Page 5 of 22
Re: New PR:Mumble Public BETA
Posted: 2011-11-11 21:06
by Snaggletooth87
Tachidude wrote:For all those, who cannot get "Battlefield 2 linked" message check if you altered (deleted, change names) of files that are in BF2\mods\pr\movies. I've done this to get rid of intros for faster startup of PR, and new mumble cant link to PR. I started mumble and PR after a clean reinstall - "oh no, not those intros again..." but i looked at new mumble and saw that its now linked with BF2. Again I altered the files by changing their names (by adding "1" at the end) and mumble couldnt link. So for me its either no intros either mumbling. Hope it helps
TACHIDUDE, ur made of gold mate. WORKS PERFECT. I would never got idea like that

Re: New PR:Mumble Public BETA
Posted: 2011-11-11 21:09
by Shovel
Will this work with people on the old mumble?
So, say, I went on TG, and some people were using the new mumble, and the rest were using the old. Would they be able to talk to each other?
Re: New PR:Mumble Public BETA
Posted: 2011-11-11 21:19
by Click
This is great and hopefully it will encourage more people to use mumble since it is so simple now.
Re: New PR:Mumble Public BETA
Posted: 2011-11-11 21:48
by drs79
Very very cool!!! Now let's get all the servers full and try this out on BF2

R!!
Re: New PR:Mumble Public BETA
Posted: 2011-11-11 22:21
by Tommygun
@Tachidude..Im sure thats the prob Ive got but please dont tell me I have to do a reinstall to get the .bik files? Cant you give me the names of em and Ill bodge something or is there a way to extract them form the pr install files?
p.s Great work, its been driving me nuts!
What are the names of the files in this dir
BF2\mods\pr\movies
Re: New PR:Mumble Public BETA
Posted: 2011-11-11 22:21
by dbzao
ThirdSin wrote:First, this is awesome!
Second, (i didn't see this posted, slap me if it was) - What about between rounds? Can the TEAM then chat and talk about the round between maps? (using 'H' I'm guessing?).
Super cool.
Yes, between map changes everybody gets moved to the root channel of that game server and can talk.
Re: New PR:Mumble Public BETA
Posted: 2011-11-11 22:59
by Oskar
[R-DEV]dbzao wrote:Yes, between map changes everybody gets moved to the root channel of that game server and can talk.
This is good, but the teams can't coordinate between rounds on who does what and strategies (not that it happens often), if both teams are in the same channel.
Re: New PR:Mumble Public BETA
Posted: 2011-11-11 23:11
by Stealthgato
Now we need a new release of PR:BF2 to go with it ;D
Re: New PR:Mumble Public BETA
Posted: 2011-11-11 23:16
by maarit
Tartantyco wrote:I just came. And now my cat thinks I'm weird.
I HOPE YOU'RE HAPPY!
I didnt came...and my cat thinks that im weird.
but....i managed to somehow to mess new pr mumble and it refused to work....
no local,no squad channel...everything was broken...i try everything.
then i uninstall and install again.....everything was perfect after then.
only bad thing were that overlay thing where you can filter who you see on overlay...but i managed to set it up correctly finally.
Re: New PR:Mumble Public BETA
Posted: 2011-11-11 23:43
by Wicca
Thank you so much DEVS!
Re: New PR:Mumble Public BETA
Posted: 2011-11-12 00:13
by MaSSive
Tommygun wrote:@Tachidude..Im sure thats the prob Ive got but please dont tell me I have to do a reinstall to get the .bik files? Cant you give me the names of em and Ill bodge something or is there a way to extract them form the pr install files?
p.s Great work, its been driving me nuts!
What are the names of the files in this dir
BF2\mods\pr\movies
Names are
Code: Select all
bss_intro.bik
menubg.bik
pr_intro.bik
Get them
>here<
Re: New PR:Mumble Public BETA
Posted: 2011-11-12 00:18
by Web_cole
Just spent about the last 6 hours on PRTA with the new PR Mumble, really is a wonderful improvement in almost every way. I especially love the Mumble Squad VOIP or whatever you would call it, much better than BF2 VOIP
Thank you PR Mumble devs

Re: New PR:Mumble Public BETA
Posted: 2011-11-12 01:17
by Arc_Shielder
Stealthgato wrote:Now we need a new release of PR:BF2 to go with it ;D
^This.
Played all day and it had a massive impact. Just perfect.
Re: New PR:Mumble Public BETA
Posted: 2011-11-12 01:56
by Jafar Ironclad
Outstanding stuff; this is going to be great for my infantry squad works, though I'm going to have to do some finagling to get accustomed to the new channels when flying.
One programming request (said a bunch of different ways for maximum clarity):
The current setup is that pressing the Numpad key talks on the appropriate channel. Would it be possible to set it up such that pressing the numpad key sets the "radio" transmit channel, after which pressing the "radio" talk button talks through that channel?
See, my old setup had basically a "channel talk" button on the joystick; depending on which way I set the mode knob on the stick, it would either push to talk in-game squad members, Mumble Squad Leader, or in-game commander. Obviously we now have too many push to talk channels for that. The spec I'm looking for is one where my "squad leader channel" talk key talks to the most recent channel setting I've pressed on the keyboard.
I'm in squad 5 and flying, I need to talk to squad 2.
Current implementation: I take my hand off the throttle and hold down "Num 2" while saying my transmission.
Ideal implementation: I take my hand off the throttle, press "Num 2" to set the channel, then return to the throttle and push my talk button.
Just a thought for future builds. I'll deal in the meantime. Thank you very much guys!
Re: New PR:Mumble Public BETA
Posted: 2011-11-12 02:22
by Adriaan
Wicca wrote:Thank you so much DEVS!
Don't forget the CONs, Snares and .D0T, who did a ton of work on this.

Re: New PR:Mumble Public BETA
Posted: 2011-11-12 02:24
by Stealthgato
I read here that we don't need to deafen between rounds as everybody goes into root but I can hear everybody talking in root, still need to deafen as usual until I spawn.
And I can't use specific squad leaders radio while I'm flying since I use numpad to fly (keyboard only). No biggy though, every squad leader will listen to what I have to say. Which is usually meant for everyone anyways.
Re: New PR:Mumble Public BETA
Posted: 2011-11-12 02:59
by LITOralis.nMd
I can not get overlay to work correctly.
Windows7 x64
run PRMumble as admin
connect to PRMumble.
run PR.exe
no overlay.
Help Please?
Old PRmumble works correctly.
Re: New PR:Mumble Public BETA
Posted: 2011-11-12 04:08
by Celestial1
You brilliant, brilliant ********.
I just recently set up a private mumble server for a few friends to game together on, and I noticed the new changes in 1.2.3 and when setting my PTT bind I noticed a weird channel broadcasting dialog and I assumed it was that holy grail of broadcasting to specific channels, and then I mumbled to myself "Hmm, I wonder if we'll ever see something made of this for PR..."
Ah, good times. So, if it isn't too much trouble, can you please explain to me what in the absolute @#$% is up with that dialog, how did you manage to set binds that broadcasted up the channel tree, and find the appropriate channel to send to? It seems like an absolutely brilliant function but it's very cryptic and I wasn't able to figure it out at a glance.
And uh... this is going to be a pain without a numpad... brb configuring mumble for the next 4 hours to work on a laptop keyboard
Re: New PR:Mumble Public BETA
Posted: 2011-11-12 06:37
by Tommygun
@Massive....Genius, thanks soooo much for the names AND the download and to the rest of the DEVs too. Brilliant!
I must add, its a bit bizarre that I cant start PR (starts and drops to desktop...XP) if the new Mumble is working when the Movie files are not there, what weird dependency is that? Amazing tht people worked the problem out tho
....<a while later>
Schweeeeet....all working and linking and doing all the auto magic it should be. Nice!