You only put the "2KPutEdDBHs" "title" found at the end of the URL in the tags
Pretty cool, though.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-06-30 19:01
by martov
house, WIP for the falklands port stanley map.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-06-30 19:12
by Rhino
you modelled the window panes for a 2D window...
Most people dont model them for a 3D window
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-01 02:46
by martov
the "globe hotel" in the falklands, or at least my wip model of it.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-10 23:04
by jim1994
Hello everyone, and today im going to show you my first model I have ever done.
Program Used: Gmax
Help and Credit: YouTube - xmrwaffles2's Channel
Reference Picture Used:
Model: Glock 18
Yes it is crappy, criticize it all you want people.
Thanks for checking this out
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-10 23:27
by Tomato-Rifle
Needs a bit work xD
Mabey you should check out this tutorials, modeling a glock, but it goes in more detail and makes a better model. These are downloadable tut that are like hd so you can see everything he does.
There is also more videos that he made that goes with that glock to UVmap the glock, texture it, animate and export into the source engine, tell me if you want those video and i will try to find where i got them
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-11 00:03
by jim1994
thanks tomato, but im not exporting it into the source engine.
Just making it for learning and fun.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-11 00:30
by Tomato-Rifle
I know, i was just telling you there was a modeling tutorial that shows you how to make a real model, and if you wanted to take it a step further i would give you the links to that.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-11 00:49
by tmnoobage
An early WIP of my Dardo IFV, it's about 40% complete so far. I've been optimising it like hell, and it's a mere 5, 100 poly's so far (11,437 tri's). The chinks in the armour are a lot better physically modelled than normal mapped in my opinion, and they take barely any poly's up
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-11 01:48
by jim1994
Tomato_With_A_Rifle wrote:I know, i was just telling you there was a modeling tutorial that shows you how to make a real model, and if you wanted to take it a step further i would give you the links to that.
Yea, thanks for the tutorial, sure, ill take the links.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-14 20:48
by Tomato-Rifle
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-15 23:22
by Drav
tmnoobage wrote:
An early WIP of my Dardo IFV, it's about 40% complete so far. I've been optimising it like hell, and it's a mere 5, 100 poly's so far (11,437 tri's). The chinks in the armour are a lot better physically modelled than normal mapped in my opinion, and they take barely any poly's up
Hate to break it to you noobage, but 11,437 tris is a polycount of 11,437. The bf2 engine converts everything into triangles so the tricount is what you need to watch. Its not all bad tho because you can take an AO bake and a normal map bake off the higher poly model which will make texturing a lot easier, but your base model needs to go on a serious triangle diet......
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-16 10:50
by Tim270
Yeah, there is a load on there that should be baked rather than modeled, namely the small extrusions on the plates.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-19 15:41
by tmnoobage
Hate to break it to you noobage, but 11,437 tris is a polycount of 11,437. The bf2 engine converts everything into triangles so the tricount is what you need to watch. Its not all bad tho because you can take an AO bake and a normal map bake off the higher poly model which will make texturing a lot easier, but your base model needs to go on a serious triangle diet......
Oh Well I suppose I better optimise my models, thanks for the heads-up
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-22 18:26
by Tomato-Rifle
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2009-07-28 23:39
by Exec
Every model in the scenes folder, a.k.a The whooooole shit!