tked twice by squadmates but they asked first. Did make it seem akward later when two enemies were litterally right next to us shooting in the air for some dumb reason and gave me free kills. People do need to learn to pay attention to the uniforms though, still so many dumb tks that could of been avoided even just by looking at the map.
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MA3-USN Former

クラナド ァフターストーリー
Pesticide
Posts: 307
Joined: 2009-11-09 02:57

Re: PR 128 Player Server Test - Official

Post by Pesticide »

crashed on wanda san just now , 15 minutes into battle
Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: PR 128 Player Server Test - Official

Post by Stealthgato »

Server is unstable today, lots of crashes. What happened to 256 test?
Cronik
Posts: 3
Joined: 2011-01-27 02:32

Re: PR 128 Player Server Test - Official

Post by Cronik »

Stealthgato wrote:Server is unstable today, lots of crashes. What happened to 256 test?

People couldn't join after 128 players were reached. I think 128 is the highest you can go since that was originally planned anyway.
Ogopogo
Posts: 29
Joined: 2010-04-07 22:06

Re: PR 128 Player Server Test - Official

Post by Ogopogo »

Just finished a match on Iron Eagle. Despite quite a number of players, the number of assets and transports felt good. Kashan defiantly needs more transports though. I am really enjoying the 128 players on a server.
Tinfoilhat
Posts: 84
Joined: 2008-11-23 22:06

Re: PR 128 Player Server Test - Official

Post by Tinfoilhat »

Damnitt! :(

I really do need a new computer now, if 128 players works I'll be playing a slide show. :confused:


Although the voices arent real........ :? ??:
They have some pretty cool idea's! 8)
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PR 128 Player Server Test - Official

Post by PLODDITHANLEY »

If nametags do prove to be a problem with the space or load they take IMHO a simple green or blue dot would suffice.

For ammo or medic needs voip or mumble's enough.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: PR 128 Player Server Test - Official

Post by cyberzomby »

Tinfoilhat wrote:Damnitt! :(

I really do need a new computer now, if 128 players works I'll be playing a slide show. :confused:
Yea I had the same yesterday on Kozelsk. Gonna try again later today if the server is still up. Added a gamebooster program. That might help just a bit.
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