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Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-02-05 19:30
by lucky.BOY
lol, maybe it is trying to pass a message in binary?
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-02-20 15:37
by Kevokpo
looks like morse code, lol
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-02-25 18:35
by G.Kibler[3|AIU]
Woah! Nice map, because....... I live about 20-40 miles from where this map takes place.

Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-03-28 09:20
by Arnoldio
Nice! Good thing you didnt go all straight on the roads. Some twists here and there up and down, thats what i like, so its not a chessboard like Ramiel.
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-04-18 23:19
by SShadowFox
This remember me a mission on CoD:MW2 where the Russians do para-drop right on Northeastern Virginia.
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-04-19 19:07
by ytman
I'm really rooting for this map. High time a battle came to America... its been what? Since 1812 that the continent has been hit by anothing non-neighboring country.
I wont give you a hassle about the setting of the map versus it being impossible as of now (like I hate on MW2 for, it needed at least a justification about Naval Landings too! grrrr) as we don't need a story set-up.... we just need the battle.
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-04-19 21:15
by Pvt.LHeureux
ytman wrote:I'm really rooting for this map. High time a battle came to America... its been what? Since 2001 that the continent has been hit by anothing non-neighboring country.
I wont give you a hassle about the setting of the map versus it being impossible as of now (like I hate on MW2 for, it needed at least a justification about Naval Landings too! grrrr) as we don't need a story set-up.... we just need the battle.
Fixed
That's why some people play PR lolo
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-04-19 21:46
by BroCop
Heureux theres more inaccuracies in that fixed quote than in Faux News report on the Netherlands
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-04-19 22:54
by Pvt.LHeureux
Hey it was still comming from another country though ^^
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-04-19 23:01
by BroCop
Reread the quote (protip: the word "by" is the key to my argument)
Still derailing this thread wont speed up the production process
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-05-04 07:01
by RazoR41
Is there an update with this map?
is there going to be Bot Support?
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-07-24 14:25
by Shovel
I'm Back!
I have been unable to work on the map for the past few months, but rest assured I am back to work, and I will be working very heavily on this map for the next few months.
Anyway, yesterday's update:
I have been working on overygrowth and roads, and everything is coming along nicely.
Pictures:
Road between the shopping center and the NW suburbs(needs bushes/undergrowth on sides):
Bridge near NW corner of map:
Southern forest (soon to be a road here):
I cannot get the overgrowth to show on the minimap, any ideas?
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-07-24 14:29
by Stemplus
The second screenshot reminds me of one of the missions from World in Conflict

GJ so far

Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-07-24 14:39
by rodrigoma
Shovel wrote:I'm Back!
I have been unable to work on the map for the past few months, but rest assured I am back to work, and I will be working very heavily on this map for the next few months.
Anyway, yesterday's update:
I have been working on overygrowth and roads, and everything is coming along nicely.
I cannot get the overgrowth to show on the minimap, any ideas?
hey im lookng forward to see this map finished!
about the overgrowth, you ned to turn it into statics AFAIK, you do thionk by lightmapping one very simple object of your map i think it turns the overhrowth into statics and therefor making it appear on the minimap
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-07-24 16:38
by Shovel
rodrigoma wrote:about the overgrowth, you ned to turn it into statics AFAIK, you do thionk by lightmapping one very simple object of your map i think it turns the overhrowth into statics and therefor making it appear on the minimap
Not sure exactly what you mean by that, I remember it involving console commands, but I cannot find the tutorial.
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-07-24 16:39
by Amok@ndy
rodrigoma wrote:about the overgrowth, you ned to turn it into statics AFAIK, you do thionk by lightmapping one very simple object of your map i think it turns the overhrowth into statics and therefor making it appear on the minimap
you can do that or:
Overgrowth.con
Code: Select all
Overgrowth.viewDistance 995
Overgrowth.viewDistanceScale 1
Overgrowth.closeDistPercentage 0.5
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-07-25 01:24
by sylent/shooter
Stemplus wrote:The second screenshot reminds me of one of the missions from World in Conflict

GJ so far
Do you mean the one where you protect the school buses?
Anyways I can't wait for you to get started again on this man. I'm excited to see how it'll turn out.
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-07-25 02:27
by Rhino
'[R-DEV wrote:Amok@ndy;1797306']you can do that or:
Overgrowth.con
Code: Select all
Overgrowth.viewDistance 995
Overgrowth.viewDistanceScale 1
Overgrowth.closeDistPercentage 0.5
I find upping the VD like that means that the seed is changed and as such, the trees are all in different positions, not matching there lightmaps. For the most part it you can't spot it on a minimap but in some cases, mainly where there are very few trees about, you can.
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-07-25 03:15
by Pvt.LHeureux
I think you will need to change some trees. If you use the Tree_Decidious_1, you will need to remove them, cause they have REALLY BAD LODs
Re: [Map] Northeastern USA (2km) [WIP]
Posted: 2012-07-25 06:33
by Amok@ndy
[R-DEV]Rhino wrote:I find upping the VD like that means that the seed is changed and as such, the trees are all in different positions, not matching there lightmaps. For the most part it you can't spot it on a minimap but in some cases, mainly where there are very few trees about, you can.
when you change it only in the Overgrowth.con as I said nothing happens, its fine for generating Minimaps though you shouldnt GenerateOvergrowth as this will modify the tree positions