I will sell my soul to any dev willing to show me the new m14ebr and mk12 model or sound of the silenced mk12 being fired
Re: Ask the [Dev]s a (?)
Posted: 2012-12-31 19:14
by Adriaan
maniac1031 wrote:I will sell my soul to any dev willing to show me the new m14ebr and mk12 model or sound of the silenced mk12 being fired
Your soul is miiine
Re: Ask the [Dev]s a (?)
Posted: 2012-12-31 19:16
by psychickactivity
Is it possible to have ? message of happy new year from ? DEV on video?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-31 20:48
by gipakok
Dear devs, will there be a change in the future in the way that the sniper kit works now in PR (which is pretty much just CoD with deviation changes) to a more realistic system?
Re: Ask the [Dev]s a (?)
Posted: 2012-12-31 21:23
by MADsqirrel
gipakok wrote:Dear devs, will there be a change in the future in the way that the sniper kit works now in PR (which is pretty much just CoD with deviation changes) to a more realistic system?
What do you mean exactly? bullet drop? IRL you aim at youre target, determine the distance and the wind, adjust youre scope and shoot.
Because there is no RL ballistic of normal bullets ingame (like for examle with the Panzerfaust 3 or the granadelunchers) i doubt there will be the possibility to adjust youre scope.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-31 21:34
by Rabbit
MADsqirrel wrote:What do you mean exactly? bullet drop? IRL you aim at youre target, determine the distance and the wind, adjust youre scope and shoot.
Because there is no RL ballistic of normal bullets ingame (like for examle with the Panzerfaust 3 or the granadelunchers) i doubt there will be the possibility to adjust youre scope.
I don't know, maybe you could do something like the GL and choose to move it in mills or something.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-31 23:18
by Pvt.LHeureux
Well there is that wind affected projectile project going on :
Re: Ask the [Dev]s a (?)
Posted: 2012-12-31 23:38
by PGT_Hubbard
Also, I don't believe I got an answer to my question about the M240 being left off the Abrams roof.
Re: Ask the [Dev]s a (?)
Posted: 2012-12-31 23:53
by Rudd
PGT_Hubbard wrote:Also, I don't believe I got an answer to my question about the M240 being left off the Abrams roof.
it would be a misappropriation of ingame manpower
Also as far as I know the m240 is to be used by the crew's loader- but ofc the loader cant load and shoot at the same time - trying to simulate that ingame would be quite complicated; additionally there might be issues with a realsitic weapon mount
I
Re: Ask the [Dev]s a (?)
Posted: 2013-01-01 01:34
by Pvt.LHeureux
That would make one less guy on the field and one more useless dude on a tank.
Re: Ask the [Dev]s a (?)
Posted: 2013-01-01 03:47
by SShadowFox
Can I still expect the 1.0 release being today?
By the way, happy new year!
Re: Ask the [Dev]s a (?)
Posted: 2013-01-02 18:50
by rPoXoTauJIo
[R-DEV]Rhino wrote:...weapon to take out Firebases but for v1.0 we are looking at not making knifes destroy them anyways...
But what will be instead in inf kits to destroy fobs?
Re: Ask the [Dev]s a (?)
Posted: 2013-01-02 19:38
by Rabbit
I saw the dutch forces have (at least a version of) the M320. Will we see that replacing the M203 for the US forces?
Re: Ask the [Dev]s a (?)
Posted: 2013-01-02 19:42
by Kothra
rPoXoTauJIo wrote:But what will be instead in inf kits to destroy fobs?
C4 from a Combat Engineer.
Re: Ask the [Dev]s a (?)
Posted: 2013-01-02 19:55
by gipakok
Dear devs, does the BF2 engine support more than 9 squads per team? And if it doesn't, won't the teamwork get screwed since there can only be 8 people in a vehicle?
Re: Ask the [Dev]s a (?)
Posted: 2013-01-02 19:57
by Pvt.LHeureux
No, just give more vehicles!
Re: Ask the [Dev]s a (?)
Posted: 2013-01-02 23:06
by izoiva
[R-DEV]Rudd wrote:it would be a misappropriation of ingame manpower
Also as far as I know the m240 is to be used by the crew's loader- but ofc the loader cant load and shoot at the same time - trying to simulate that ingame would be quite complicated; additionally there might be issues with a realsitic weapon mount
I
What about remote-controlled .50 for tanks?
Re: Ask the [Dev]s a (?)
Posted: 2013-01-02 23:24
by Rudd
izoiva wrote:What about remote-controlled .50 for tanks?
again, a misappropriation of manpower tbh. Best to stick with the 50cal, keeps an incentive for the driver to stay in his position instead of switching around anyway, unless we had a vbf2 turret driver system, which will not happen because that is a serious step backwards.