=HOG= (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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__Super_6__5__
Posts: 697
Joined: 2008-08-15 14:09

Re: =HOG= (North America)

Post by __Super_6__5__ »

or in your case inspektura, more than 2 months......

[2013-09-11 03:24:59] 3d3d812f35961faccb84c79c9201143c [PRTA] Inspektura43 xx.xx.xxx
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: =HOG= (North America)

Post by Acemantura »

Played a while back. Got kicked for applying for commander before 1:30, actually at 1:48 I was accepted. Ticked me off a bit because CIA's timer is 2:00 and that's when I applied, and I hadn't realized that no one else had changed their application/formation time even though the standard pre-game was changed to 4:00 :roll: .

Anyway, a warning or a resign would have sufficed, but instead a kick was issued and because of that I couldn't play with my hombres :( .

Other than that, it was PR :) .
Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Re: =HOG= (North America)

Post by Inspektura43 »

Last time I played was yesterday.
Let me give you an example. A person in my squad got kicked for a reason "KICKING PLAYER JackGGas watch it boy"

Then we proceed by asking the (obvious) kicking admin Devilskills what was the kick for, he never told us.
Your admins either kick/ban people without proof, or do nothing about reports.

(maybe you could use some admins on both teams, instead of stacking up on the other)
Easiest way to talk behind someones back.
1.Join PR community
2.Get access to SA forums
3.Talk
SuperHornet
Posts: 206
Joined: 2011-10-01 17:28

Re: =HOG= (North America)

Post by SuperHornet »

HOG is run by older men on a power trip acting like kids. Wouldn't expect to much change out of them.

Oh, before you give me this whole bullshit about you're banned and haven't played on our server - 1. I'm not and never was. 2. Looking at these comment's, nothing has changed.
Last edited by SuperHornet on 2013-11-30 16:19, edited 1 time in total.
Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: =HOG= (North America)

Post by Jevski »

I see it more like older men watching the server, while a bunch of kids running wild, and trying to stretch their boundaries, as kids normally do.
And sometimes these kids have to experience a timeout so they can learn from their mistakes.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: =HOG= (North America)

Post by Psyrus »

As a counter to the... 'points' being put forth by the recent posters, I have played on HOG repeatedly over the last several months with no issues.

I find their squad rules much more cohesive to 1.0 gameplay than other North American servers recently. I can't stand joining other servers and seeing 2-man locked sniper squads
__Super_6__5__
Posts: 697
Joined: 2008-08-15 14:09

Re: =HOG= (North America)

Post by __Super_6__5__ »

so, superhornet, you base your decision on a one sided story? see, when i see those comments i wonder what may have happened and go look to the logs for more information before i form a one sided opinion. its funny how you will take the opinion of them as what really happened verse NOT even hearing the other side of the event.

i want to see their complaints so we can see if someone is out of line and from what i found the only out of line statement is yours. Dont be so hateful that you immediately jump on the side that has problems with the admins, talk about nothing has changed...... you want change? start with yourself, you will find we will be more receptive of what you have to say.
__Super_6__5__
Posts: 697
Joined: 2008-08-15 14:09

Re: =HOG= (North America)

Post by __Super_6__5__ »

oh, and super, if the server admins are that bad, why come back? i mean really, why?
York
Posts: 17
Joined: 2011-05-22 16:09

Re: =HOG= (North America)

Post by York »

SuperHornet wrote:HOG is run by older men on a power trip acting like kids. Wouldn't expect to much change out of them.

Oh, before you give me this whole bullshit about you're banned and haven't played on our server - 1. I'm not and never was. 2. Looking at these comment's, nothing has changed.
LOL :razz: :razz: :razz: :razz:
brezmans
Posts: 661
Joined: 2011-07-20 10:08

Re: =HOG= (North America)

Post by brezmans »

Like Psyrus testified, if you don't behave like an *******, you won't run into any issues with our admin team.

An open-and-shut-case, Superhornet.
=HOG= Teamspeak
On indefinite LOA from April 2014.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: =HOG= (North America)

Post by Acemantura »

brezmans wrote:Like Psyrus testified, if you don't behave like an *******, you won't run into any issues with our admin team.

An open-and-shut-case, Superhornet.
Brez, are you calling me an *******?
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: =HOG= (North America)

Post by IINoddyII »

These forums have a feature called Private Messaging. Some members find it useful to communicate with each other on topics which other members might find mundane or not worthy of public discussion.

This community announcement brought to you from the friendly R-MOD team.
brezmans
Posts: 661
Joined: 2011-07-20 10:08

Re: =HOG= (North America)

Post by brezmans »

I may have overstated things a bit, that's what I get for late-night posting after one too many beers.

My apologies.

Ace: you're not an *******, but you did break the rules. Maybe a kick was over the top, maybe it wasn't, I'm sure people have different opinions on that.
=HOG= Teamspeak
On indefinite LOA from April 2014.
York
Posts: 17
Joined: 2011-05-22 16:09

Re: =HOG= (North America)

Post by York »

Jevski wrote:I see it more like older men watching the server, while a bunch of kids running wild, and trying to stretch their boundaries, as kids normally do.
And sometimes these kids have to experience a timeout so they can learn from their mistakes.
It could not be said better than this. Thank you Jevski
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: =HOG= (North America)

Post by Prevtzer »

Well, I've played a bit over the weekend. If the HOG guys would listen to other SL's and put half as much of an effort in teamplay as they do in kicking/ banning people without warnings the server could be decent.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: =HOG= (North America)

Post by Acemantura »

brezmans wrote:I may have overstated things a bit, that's what I get for late-night posting after one too many beers.

My apologies.

Ace: you're not an *******, but you did break the rules. Maybe a kick was over the top, maybe it wasn't, I'm sure people have different opinions on that.
I'm just messing with you brother. Much love.

Keeping as many quality PR servers up is not only good for players, its good for the entire mod development team. I hope you keep up the good work, and strive to make you and your server even better.

Much love,
Ace
__Super_6__5__
Posts: 697
Joined: 2008-08-15 14:09

Re: =HOG= (North America)

Post by __Super_6__5__ »

Prevtzer wrote:Well, I've played a bit over the weekend. If the HOG guys would listen to other SL's and put half as much of an effort in teamplay as they do in kicking/ banning people without warnings the server could be decent.
Good post aside from the kicking without warnings, the rules are posted, the rules scroll etc. those are the warnings, thats why they are there, right? for people to see, follow and heed those warnings?

Think how busy we would be if we had to warn, get questioned, have to argue with the player about the warning, keep warning etc.
We are =HOG=, and hog believes in a teamwork oriented server, (as much as possible) all players should find out the rules so that they dont have to be warned, dont you agree?


as for the other part or your post. i guess we would need particulars, but we also see and say the same thing. if WE have to listen to other SL's then shouldnt they also listen too? its a 2 way street and i agree some of our guys, me included can be and are guilty of this. See what happens when there is no commander? EVERYONE then thinks they are in charge and should be listened too.

The problem with this game is that it is allowed to be played with NO ONE in charge. That one issue is the biggest problem with this mod. ( this is my opinion).

THIS MOD should have a commander on every round and all SL's should follow his/her orders. but, this is the life we live in.......im dreaming again.....back to work i guess.....

btw, thanks for your comments, we do appreciate them, good or bad.
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: =HOG= (North America)

Post by _Fizzco_ »

To be completely fair to HOG, it specifcally says on the scrolling rules that they are your warning. So it's not like you've not been warned ( haha see what i did thar)

Honestly me and my guys haven't had any problems in HOG for ages, and then you consider that were OD-S. Soooo yeah keep up the good work mentlegen
Image
Leut.dweed
Posts: 104
Joined: 2009-05-13 18:12

Re: =HOG= (North America)

Post by Leut.dweed »

Jevski wrote:I see it more like older men watching the server, while a bunch of kids running wild, and trying to stretch their boundaries, as kids normally do.
And sometimes these kids have to experience a timeout so they can learn from their mistakes.
I remember that my girlfriend answered you a question a while ago in Pr. You instantly started to flame her as a kid that shouldn't play Pr only because of her voice(?). So I see it like a mid twen watching the older "mature" players who act like ********. Guys like you start reporting everything they see, even if its not against the rules. Hog admins often ban/kick people because of guys like you. You reported me once for driving an AAV not.close to our tanks, but you did not see that there already was an AAV 1manned right on our tanks, while we protected our flag. We got kicked for that. I know you are older then most players, but that does not mean you are right with everything.

Problem with that kick and banning festival on your server is, that people like me who have to work hard for their money don't have that much time to play Pr. You have to start the game, then it takes its time to join a full server, luckily you can join the server and load the map. You play 15 minutes and a server crash happens. Rejoin the server loading a skirmish map and playing it out. -> 1 hour is over. Map switches to an AAS or INS map and you start playing it. 10 minutes later you get kicked or banned for mostly no reason. And then your few hours you have available to play are over...

Stopped playing PR because of that. It's just a waste of time since you never know if you can end a round.

Jm2c
Last edited by Leut.dweed on 2013-12-02 18:37, edited 3 times in total.
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: =HOG= (North America)

Post by Prevtzer »

I don't exactly see your rules as warnings and they always just pop up all over the screen, I don't have the time to read them.

Anyhow, kicking me for responding to somebody in all-chat with: "me," is just ridicules.

About the SL thing- there was a commander. I gave intel about an enemy tank close to our main, I even typed it into team chat several times. But an AAV still drove straight into it and when 2 HOG members rolled up in a tank they managed to get themselves killed by it, simply because their egos couldn't listen to another SL giving them good info over mumble AND in team chat.

Another situation was when we repeatedly asked the commander to mark a FOB with a TOW, move his UAV over there and give us more intel/ lase it for CAS etc. Instead, he never responded/ marked/ moved the UAV and we got killed because even the CAS wouldn't listen.

Aside from HOG members asking me to cover them with an AAV (which I did gladly, but they only asked because THEY needed ME) there was no teamwork involved at all.
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