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Posted: 2005-10-26 00:59
by CaptKicksAss
Heres what I would like to see in the game.
1) If you shoot a rocket at someone and it hits from 5 ft away, they should die.
2) The Tow Missle should kill a tank in two shots (maxium).
3) The Apache
4) No Parachutes.
5) Destructable civilian stuff. (Cars, windows, ect.)
6) Arty that "I" can fire, not just the commander.
7) Mobile Arty
8 ) Since they put the F-35 in the game, why not the Commanche?
9) The US ARMY should be included in the list of armies, not just the marines.
10) The A-10 II sould be included in the game.
11) The RPG-7, which is the most commonly used RPG system in the middle-east.
12) A "Just urban combat" map with no tanks and maybe just some minibirds.
13) Some senairo maps (Like the convey has to make it a certain point)
14) IED (Hey, they use them in Iraq)
I pretty sure there some more ideas that I have, I just forgot them right now.
Posted: 2005-10-26 01:18
by BrokenArrow
the commanche was canceled. other than that i agree with everything except i would revise the arty to ONLY being fired by player using the artillery first hand, no commander arty.
Posted: 2005-10-26 01:25
by CaptKicksAss
I pretty sure that if we were fighting china, the US would pull out all the stops.
A few things I would like to see
Posted: 2005-10-26 02:21
by Stealth_Sniper2
Heres a few things I would love to see in the mod:
> Every bolt action sniper 1-hit 1-kill
> Jumping takes up 1/2 of your sprint meter (die bunnies)
> Parachutes only work form a certian hight (if you jump off the thrid story of
a building a paracute: a. wont open in time b. wont help you at all.
> Also mabye have the pennitration on bullites accuatly work (if possible or if
its just me)
> Some way to infulence squads to work together
> Cant think of any more off the top of my head
Posted: 2005-10-26 11:44
by YoJimbO
Stealth_Sniper2 wrote:> Jumping takes up 1/2 of your sprint meter (die bunnies)
A good idea, however maybe you'd be able to jump more than twice? I think the ability to jump should depend on the kit. (I'm not sure wether it does already or not)
Stealth_Sniper2 wrote:> Parachutes only work form a certian hight (if you jump off the thrid story of
a building a paracute: a. wont open in time b. wont help you at all.
Since when do non-airborne infantry run around with parachutes on their backs? Come on, this is called Project
Reality...
Stealth_Sniper2 wrote:> Some way to infulence squads to work together
By downgrading the individual kits in general and spreading the abilites accross the spectrum of kits, which I believe is happening anyway. (in a realistic manner, of course!)

Posted: 2005-10-26 21:41
by Stealth_Sniper2
YoJimbO wrote:
Since when do non-airborne infanrty run around with parachutes on their backs? Come on, this is called Project Reality...
Yes but what happens when you eject out of a plane.....
Posted: 2005-10-26 21:56
by gnwbumblino
Stealth_Sniper2 wrote:Yes but what happens when you eject out of a plane.....
LOL
Go back to BF2 my friend, you are clearly lost!
Posted: 2005-10-26 22:01
by BrokenArrow
calm down, its his second post.
Stealth i believe there are plans in PR to give parachutes to airborne troops and a pilot class that PR will bring into the game. if you've ever played Forgotten hope, they have a pilot class that is the only class with parachutes regularly.
Posted: 2005-10-26 22:03
by PHILYBLUNT201
BrokenArrow wrote:im all for it!
if an entry delay cant be added how about it takes a while to get moving? so you can hop in a tank and immediately start blasting.
Aww man who dah hell doesnt .. can we also have a mod that we smoke weed and talk to women saying thell give us a sucky sucky for 15 boku .. and that they will do us long time ,for some reason ..
Posted: 2005-10-26 22:40
by BrokenArrow
oops my fault, i meant cant hop in and start blasting.
as for the rest of your post phily... what the hell are you talking about?
Posted: 2005-10-26 23:02
by YoJimbO
BrokenArrow wrote:as for the rest of your post phily... what the hell are you talking about?
Lmao, a good question... However I
think he's referring to Full Metal Jacket, if you've seen it..? Anyway, no it's not really related
BrokenArrow wrote:i believe there are plans in PR to give parachutes to airborne troops and a pilot class that PR will bring into the game.
Oh man, I love this mod, and it hasn't even come out yet!
*drool*
Posted: 2005-10-27 00:39
by 4thRangerDiv.
i think it would be cool when you prone in dirt or mud, or go in the water, there should be some of it on the screen
Posted: 2005-10-27 01:04
by BrokenArrow
i know the whole asian prostitute stereotype hes getting into there but how does making a mod of it have anything to do with anything else? but you already pointed out its pretty unrelated.
Posted: 2005-10-27 04:53
by OAKside
Rgr, no idea here either on Philly. My guess: something to do with spam.
- - -
YoJimbO wrote:Oh man, I love this mod, and it hasn't even come out yet!
*drool*
Tell me about it! But it's t-minus 20 hours until PRMM v0.2 release!

Posted: 2005-10-27 16:50
by seki
Black Hawk Down style map.
Posted: 2005-10-27 16:55
by Evilhomer
Agreed that would be a great map to do. Write that one down I will, and welcome to the forums seki!!!
Posted: 2005-10-27 19:07
by BrokenArrow
yup i agreee with tht at and welcome to the community seki.
Posted: 2005-10-28 05:45
by 4thRangerDiv.
OK I've been playing for a while and have a few suggestions and critizisms.
1) The LB needs to control faster, needs to be more agile, more sensitive to movement.
2) On all full-auto machine guns, there should be really bright tracer rounds.(Especially on the black hawk door guns.)
3)The AT needs to have its gun back, but maby with only one or two clips, because when a soldger runs up to you, the pistol os no mach for any gun
4) If your gonna leave the Cobra in the game, chop off two of the blades, because the Cobra acually has a two bladed main roder.(always looked wierd to me)
5) Love the zoom on the APC and tanks, its makes them a more effective long range attacker, as they are.
Other than those thing the mod its looking great. Oh yea, also when you throgh gernades or launch TOW's, they seem to double. Just a little bug I'd mention.
Posted: 2005-10-28 05:51
by 4thRangerDiv.
seki wrote:Black Hawk Down style map.
I acually experimented in making a black hawk down map. Here are some ideas i got from it.
At the downed black hawk, there should be a capture point but no spawn point so the team defence is a must.
A lot of back alleys
Most roads cut of by junk roadblocks so it is more of a foot-battle map.
No tanks, or APC's. Only trucks and one black hawk for gunner support, or LB for transport.
I hope that you can make a killer black hawk down map. It was my first time editing and i thought mine was good. I can only imagine what you guys can come up with
Posted: 2005-10-28 12:18
by seki