[Audio] PR 0.973 Anders Soundmod 0.5

Making or wanting help making your own asset? Check in here
Locked
Chammy
Posts: 229
Joined: 2007-01-22 06:15

Re: [Audio] PR 0.973 Anders Soundmod

Post by Chammy »

Oh hey Chuc! I thought you were taking a hiatus :)
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [Audio] PR 0.973 Anders Soundmod

Post by SShadowFox »

Congratulations for the R-DEV Anders, keep doing a nice work =D
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Audio] PR 0.973 Anders Soundmod

Post by Arnoldio »

Crazy man for spending so much money! :D But everyone has an obsession, so its totally worth it in the end!
Image


Orgies beat masturbation hands down. - Staker
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Arnoldio wrote:Crazy man for spending so much money! :D
Heh, don't remind me, I get a little regret when I think about the amount. But Im happy when I see all my sound material on my comp. :)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Audio] PR 0.973 Anders Soundmod

Post by Psyrus »

[R-DEV]-=anders=- wrote:Heh, don't remind me, I get a little regret when I think about the amount. But Im happy when I see all my sound material on my comp. :)
Send me your paypal info, I'll drop some money in there - I've thoroughly enjoyed your sound mod and I don't think that you should have to bear that all alone. I'm not particularly well off but I can spare a pittance ($25 or something)... Every bit helps, right :razz:
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Audio] PR 0.973 Anders Soundmod

Post by AfterDune »

[R-DEV]-=anders=- wrote:Heh, don't remind me, I get a little regret when I think about the amount. But Im happy when I see all my sound material on my comp. :)
Good thing you can use the sounds however you please (like other games or movies, etc.).
Image
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Audio] PR 0.973 Anders Soundmod

Post by CTRifle »

Nice promo!! Good work, cant wait to see more!!
Image
Image
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by Pvt.LHeureux »

Bumping this to the top :)
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Chammy
Posts: 229
Joined: 2007-01-22 06:15

Re: PR 0.973 Soundmod test

Post by Chammy »

Napoleon_TR wrote:wow PKM sound almost same like as real life. Great Job.
lol :? :
User avatar
Daniel
Posts: 2225
Joined: 2010-04-15 16:28
Contact:

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by Daniel »

Anders, did you fix the engine sound of the Blackhawk gatling? Some days ago I was wondering that in the standard PR sounds you hear the electrical engine or so which is needed to turn the barrels. With SM 0.5 I did not hear any sound but the shots... -.-
greg3000
Posts: 75
Joined: 2011-06-16 19:44

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by greg3000 »

any plans on a new sound mod ?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by Rudd »

greg3000 wrote:any plans on a new sound mod ?
Anders is now a PR-DEV and his work is going towards 1.0 :)
Image
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by -=anders=- »

Yes, no more soundupdates for the soundmod. There's no need for it. I actually reached the limits for what I could for the modding of 0.97*. So I've done so much more with 1.0 that you could never imagine. That's why I won't bother of making enhancements for my soundmod. Enjoy it until 1.0 hits you in your face. :)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by AfterDune »

[R-DEV]-=anders=- wrote:until 1.0 hits you in your face. :)
And that it certainly will :p .
Image
heldro
Posts: 85
Joined: 2011-12-20 22:25

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by heldro »

When i try to enable the soundmod it is telling me the acces to the pad serverarchive ORIG-BAK was denied

[spoiler]Zie het einde van dit bericht voor meer informatie over het aanroepen
van JIT-foutopsporing (Just In Time) in plaats van dit dialoogvenster.

************** Tekst van uitzondering **************
System.UnauthorizedAccessException: Toegang tot het pad serverarchives.ORIG-BAK is geweigerd.
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
bij ZipWizard.Form1.btnEnable_Click(Object sender, EventArgs e)
bij System.Windows.Forms.Control.OnClick(EventArgs e)
bij System.Windows.Forms.Button.OnClick(EventArgs e)
bij System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bij System.Windows.Forms.Control.WndProc(Message& m)
bij System.Windows.Forms.ButtonBase.WndProc(Message& m)
bij System.Windows.Forms.Button.WndProc(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladen assembly's **************
mscorlib
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ZipWizard
Assembly-versie: 1.0.4544.30730
Win32-versie:
CodeBase: file:///C:/Program%20Files%20(x86)/EA%20Games/Battlefield%202/mods/pr/ASM_ControlPanel.exe
----------------------------------------
msvcm90
Assembly-versie: 9.0.30729.6161
Win32-versie: 9.00.30729.6161
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
----------------------------------------
System.Windows.Forms
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
mscorlib.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Xml
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT-foutopsporing **************
Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
toepassing of computer (machine.config) de waarde
jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
De toepassing moet ook zijn gecompileerd terwijl foutopsporing
was ingeschakeld.

Bijvoorbeeld:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
en worden niet door dit dialoogvenster verwerkt.
[/spoiler]
You dont call retarded people retards, its bad taste. You call your friends retards when they are acting retarded.
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Post by K_Rivers »

You need to change the permissions of that folder of the file. I must be set to read only
Image

Rhino: "says the noob who couldn't hold still even thou Jafar wanted a threesome"
milosv123344
Posts: 100
Joined: 2012-07-29 13:26

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by milosv123344 »

Hey i hope for the best...Maybe one day speakers/headphones and audio equipment in general would be good enough to capture the true essence of gun sounds , even today it can be recorded properly :

http://www.youtube.com/watch?v=oNm3FtE1I0A
I'd go out and record weapons myself but some of the microphones on this video cost over 2000$ which is ridiculous and is more than what i make in a year.

All the best to Anders and the crew, pr 1.0 , cant even wait :(
Last edited by milosv123344 on 2013-01-20 18:44, edited 1 time in total.
milosv
heldro
Posts: 85
Joined: 2011-12-20 22:25

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by heldro »

[R-CON]K_Rivers wrote:You need to change the permissions of that folder of the file. I must be set to read only
Wich file exactly? Changed ASM_Controlpanel to read only but that dident work.
You dont call retarded people retards, its bad taste. You call your friends retards when they are acting retarded.
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Post by K_Rivers »

Serverarchives.con and serverarchives.ORIG-BAK
They are located in battlefield 2/mods/pr directory
Image

Rhino: "says the noob who couldn't hold still even thou Jafar wanted a threesome"
heldro
Posts: 85
Joined: 2011-12-20 22:25

Re: [Audio] PR 0.973 Anders Soundmod 0.5

Post by heldro »

serverarchives.ORIG-BAK is not there for me.
You dont call retarded people retards, its bad taste. You call your friends retards when they are acting retarded.
Locked

Return to “PR:BF2 Community Modding”