Re: [Map Pack] PR:BF2 0.973 Map Pack BETA Test
Posted: 2011-11-23 15:21
Why? Would it be better if they had larger numbers?ubermensche wrote:I lol at how after all these years PR is only at version 1.0 haha...
Why? Would it be better if they had larger numbers?ubermensche wrote:I lol at how after all these years PR is only at version 1.0 haha...
Yes because version numbers really matter.ubermensche wrote:I lol at how after all these years PR is only at version 1.0 haha...
screw that mate, no way near high enough[R-DEV]Rudd wrote:lets set the mod to v3.5actual content changes aren't important!
haha remind of that shitty nvidia:mockingbird0901 wrote:Why? Would it be better if they had larger numbers?
Doe eet naow![R-DEV]AFsoccer wrote:We're planning on releasing the files on Thursday. Check back here or on the TG or NEW forums for a link to the installer.![]()

Hi mod,'[R-DEV wrote:AFsoccer;1697338']0.973 MAP PACKThe Project Reality:BF2 team is proud to announce the upcoming release of FOUR NEW MAPS as part of a 0.973 Map Pack that will be released in December.
As you can see, this is NOT your standard winter map pack! Many of these maps have been in development for over a year and have all of the features and details that you've come to expect from PR:BF2 maps. Another difference is that this map pack is not seasonal and they will all be integrated into the next full release of PR:BF2 or PR:Vietnam.
Black Gold (4km)
Created by [R-CON]VapoMan
Operation Marlin (2km)
Created by [R-CON]billoute
Pavlovsk Bay (4km)
Created by[R-DEV]Rudd
Vadso City (4km)
Created by [R-CON]pleym
In addition to these new maps, the map pack will also include three favorites from the past that have been updated for 0.973.
Assault on Mestia (1km)
Created by IronTaxi and updated by [R-CON]AnimalMother
Operation Ghost Train (1km)
Created and updated by [R-DEV]Rhino
Tad Sae Offensive (1km)
Created by NickBond592 and updated by [R-DEV]AFsoccer
Beta Test / Stress Test
So why are we telling you this now if the map pack won't be released until December? Well, based on feedback from the community and development team, we will be conducting a beta test / stress test November 25-27. The Tactical Gamer (TG) and New Era Warfare (NEW) servers have graciously volunteered to host the beta test and will be running all seven maps during those three days.
To sign up and get more information, please visit their respective forums:
NEW: Newcommunity.eu • View topic - 0.973 Map Pack Betatest
TG: ANNOUNCEMENT Masive Epic New Maps Event at TG
They will provide details, server rules, passwords, etc. If you're not able to help with the beta test, have no fear. The fully-tested map pack will be released in December, so keep your eyes on the Project Reality forums in a few weeks.
Also, since I'm sure we'll get questions... This is not a patch to 0.973. Since downloading the map pack is completely optional, we are unable to change files to existing maps. Those changes will be seen when PR publishes its next full release.
Enjoy... and please help test.![]()
The map creators will start fixing bugs and making changes as early as tomorrow so we can have this release ready for mid-December. The exact date will be published soon.'[R-DEV wrote:AFsoccer;1698848']
FEEDBACK and BUG REPORTING
Obviously the purpose of the beta test is for us to receive feedback from you so we can make changes and fixes prior to the final release in December. So, please use the following two locations:
To report a bug (such as a floating building, flag that won't cap, etc.) please go to:
PR:BF2 Bugs - Project Reality Forums
Please use the bug reporting template and be as descriptive as possible.
To give feedback (such as assets, balance, gameplay, etc.) please go to:
PR:BF2 v0.97 Feedback - Project Reality Forums
TG will end the beta test at 18.48 UTC.[R-DEV]AFsoccer wrote:I've told the TG and NEW admins to remove the map pack within the next 24 hours. The exact time will be up to them.
It's probably best to uninstall it.'Xander[nl wrote:;1700521']Do we have to do anything (ie ~delete the maps) not to cause trouble with the next PR patch, or will it be overwritten automatically?
Is that yes or no ?[R-DEV]Rudd wrote:they will if the individual mapper has the time and energy
I'll see what I can do in the coming months, but only for the updated versions of Mestia, OGT and Tad Sae. No point meshing the other maps as terrain/statics/OG may well change before final release.simeon5541 wrote:Will be some of them navmeshed for gods sake ?