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Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 02:47
by Lanthan
MadTommy wrote:I thought it was odd getting wormeaten to proof read it :razz:


LMAO good one!

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 02:51
by Johncro
This is a release for everyone.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 03:28
by SGT.MARCO
Soo... is it a public beta that i can play too? and when will we be downloading and playing this game?

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 03:31
by SnR
Great Videos

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 04:34
by AHamburgler
Thank you for the mod

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 05:43
by PilotBR
I'll have to buy the ArmA2 OA to play ... There is someone to translate the manual into Portuguese?
PS: You can create the ASTRO tbm, it was used in the Gulf War the Iraqi army (if I remember correctly)
Good job =)

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 05:54
by MadTommy
XRsyst wrote:Question for the Devs, can anyone despawn a FOB? I worry about the potential for greifing. Maybe put something in team chat of "Player X despawned FOB"
Eh what? What do you mean? and what does despawn mean? Sounds like am oxymoron to me.

Do you mean dismantle a FOB?

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 06:30
by OverwatchX
So Nice.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 07:22
by gazzthompson
TheComedian wrote:Shouldn't the rope come out the back not attached to the belly? Hmm...........
Image

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 08:04
by Yosik
MadTommy wrote:Eh what? What do you mean? and what does despawn mean? Sounds like am oxymoron to me.

Do you mean dismantle a FOB?
He is asking whether it's possible that a person would just spawn on a fob, put it back into the big box and rebuild it at another spot over and over again, getting tons of points.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 08:05
by Gorkounov
Wondering about the server licensing. Is it enforced? Don't really want to see servers with PR + 10 other things. just wondering as the PR:ARMA2 FAQ there won't be but I heard another dev say that there will be licensing.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 08:47
by Cp
XRsyst wrote:Question for the Devs, can anyone despawn a FOB? I worry about the potential for greifing. Maybe put something in team chat of "Player X despawned FOB"
Anyone that is on the team that the FO belongs to can dismantle it and pack it up again.
same as in PR:BF2 anyone can knife their own FO aswell but you don't see that happen very often do you?
Yosik wrote:He is asking whether it's possible that a person would just spawn on a fob, put it back into the big box and rebuild it at another spot over and over again, getting tons of points.
Points don't really do anything though, you don't win faster because of your points.
If you want to waste your time deploying the same FO over and over again instead of playing the game then go ahead...
Its all about the tickets.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 08:53
by Yosik
Cp wrote:Anyone that is on the team that the FO belongs to can dismantle it and pack it up again.
same as in PR:BF2 anyone can knife their own FO aswell but you don't see that happen very often do you?



Points don't really do anything though, you don't win faster because of your points.
If you want to waste your time deploying the same FO over and over again instead of playing the game then go ahead...
Its all about the tickets.
Obviously but just stating a point there...

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 09:44
by Nakata
I'm without words....

It was a GREAT job and there are more to come...

The ingame View dist?nce change will help the players that dont have powerfull pc to play... Once they get in a city and the real view is lower than 3.000 the player can reduce the view distance and get a better FPS.

The "Display player name" button, simple and nice.

The asset respawn when there is not a player in 150m radius is unrealistc, but i think this is a way to protect the team from the !@#$% that get a transport and go alone to the combat zone and leave the transport in the middle of the map.

One inssue that could be modify...

The IP system... If you can search the dead enemy for a "notebook" to get intel... Why you get intel when you simple kill him? OK in BF2, becose you don't have the resource to make a IP system like this.
I think it would be better gain 1~5 (random) IP from the "notebook" and no IP when you kill a enemy.

ArmA II: PR will have day/night during the game, or night maps?

It would be real nice paradrop a squad FO Container in the middle of the night...

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 10:27
by epoch
Grober wrote:http://img88.imageshack.us/img88/8361/unleddc.png manual page 4 is unreadable

Try this instead.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 10:47
by Vista
lugoughauhgagua apu hga gai goa sorry, its everywere.

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 10:51
by MadTommy
Nakata wrote:ArmA II: PR will have day/night during the game, or night maps?
PR has not changed the day/night/weather that is in Arma.. so if you want to play at night/dawn/noon in a thunderstorm or on a balmy summer's day it will be up the server admin.

One of the great things about arma is the possibility of playing in varied environments.. mission can start 30 minutes before dawn and finish with the sun up. :)

Re: Project Reality: ARMA 2 v0.1 Update & Manual Release

Posted: 2011-08-25 10:59
by TheComedian
gazzthompson wrote:Image
Picture worth a thousand words. Thanks.