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Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-19 18:38
by KiloJules
illidur wrote:LMFAO v3.0
its easy to kill roadkillers. guess you sucked at bf2 if you couldn't.
if anything it takes more teamwork to defeat these tricks. your view on more rules = more teamwork is false.
What? Shooting a guy out of a vehicle is way harder than it would be in real life...glasses tend to be bulletproof to many small arms. I too have shot a guy out of a civi car 1 m in front of me...but he was missing me the first time and came back for me..so I knew he was about to come around again and could react. But making this a norm is just BS. No one would ban you if you drive in fullspeed and a dude crosses the road right in front of you and you take him down. It was discussed many times before:
You do not have to actively avoid him but aiming at him (or going in circles) is sth. completely different.
illidur wrote:@ ytman - if you have no situational awareness in main thats nobody else's fault but your own. there should be a server rule to ban people for killing those who spawn on fobs or rallys.
LFMAO v. 4 when I may. You want people to have situational awareness in the main base but not on FOBs and rally points? Are you serious?
- For the rally: It can be positioned almost everywhere...If you or your SL can't drop it in cover - your fault.
- For the FOBs: If someone is just about to take the FOB down you are spawning on, shouldn'T he be allowed to kill you? lol...
OC camping a FOB is sth. different but even then: That is a spawn somewhere on the battlefield so everybody knows: "once I spawn in I am fair game" and tries to get in cover ASAP. And with only a little bit of teamwork the first two guys who get killed there just warn the team and everyone is fine...
I really can't tell if I understood your post correctly but when I did: Your arguments are ridiculous!
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-19 18:53
by Cassius
How would you feel if all those assets at main get blown up by a constant mortar barrage? And driving circles around a fob to come in for a roadkill? No thanks. You can make your own server, with your own special rules though.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-19 20:34
by badmojo420
illidur wrote:if anything it takes more teamwork to defeat these tricks.
Should we let wall hackers into the game since it'll require teamwork to defeat them? Requiring teamwork isn't the only factor that makes things in PR fun.
I agree that with these rules in place there is more teamwork, not only from the defending side, but also the people who would be committing these actions are now forced to play normally with the rest of the team.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-19 21:15
by Arc_Shielder
illidur wrote:LMFAO v3.0
You certainly got that right on yourself.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-19 23:19
by Mikemonster
What Arcturus said.
But seriously, if you think you represent the majority of PR players OP, make a clan and get a server up. Please. Then all of 'those' people can get out of my way when i'm trying to play it my way in a server with rules that I agree with.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 06:21
by SGT.Ice
killonsight95 wrote:it is not easy to kill roadkillers esspecially in PR, unless you have a lot of prior notice to them going for you you won't know untill they are 1 meter away from you. It is compeltely unrealistic
I've shot people out of the driver seat a few times with just a few shots or one. It's not as hard as people make it out to be. The only real problem is the ridiculous deviation which is in no way helping the game or making it funner. 0.8 was great, the deviation needs to be lowered a bit so I can use my gun on full auto for 50 feet or move real quick and engage a guy around the corner. not get penalized and shoot 6 feet to my right.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 11:32
by FLAP_BRBGOING2MOON
if you live for numbers next to your name, go play bf3/cod/any other fps.
baserape is the dumbest thing ever, its like kneeing a man in the balls during a fistfight.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 14:41
by doop-de-doo
Every server comes with it's rules no matter which game you play. They pay so you can play -- for free.
If the server decides to run with too many rules, that is their choice and you are not required to play there.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 15:46
by saXoni
illidur wrote:LMFAO v3.0
its easy to kill roadkillers. guess you sucked at bf2 if you couldn't.
Ahhh, I love people like you, thinking you're so fucking pro. The truth is that it's not easy to kill roadkillers. It's almost impossible if he's in a technical going full speed.
Why are you mentioning vBF2? Yes, I did suck at vBF2, that's why I came here. Look at me now - I've become the best PR-player of all time.
You don't need to convince us that you're good, as we already know you're not. We also just found out that you don't know shit about this mod.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 15:55
by LieutenantNessie
saXoni wrote:Ahhh, I love people like you, thinking you're so fucking pro. The truth is that it's not easy to kill roadkillers. It's almost impossible if he's in a technical going full speed.
Why are you mentioning vBF2? Yes, I did suck at vBF2, that's why I came here. Look at me now - I've become the best PR-player of all time.
You don't need to convince us that you're good, as we already know you're not. We also just found out that you don't know shit about this mod.
Dude... first you accuse him of saying he's good and then you claim yourself the #1 player of all time? The thing about PR is that there is no good individuals, there is no skill. You need teamwork to beat the enemy, no man can change the game himself.
Unlike in vBF2 where there was skill, one man with his helicopter could totally decimate the whole game.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 16:02
by illidur
saXoni wrote:Ahhh, I love people like you, thinking you're so fucking pro. The truth is that it's not easy to kill roadkillers. It's almost impossible if he's in a technical going full speed.
Why are you mentioning vBF2? Yes, I did suck at vBF2, that's why I came here. Look at me now - I've become the best PR-player of all time.
You don't need to convince us that you're good, as we already know you're not. We also just found out that you don't know shit about this mod.
i guess we should ban technicals because they are too hard to kill right? somebody is butthurt. if you feel the techy is overpowered you can post your feedback in the right section. sounds like its you who thinks he's pro.
@ kilojules - i was being sarcastic about killing a guy who spawns on a fob obviously. that rule would be as dumb as a roadkilling rule. i can see why you guys are as vulnerable as deer in headlights.
im glad you are against these things but im for them as i dont have a problem with them.
how you can compare "wall hacking" to road killing?
@ cassius - its impossible to mortar mains, there is a shield. but i guess i dont know anything.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 16:18
by saXoni
LieutenantNessie wrote:Dude... first you accuse him of saying he's good and then you claim yourself the #1 player of all time? The thing about PR is that there is no good individuals, there is no skill. You need teamwork to beat the enemy, no man can change the game himself.
Unlike in vBF2 where there was skill, one man with his helicopter could totally decimate the whole game.
No? I claimed he thought he was good.
What do you mean by there is no skill in PR? How are you supposed to win shootouts/CQB without skill?
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 16:20
by LieutenantNessie
saXoni wrote:No? I claimed he thought he was good.
What do you mean by there is no skill in PR? How are you supposed to win shootouts/CQB without skill?
Do you seriously think that requires skill? Both press a button and the luckier one with less of that mindless deviation wins
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 16:25
by saXoni
LieutenantNessie wrote:Do you seriously think that requires skill? Both press a button and the luckier one with less of that mindless deviation wins
There's no point of discussing it with a player without skill - sorry.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 16:26
by Brainlaag
saXoni wrote:No? I claimed he thought he was good.
What do you mean by there is no skill in PR? How are you supposed to win shootouts/CQB without skill?
You also claimed to be good, yet that is a lie. You and ilidur have something in common.
Thats the good thing about PR, theres a variety of servers with different rules, so anybody can play the way HE thinks it should be played. One of the prime reason why =H='s disappearance made me sad, people that like the rules applied on that kind of server now migrate to others and disrupt gameplay there, or complain on the forums (see OP and various other posts).
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 16:26
by Jevski
illidur wrote:
@ cassius - its impossible to mortar mains, there is a shield. but i guess i dont know anything.
Ive been killed in main by a motar shell. So yeah, your properly right you don't know anything.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 16:36
by LieutenantNessie
saXoni wrote:There's no point of discussing it with a player without skill - sorry.
That's the thing, PR has no fucking skill. It's all so dumb, dogfights are just about who gets lock first, inf is nerfed down with mindless deviation and that.
You said you sucked in vBF2 where it actually takes skill, yet another prove how PR fanboii you are, PR is fun and tactical game to have that shit on, but it requires absolute 0 skill.
There is no point arguing anything with a fanboy.
PS: Sorry for being aggressive and shit, but it really annoys me when someone thinks he's good in something that doesn't require to be good whatsoever
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 16:44
by illidur
Jevski wrote:Ive been killed in main by a motar shell. So yeah, your properly right you don't know anything.
i know they didn't put it in till recently. so perhaps it happened to you awhile ago? but i haven't tested it because ive never played a server where somebody could mortar a main... and i dont think there ever will be one as it doesn't make sense.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 16:47
by saXoni
LieutenantNessie wrote:That's the thing, PR has no fucking skill. It's all so dumb, dogfights are just about who gets lock first, inf is nerfed down with mindless deviation and that.
You said you sucked in vBF2 where it actually takes skill, yet another prove how PR fanboii you are, PR is fun and tactical game to have that shit on, but it requires absolute 0 skill.
There is no point arguing anything with a fanboy.
PS: Sorry for being aggressive and shit, but it really annoys me when someone thinks he's good in something that doesn't require to be good whatsoever
You're wasting your energy thinking about "how dumb" everything is. Try mastering it instead. There's nothing you can do with the deviation unless you sign up as a developer. Deviation is something all players tend to ignore, thus they won't hit shit, and they won't become a skilled infantry player. Don't confuse skill with tactical, by the way.
I've seen plenty of good tactical PR-players that unfortunately ignore the deviation and lose every firefight versus a skilled player, as the skilled player wait for the deviation to settle before he fires.
If you remember to wait for the deviation to settle before you fire at your enemies you're at least one step closer to becoming a skilled PR-player.
Brainlaag wrote:You also claimed to be good, yet that is a lie.
Glad to see that someone has a bit of humor.
Re: The ridicilousness of some artificial in-game rules
Posted: 2012-02-20 17:03
by Brainlaag
saXoni wrote:Glad to see that someone has a bit of humor.
Too bad you don't
